Skullgirls is the best game you can play on any machine, and it will run on that laptop. But if you’re mostly interested in RPGs, check out the Pillars of Eternity games, especially the second one. Wasteland 2 will likely run on that thing just fine.
I just started Pillars.
Great suggestion, thanks! Also bought Wasteland 2 (with the current sale, I think I bought 10 great old games for $20) and will try that next.
Awesome! That first one can be a lot of combat, but it is good combat, and Pillars 2 is, in my opinion, just a better game in every way that the first game feels lacking.
I’ve bought both. The first one feels a lot like what I remember from the old DnD games (Baldurs Gate 1+2, Temple of Elemental Evil, Icewind Dale) and it seems to be very well-designed.
But if it turns into a slog, I’ll definitely try the second part before giving up. I already like the lore a lot.
I think that’s a fair question given how it initially launched.
I’m no longer falling through the map. I can’t remember the last time that happened (except for the early days of the game).
I’ve only seen other players joining my world getting stuck inside of rocks when they initially spawn in, but you can just get out by spawning a pal that you can mount right next to the rock that you’re stuck in. Edit: Note: This bug is rare and doesn’t happen often anymore.
Pathfinding still sucks and people abuse that for bosses, building walls or whatever to glitch them. The good-ish is that this has been mostly fixed for base working pals, they’ll either work in place or teleport to the thing where they’re supposed to work. Sometimes they may still drop “inside” foundations, so you gotta remove/add them again from the base bench.
Enemy AI still sucks - same applies for your combat pals’ AI. Attack, wait, maybe move a bit, repeat. They don’t dodge or attempt to move except when positioning for an attack.
Happens more often with online play. Playing offline is a lot more stable regarding clipping issues
Guess I’ll have to wait till the game is a bit more cooked. Bummer. I hope they win this stupid lawsuit from Nintendo, because Palworld does have good potential.
Allies: aren’t getting stuck anywhere near as often at my base compared to what they were doing near launch. I haven’t noticed it recently, but they likely still get stuck depending on how complicated your base gets. Beyond that, any pathfinding is fairly basic, they’re not smart about it.
Enemies: I’ve seen them navigate through trees and up simple mountain trails when they’re running away from me. And if you attack them, and hide up on a nearby cliffside they usually just get stuck at the cliffside below you trying to walk into the wall.
Dumb/Static enemy behaviour:
Yeah this is still very basic. They usually stay in the same place unless they are running away, chasing you, switching targets, or using an ability that forces them to move. It’s trivial to just hide behind a tree or a boulder and attack them until their health is low enough to catch. They won’t actively try to adjust their angle of attack to compensate for objects between you and them.
Character clipping issues:
The only player structure I still have clipping issues with is one structure meant for increasing your storage/showing off pals at your base. Even then I only saw one player get stuck in it once recently. But he was probably jumping around on top of it for that to happen. It’s rare to see issues at the level we saw at launch.
Really weird physics issues:
The one I can remember off the top of my head was where an attack could launch a character up into the stratosphere and then they would fall and instantly die when they finally hit the ground. I haven’t seen anything like that in months.
STALKER and The Elder Scrolls probably hold the record. I may have wasted even more time in my life on World of Warcraft, but I feel like that doesn’t count since you’re just in a fucking trance for several years until you finally break away.
EverQuest was my jam back in the day. It ruined highschool for me. Nearly 5 straight years of farming and raids.
I wouldn’t do anything different though. I met some awesome people that got me through the awkward years of high school when the internet was still somewhat new.
Steam says my top 3, in order, are ARMA3 (though more than half of that has to be with the game minimized as I work on scripts for mods), Team Fortress 2, and Rocket League. All have over 2000 hours, Arma 3 has slightly over 3k.
However, from 1997 to 2007 (literally haven’t played it since The Orange Box released), I was playing Ultima Online for at least 8 hours a day, every day. So if that kept track of my play time, it would likely be numero uno. Diablo 2 and EverQuest would be right behind it.
… Might and Magic Book One: Secret of the Inner Sanctum… Heroes of Might and Magic 3: Restoration of Erathia (vanilla)… Invisible, Inc… Severed Steel… Solitairica… Griftlands… Hand of Fate
I don’t have a favourite unfortunately. No ranks. But I’ve played a lot more and these shine for gameplay first amd foremost. Some, like the first, are gameplay only (as was the requirement in the era, there was not much more to go by) whereas the others if you remove the flashy bits in ways which wouldn’t affect the gameplay, they’d play really good… just fine.
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