Worth noting for anyone looking to play both N64 games is that OoT Gerudo stay stunned indefinitely (until the area is reloaded) but the Pirates in Majora’s Mask who are borrowed from the Gerudo guards only stay stunned for a short time before getting back up.
This incentizes use of the Stone Mask, which can be obtained from the invisible guard by giving him a red potion. If playing the N64 version, he is located outside of Ikana Graveyard, which is a place that you can get to at that point in the game but many might not have bothered exploring yet. In the 3DS version, they moved him directly into Pirates Fortress so he’s harder to miss, but it does require just a little bit of stealth to get to where he is first.
It took me a while to figure out too lol. I never stopped to consider it until i was messing around with the bow and arrow and thought “i wonder if i can shoot them”
Enable offline mode. That’s the very least they can do. These game, like how EA famously claim that it’s not possible for SimCity to run in offline mode and then soon release an offline mode, should be playable offline.
Enable private server/p2p multiplayer. This would make sure playing with friends is still possible after the server went down.
It’s trivial in the grand scheme of things to release a localhost server to let games run offline. For the amount of work that goes into games already this is a drop in the bucket.
It’s also trivial if you know it’s a requirement at the start of the project.
So even if it does nothing for games out now, if it makes it a requirement going forward that alone would be a massive success all by it self.
I often defuse like this by referring to my age. “My reflexes were great when I first started playing video games in the 1970s—now I am just slower and not much I can do about it.”
Other hobbies lke hiking, biking, etc. but if your only concern is cost, why not get an old computer for super cheap, put Linux on it, and play games thay don't need high end specs?
Manually enabling a proton version did the trick, I was able to download it after! That was a way simpler fix than I anticipated, I wonder why the Deck behaves like this for this game only (from my library at least).
Mobile gaming, on Android, is an interesting space right now. I used to buy flagship phones exclusively, as high spec as I could just…because I could. I played a few emulated Nintendo Switch games on them, as well as the odd Game Pass title (with a telescoping GameSir Xbox mounted controller thing) and then I realized I really had no use for them. I rarely played, and my most recent phone purchases have been mid-range.
The scene for Android emulation is incredibly dramatic with frequent in-fighting, but also pretty impressive from a technical standpoint. It’s not going to be everyone’s cup of tea - and that’s fine, but the mobile scene which isn’t just gatcha games hooking kids on the Play Store is so varied. Then you’ve got actually impressive games like DREDGE getting a Android release, replete with custom builds and changes for the Android system (no lazy ports!). Heck, even No Man’s Sky is coming to Android soon!
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