I mean, let’s not forget that the early consoles had their own pitfalls, a period of gaming that spawned tropes like ‘Nintendo Hard’ and ‘Guide Dang It’ in order to, among other things, pad out the length of what we would consider an otherwise barebones game, and to sell time on their hints and tips hotline. I do feel like there was less bullshit in the past, but it definitely still existed.
Pacific Drive is EXCELLENT and the adaptive triggers and haptics on a Dualsense controller work on the PC version. They’re implemented INCREDIBLY, especially the brake pedal. It’s wild.
Edit: oh I see why you’re being downvoted—OP mentioned Pacific Drive in their post hahaha
Played a shit-ton of Vampire Survivors this week and I’m thinking I may pick Jedi: Fallen Order back up. Jedi: Fallen Order was hard for me to get into because, while it has a fantastic opening act, normal difficulty was too hard and easy was way too easy, which made it tough to get into.
Started Cyberpunk phantom liberty. I’ve played the game before the DLC and 2.0 and felt it was ok but nothing amazing. Now it’s just awesome, the rebalancing made my smart smg netrunner fun and the new story is way better than the base game.
I’ve dropped fallout 4, it’s just so shallow and gutted, it makes the mass produced Ubisoft stuff deep. I don’t get why they removed all the RPG elements and dialogue to replace with meh crafting and the story is just so mediocre so that doesn’t help either
Having the exact same experience, though I’ve only barely started the PL storyline. The rebalance and revamped perk tree has created so many cool builds and so many fun ways to play. The game is just a joy to play honestly.
It has the weakest hardware of its generation. During those years you had the Sega Dreamcast, Microsoft Xbox and Nintendo Gamecube. All this consoles had a more powerful hardware than the Sony Playstation 2
And the PS2 was also reportedly the hardest to work with, especially early on in its life before the tools had matured. It proliferated purely on the install base (partly thanks to the DVD playback)
In terms of games, Kingdom Hearts and Guitar Hero were highlights of my childhood.
I thought the Dreamcast had the weakest technical specs of that generation? PS2 was also earlier than other consoles in that generation, so slightly lower specs makes sense.
Dreamcast was killed off so early and didn’t run alongside the others for most of the generation, so a lot of people consider it as more of an in-between system. Maybe not to someone who actually owned one, but given how poorly it sold the majority probably didn’t.
I think it’s because most people play mobile games as a way to pass time, rather than to do something actually engaging. So, people don’t typically want to buy mobile games upfront, meaning devs gotta monetize in some other way, like p2w microtransactions.
They’re not interactive but Spec Ops: The Line’s loading screens stick out to be. They start out as pretty standard tips and lore info, but then starts giving you stuff like the definition of ptsd, a fun fact about increasing suicide rates in the military, or just telling you you’re not a good person. Occasionally the normal loading screen is entirely replaced with a ghostly image.
The Joycons were an absolute disaster and ruined the portable experience. I got 4 of them repaired. When they inevitably broke again, I gave up and bought a pro controller. Precariously balancing the Switch on your lap or setting it on furniture so you can use a pro controller is not a handheld. Still had lots of fun with the games on it, but the experience should have been better. Nintendo has building controllers for decades, you would think they could at least begin to approach competency.
Nintendo 3DS. Extremely hackable, not too shabby selection of games, and… I swear I must be the only person on Earth who likes the 3D feature, but I love the 3D feature
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