It has its issues for sure, but the gameplay certainly isn’t one of them (barring the tank sections). I recently played all four games back to back and Knight has by far the most responsive and fluid combat in the series.
Imo the problems are the tank sections, and the story. Overall the story isn’t terrible or anything, but…
Tap for spoilerThe Jason Todd twist was so obvious and had zero build up in any of the prior games. They really should’ve just stuck with Scarecrow and hallucination Joker.
But even just the fact that we’ve never once heard of him until this entry, and suddenly we’re getting loads of backstory, makes the “reveal” comically obvious.
There certainly was a “golden age of gaming,” where the cost for a studio to exist and make a game was pretty low and they were more willing to experiment. The thing people forget is that there was so, so, so much trash and shovelware made during that era as well. We remember the incredible game that innovated and drove the medium forward, and we forget the movie tie-ins and genre knockoffs.
These days, AAA has forgotten how to innovate, and nearly all of it is being driven by indie titles. This is because, once again, the cost to develop is now so low that literally anyone can do it. The amount of trash and shovelware we’re getting is almost ludicrous though, so it’s a lot harder to find the great titles that are overlooked, but extremely high quality has a remarkable way of cutting through the noise.
Depends on taste. I love mechanical depth and systems on systems and depending on how retro you're talking most games older than, say early 2000s ish just don't often have that
I bought Stardew Valley last Wednesday. There’s so much more than I expected. I thought this was like a farming simulator with pixel art. Boi I was wrong.
I think finding all the hidden depth of it is definitely the best part! I’m playing Stardew at the moment as well. This is my second long playthrough and I’m befriending villagers I neglected last time and it’s been great.
A good example is the Ori games compared to Hollow Knight. Ori moves at a different speed depending how much you push the thumb stick so it feels more precise to use them. In Hollow Knight you move the same speed with the thumb stick no matter how little it is pressed so the d-pad feels better.
Depends on the game really. If there is a need for fine precision be it movement, pointing or aiming an analog Stick can’t be beat (the latter even enhanced by gyro) if its a 2D game its gotta be a dpad.
Yup! You can make custom camos, custom decals, place crew members (in beta version), and fight in custom battles or missions. Some communities even have fun competitions.
Yes, I didn’t and still don’t understand why they didn’t make the joycon buttons and “d-pad” more comfortable. It’s Nintendo’s least comfortable controller and it’s the biggest reason I hate using the Switch portable mode.
Everyone’s saying it’s old here - the Game Boy was more comfortable to hold and had better buttons. It’s not about age.
The challenge with this question is that not everyone has played in every console, so like, for me, I can only comment on the Atari 2600, the Wii and the XBOX 360.
From that small sample, the wii wins hands down. I loved the motion controllers a lot.
I get what @berttheduck said about long games / serious gamers but can you imagine your grandma trying to play most Switch or PS5 or other new console games now?
The Wii brought gaming to the general public in a way nothing else had. Like most modern Nintendo consoles it was under powered and gimmicky but the gimmick worked so well for people new to gaming, point at the TV or wiggle the controller as you would to do the thing in real life was a huge step to making an abstract concept make sense to people. For longer gaming sessions or more “serious” games the Wii controls were generally lacking but damn if Wii sports wasn’t good fun.
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