I was actually being facetious. Maybe it seems like a throwback or whatever now, but back when DNF finally released, the “tiny player, big world” idea was rather played out. Duke Burger felt very dated and out-of-place in a game where you’re supposed to be this big macho badass because suddenly you can get stomped on or crushed by small kitchen objects. The level itself is a maze of almost entirely platform jumping puzzles and totally overstays its welcome. But I guess it looks kinda cool and does sort of break the monotony of a bad game.
Other games (and especially player-made maps) in the late 90’s did it much better. I especially remember custom levels for its predecessor, Duke Nukem 3D, that had a lot of fun with the shrunken player concept. HL and Quake too like you mention. Folks here also said de_rats in Counter Strike which might’ve been the pinnacle.
First thing’s first: Luciole is right. Making hardline categories doesn’t work and you’re better off coming up with properties games could have. But if we’re gonna go down this route:
Dwarf Fortress adventure mode is one among a few games (Stoneshard being another?) that go for… an open-world with fairly traditional rogueish mechanics?
Hardcore Diablo, alongside other ARPGs and stuff like Tales of Maj’Eyal and Rift Wizard, I’d call “skill rogues”? If we’re not gonna care whether they’re turn-based or not. Games where you have a bunch of skills to unlock with cooldowns and very little importance placed on map loot.
Calling everything that isn’t turn-based an “action rogue” seems wrong. Like, Barony? Sure it’s real-time, but it’s seriously the classic Roguelike experience, except in first-person and co-op now. It’s rad as hell.
Something you’re missing IMO is… sandbox-ness? Like the “skill rogues” don’t have a lot of systems that can interact in weird unexpected ways. Nethack is the quintessential systemic sandbox. More modern examples would include Spelunky and to a much greater extent Noita. There’s a lot of overlap with totally different genres here- Immersive sims inherit some of Nethack’s sauce, and so does Dwarf Fortress (as in Fortress Mode).
What the heck even are DoomRL and Jupiter Hell? They’re turn-based but built to almost feel like they’re not. I feel like they’re their own special thing in a way.
I literally just posted about a few of these in another thread. :)
Decent: Freespace and Freespace 2 are the best Space Fighter - Dog-Fighting Tactics games I’ve played. They still hold up to this day. And the voice-acting is great.
Dungeon Keeper and Dungeon Keeper 2 are also solid games, although more in the silly corner. Dig out a dungeon, build rooms to attracts creatures of the dark, train them and go to war against the foul knights and kings of the overworld.
The OG Fallout games are always worth a mention. Fallout and Fallout 2.
If you’re into old disturbing point and click puzzle games Sanitarium is a classic.
Or a bit more laid-back storytelling with mysteries, maybe? Then Oxenfree is worth looking into.
In the FPS category I recommend the Metro games. Well, the two first ones anyway. Metro 2033 and Metro: Last Light. Stealth is optional, but advised. :p
I’d also be amiss not to mention Soma. It’s a scary game and a solid mindfuck at the same time. Approach with caution.
That’s my list for now. I hope there’s something in there you can use. :)
GOG’s version works for me straight out of the box. Other than that, there’s the High-Res patch and the general Patch. They are quite important on modern machines.
If you play on Windows, make sure both patches are installed. Then screw around with the High-Res patcher a bit, hopefully you can find the right setting. It will probably take a few attempts.
If you play on Linux, I sadly can’t help you as I never got Fallout to work in it. :/
If you’re thinking about the Fallouts, don’t forget all the Infinity Engine games (Baldur’s Gate 1 and 2, Icewind Dale 1 and 2, Planescape Torment), and Neverwinter Nights, and Pillars of Eternity 1 and 2.
And Shadowrun (Returns, Dragonfall, Hong Kong).
There’s a universe of amazing isometric RPGs out there.
Universal Paperclips! It’s an idle game that relies on you making smart planning decisions to optimize things, so there’s a degree of strategy that most of them lack.
Absolutely. I’m about to jump into the third one, which from what I understand is basically a remastered version of 2 with more civilizations to choose from.
I don’t have any advice, but I’m seeing bugs even in Windows. The right click menu in the system tray isn’t sized properly so half of it is cut off and there’s no way to select the cut off menu options, even with keyboard input.
I have to open up the entire app just to exit steam. I’ve seen other UI bugs too.
I think the new UI is nice overall but it’s very buggy. Might not even be an issue with Linux, just a buggy app.
even in Windows. The right click menu in the system tray isn’t sized properly so half of it is cut off and there’s no way to select the cut off menu options
Maybe this will fix your issue? It enables the full right click menu without the “show more” garbage. I’m on windows 11 22h2 and it’s working fine for me. Never had an issue with it that I’m aware of.
edit that I misread your message and this isn’t really relevant at all to your issue. but the “show more” button is super annoying so i didn’t delete my reply incase someone else is annoyed by it.
I really love sunless sea and sunless skies. They are so beautiful and story rich. Extremely simple game mechanics. You basically explore an unknown map, uncover the story, make choices and allegiances and do your best to survive.
I personally found Sunless Sea to get boring after a while to the point of giving up on it. I think DREDGE might be more appealing, though I haven’t played it: store.steampowered.com/app/1562430/DREDGE/
DREDGE is great, and does overlap with Sunless Seas in some ways, but is nowhere near as story driven (or weird). That said, it’s a lot easier/more forgiving, and has a simpler (and potentially more engaging) main gameplay loop.
I love the Sunless/Fallen London setting, and really wish Seas had some of the improvements of Skies, as I think I prefer the setting of Seas, but I’ve found it hard to go back to, having played Skies.
It still is ahead of its time. I think it was the learning curve that held it back. There wasn’t really a tutorial for how to use it fully. But through the years it grew on me and paired to my steamdeck on tv. It’s my main way to play now.
I know this is gonna sound crazy but switching the triggers so left is zoom and right is fire changed everything for me. If your aiming with your left thumb and also using your left finger to fire it throws off your aim.
I’ve got 2 and my main ones thumbstick is worn down to the plastic under the rubber now.
If they release a new version I will buy it in a heartbeat.
Fits great, but still can sort of degrade into dust slowly. Not sure what conditions precludes making the 8bitdo stick do that. My fingers are smooth af but it still wears sorta quick. Air conditioning around 70f most of the time.
I put some generic switch/ps4/xbox joystick covers on my Steam Controller joystick long ago so I’m still using the one I picked up back like half a decade ago. I put joystick cap covers on all my joystick from my Sony to Xbox to Deck joysticks.
Same for touchpads on my Steam Deck and Steam Controller, since use can make the surface start getting shiny. So joystick cover might be worth doing to protect the physical joystick top.
I think people are overestimating what this petition is going to do. It will likely just end up in a response from the EU listing pros and cons but effectively saying “can’t really do anything about it, sorry!”. It’s still good, even MMOs have server software gaming companies could release if legislation forced them instead of causing fandoms to die. Games are culture. They may also be entertainment, but that’s culture as well. But I wouldn’t hold out hope.
I think forcing MMOs to release software is a bit much.
Opted for large scaled systems. It’s more than just simple software. There is a ton of infrastructure and proprietary solutioning that goes into it. That’s likely used for other games as well.
It may not even be possible to release the software because it is not just software and the resources to prepare it for releasing may not be available.
However, if a game company shut down their servers, they should not be allowed to prevent other people from try to reverse engineer and make their own servers.
Single player and local games 100% though should not be allowed to be killed.
Deus Ex is great but 55 hours of having nothing to do but Deus Ex sounds overwhelming. Grab UFO 50 as well so you have some low-commitment alternatives to fall back on.
There’s like an emotional component to it, though. Having lots of options doesn’t necessarily feel like lots of options. Deus Ex and hundreds of gigs of not Deus Ex feels like a yes or no decision, trying one of the multitude of other options being psychically equivalent just turning the machine off. At least in my experience.
Hence the suggestion of a compilation. Multiple other games but connected to each other to form a greater whole. Five minutes of Balatro and five minutes of One Way Heroics feels like ten minutes of not playing Deus Ex, whereas five minutes of Magic Garden and five minutes of Mortol feels like ten minutes of UFO 50.
It’s…not great. But it’s one of those “not great” games I can’t seem to stop playing. It’s a mech based extraction shooter. The shooting is floaty and all over the place, the loot is either materials for making things or crystals that become currency once you extract.
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