bin.pol.social

kbin_space_program, (edited ) do gaming w Why do mobile games suck nowadays?

Fdroid app store has a lot of frankly amazing indie games.

Pirate freecell Solitaire. is fantastic.

Also, Warframe has an iOS version(not a port), is working on an android version, and its now fully crossplay compatible.

Kissaki,

Pirate freecell is fantastic.

There doesn’t seem to be a Pirate freecell. Do you mean Pirate Solitaire?

Custom variant of the Free-Cell solitaire with pirate themed cards in pixel art.

kbin_space_program,

Yeah that's what i meant.

collapse_already, do gaming w Maybe hot take: as a handheld, the regular switch is an awful handheld

The Joycons were an absolute disaster and ruined the portable experience. I got 4 of them repaired. When they inevitably broke again, I gave up and bought a pro controller. Precariously balancing the Switch on your lap or setting it on furniture so you can use a pro controller is not a handheld. Still had lots of fun with the games on it, but the experience should have been better. Nintendo has building controllers for decades, you would think they could at least begin to approach competency.

AVincentInSpace, do gaming w What is your favourite game console?

Nintendo 3DS. Extremely hackable, not too shabby selection of games, and… I swear I must be the only person on Earth who likes the 3D feature, but I love the 3D feature

GammaGames, do gaming w What is your favourite game console?

If I had to pick all time? 3DS! It has sooo many games with supporting the DS and 3DS library, DSiWare, and of course homebrew.

If I’m picking my current favorite I’ve got to go with the Playdate. It’s portable and has a lot of fun small-scale games.

(yes I like handholds why do you ask)

sleepybisexual,

The 3ds is a damn good system. I just hate the n3ds cstick

GammaGames,

I never had a n3ds! Couldn’t bear parting with my animal crossing poptart edition

stardust, do gaming w Maybe hot take: as a handheld, the regular switch is an awful handheld

Caused me hand pains playing handheld with the switch that it became absolutely necessary for me to get grips to make it usable. Terrible ergonomics.

sleepybisexual,

Yea, I keep mine in my dock. My 8 euro aliexpress controller works better than the joycons ever did

dogslayeggs, do games w I just learned an interesting piece of gaming history that most people might not know about. (Xbox Live Arcade on original Xbox)

I had the original Xbox with Live to play with friends, and I played XBLA on the 360; but I didn’t know about the Arcade function on the original. I don’t remember hearing any of my gaming friends talk about it, either.

june, do gaming w Taboo Question

Sims 4 and Minecraft play just fine. My ex wife played Sims 4 without issue on her 2012 MacBook Pro without a problem for years.

NewNewAccount, do games w The Sega Saturn

Sega Lord X has a fantastic video about what went wrong and hypothetical fixes that may have saved the console.

Haus, do gaming w Why are there two different genres both called ARPG?
@Haus@kbin.social avatar

I've spent a lot of time in RPGs, and the last time I RPed in a G was around the time George Bush's dad was president.

DmMacniel,

Gaming in the Bush Senior Years.

Grangle1, do games w Which game series had the worst anniversary celebration?

Fire Emblem delayed their 30th anniversary game by two years. It sat, completed, on the shelf with no real proper explanation as to why. Instead they did a temporary release of the original 8-bit version of the first Fire Emblem on the eShop, when a superior version in essentially every way is available on the DS. If all they were going to do was release an original game on the eShop, the least they could have done was do a worldwide release of one of the games in the series that’s still stuck in Japan. Then the actual anniversary game (Engage) finally released two years later, and… it’s mid. Not bad, especially gameplay wise, but held back by a laughably cartoonish story, especially compared to its predecessor Three Houses. The mobile game Heroes has some better stories than Engage.

Ok_imagination, do gaming w I just got a Playdate!

That’s… Odd to say the least. 8 hours active battery life doesn’t sound great and it seems kinda gimmicky in general. Can someone sell me on it? When would I want to play this?

Carighan, (edited )
@Carighan@lemmy.world avatar

It is quite a gimmick, but that’s not necessarily a bad thing tbh. Its neat if you’re a hobbyist dev in particular to expand the way you think about input vs in game design so that when faced with things such as analog triggers, gyro controls or touch surfaces you got a better intuitive thought process.

I will however say that to me, the main use ends there. A neat gimmick in particular for gamedevs.

insomniac_lemon,

Does it even have touch capability? Though I could see the logic if there is some way to develop in a way that allows easily exporting to both the Playdate and Android.

Also I'd say a lot of those features are easier had with a Steam controller (or perhaps other gamepad). Granted they are not sold anymore, but I got one in the fire sale and likely a lot of people did as well due to being dirt cheap (PC Gamer says 48 million, 10% of sessions).

I was originally going to reply to @essell on agreement on cost, but the only real substance was

  1. It's not really for me for a lot of reasons (I don't need portability, I don't like buying things generally+use what I have)
  2. I haven't worked my way up to real creation yet (due to a lot of problems) but my desired aesthetic is more like these things I've made animated 2D eye (note:imgur links only work if opened in a private window for me) or 3D plant with only vertex colors.
chunkystyles,

8 hours active battery life doesn’t sound good?

Sounds like a lot, to me.

TheSambassador,

It’s not a full dedicated gaming console that you’re spending hours and hours playing. It’s a toy that’s great for quick sessions and it’s really fun to develop games for. It’s very well made and the software is great.

It’s not a fair comparison to existing handhelds. It’s niche, and definitely not for everyone. Personally, I love it and think it’s just a unique toy that’s fun to show people. If you’d need to get X hours of gameplay to make it “worth” it to you, it probably isn’t your style.

NakariLexfortaine, do gaming w Weekly “What are you playing” Thread || Week of April 14th

Out of nowhere, I had the sudden urge to play New Vegas again, so that’s been taking up my time. Been enjoying a more Vanilla+ playthrough, just the patches to help it run better. And Someguys quest mods, but they fit right in to me. Still haven’t made my way onto The Strip, though I’ve cleared Boone’s quest and I’m working on Veronica’s(with E-DE in tow, of course).

It’s been awhile for me, been a nice revisit. Just taking my time, and really enjoying all the little rediscoveries I’ve been making.

kilgore, do gaming w Got a Switch today, need some recommendations.

Dead Cells! Playa great on Switch. Highly addictive.

sleepybisexual,

agree

captain_aggravated, do games w Legend of Zelda
@captain_aggravated@sh.itjust.works avatar

My top three:

  1. A Link to the Past. Basically gave the Legend of Zelda its identity, so many staple mechanics, so much lore, comes from this game. First appearance of the Master Sword, the idea of Ganondorf as a king of thieves/sorcerer before becoming a pig monster, Kakariko village. The creation myth with the three golden goddesses came from here. In fact, there’s a passage in the manual that basically reads like the design document for the next 30 years in the series, look it up. Gameplay is polished to a mirror shine, and it’s amazing how it has lasted with the randomizer community.
  2. Ocarina of Time. A sequel which referred to previous entries and expanded on the lore without shitting on it. Imagine that! It’s amazing how right they got it as basically the first attempt of a game like this in 3D, even if controller technology had some evolving to do.
  3. Breath of the Wild. While it does get a bit samey since there’s only so many enemies to encounter, and exploring the world will result in finding shrines or koroks, the openness with which it approaches puzzles aka “just get to the goal, we don’t care how.” I find very refreshing compared to the previous “you’re in a room with a lock and a key. Bet you can’t find the only existing solution to this puzzle” dynamic the games increasingly had.

My bottom three:

  1. Skyward Sword. The artwork is charming, the soundtrack has a few gems in it but is mostly short repetitive and annoying loops, a lot of the gameplay elements are just blatantly recycled from Twilight Princess. The mysterious floating girl who flies back a distance when Link approaches to lead him somewhere would have been more effective if the Zora Queen’s shade hadn’t done it a few years earlier, and I fully expected Fi to explain the collect the light fruit games by saying “Yes Master, ‘this shit again’.” Combine that with the frankly terrible motion controls crammed in as much as possible and the “Master, I have detected a 97.3333% chance that the man you just talked to said that he lives here in town” nature of it all…fuck this game.
  2. Adventure of Link. Nintendo Hard via outright unfairness, not much story, not much lore, and rather meh graphics.
  3. Tears of the Kingdom. Never before has a game been this much mile wide and inch deep. The story barely exists, there is more content in the Hudson & Rhondson’s daughter storyline than in the main story quest. There are two different crafting mechanics added to the game, plus the one from Breath of the Wild, but none are really explored because there’s no room, there’s no time. In addition to the original map, there’s the entire sky and the entire underground, both full of basically nothing. They could have gotten two games out of the concepts found in this one and explored the individual mechanics a lot more, but no. This game is a mile wide and an inch deep.
p5yk0t1km1r4ge, do games w Legend of Zelda
@p5yk0t1km1r4ge@lemmy.world avatar

Ocarina of Time, for sure

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