I haven’t played Cyberpunk, but I already felt that way about The Witcher 3, to some extent. CDPR makes nice looking games with seemingly vibrant and populated worlds, but I feel like interaction with the world and NPCs is pretty thin and boring.
Man, Witcher 3 is an amazing game and a lot of the secondary quests had a pretty alluring story. I read the books too, but the game is really great. Just the combat system is a bit tedious but apart from that the game world and the story was absolutely beautiful
I’m well above a thousand hours on the first game. Then all my flying sims (MSFS, Xplane, DCS, Elite Dangerous) also have a very high hour count. But for civilian airliners most of those hours are spent AFK in cruise.
Factorio, Warframe, Minecraft, Dota 2. However, the only two I’d still recommend are Factorio and Minecraft. Warframe’s grind seems to have finally burned me out for good, Dota 2 is bad. You’re not gonna have fun with Dota 2. The game concept is good, but like most competitive online games, the community fucking sucks.
In addition to Factorio and Minecraft, try Voices of the Void, The Long Drive, WEBFISHING, and Balatro.
Edit: oh yeah, and personally I have both Sims 2 and Sims 4 w/ all DLC (yeah, I toootally bought all the dlc) installed on my steam deck. Both fun games with their own ups and downs. Sims 2 is great vanilla, Sims 4 is great when heavily modded. Don’t bother downloading the F2P version of Sims 4 from Origin if you’re wanting to mod it with stuff like sacrificial’s mods. Those’ll break with every major update (and sometimes minor updates too!) and you can’t pause updates anymore. So, you’ll have to find alternative methods.
Honestly, by online gaming standards, I’ve found Dota pretty tame. Prehaps its just because I stick to more casual modes and have a high behaviour score, but I rarely see much more than a “GGEZ” at the end of a game, or players tipping mistakes. I think its been at least a month since the last time I saw someone hack, intentionally teamkill, or throw. Obviously, its still a competitve online game (toxicity isn’t rare), but the only other online game I can think of where I experienced less toxicity was Deep Rock Galactic.
Maybe the community has gotten better, but back when I played it wasn’t uncommon for mid to get salty because they fed early game and start feeding couriers to the enemy team.
Its possible I’ve just been lucky enough to avoid that part of the playerbase. Then again, my perception my also be skewed from spending so much time in Dead By Daylight, War Thunder, Minecraft and Counter Strike. At least in Dota, it takes some effort to kill more than a couple teammates.
Final Fantasy XI. I’m almost exactly 1,000 hours into it, and only halfway through the storyline. I haven’t even touched end-game content. I’m playing on a free private server called HorizonXI that is well-populated and feels more like the game when it came out versus the modern day solo experience.
FF XI is still a thing? That was my first MMO ever, I loved that game. Met some of the nicest people. Good memories, I hope you enjoy the grind (blue mage main…)
Regarding the question itself, Starbound and Minecraft. Maybe Final Fantasy XII if I was to play it multiple times, as I take at the very least 100+ hours to finished it, and 250+ if I'm not in a hurry.
But regarding gaming fatigue, perhaps it could be a symptom of playing too much of only a handful of game styles? If you wouldn't mind, may I suggest to check some smaller games in length and scope, specially indies? Those tend to be rather diverse in their scopes and executions.
It’s a medium-term hype thing. But worth is a subjective decision that only you can make, depending on how much you’re willing to spend and how much you want to do VR things.
I would never recommend the Facebook-owned ones though.
I would avoid zone-wide chats. They end up in pissing contests about who’s cooler, edgier, better, etc. Local or proxy chat let’s you talk to a party directly in front of you, like you are actually addressing the person instead of the name in a chat box.
As to what you should say, say the first thing that comes to mind, short of “want to buy GF”. Find similar minded people. Additionally, join guilds or discords. Check the game sub for guild finder stuff, join medium sized guilds that are doing content you like. Be prepared to leave if you don’t feel like you fit or it doesn’t mesh well. The beauty of MMOs is they generally have a decent sized player base, you’ll find community somewhere. They just rarely come find you.
What I’d say regarding anxiety…everyone has usually been where you are. On ESO, I help run a 1k+ person guild, where most groups are doing hard mode content or trifecta content (speed run, hard mode, no deaths). I don’t want to do the horribly sweaty stuff, but I’ve done some hard modes and such. Decent parse numbers are 110-120k just about, and I hit that. But when I started, I was at like…50k. I joined a group, talked to people, and bit the bullet and let people critique my gameplay. More often than not, if you are asking for help, people will give it and help you along, and that’s a big reason why we grew. We encouraged people to post parses, to show gameplay, so that it could be reviewed and advice given. It wasn’t public, but a fair few of us could see it and give pointers and suggestions.
Everyone starts somewhere. Just take the thoughts out of your head and put it in the chat box, and see who vibes with you!
They just rarely come find you yeah, that makes sense, the onus is on me to find people. agreed on the chat thing. again, still trying to figure it all out but some of the zone / game wide chat is… interesting, to say the least.
i think when a get a little further along, i may look into guilds. my only concern is that it becomes a second full time job. however, as one person mentioned, “leave if you’re not happy” (to paraphrase that posters comment).
will do on the take the thoughts out of your head advice!
Nah, I haven’t played ESO as part of the guild in over a month. I still get on and do some stuff, but it’s solo stuff or just with a group who linked up. Unless you’re joining an end-game guild, I’d say the function is more social than content. T&L maybe a little different, but the point of the big guilds is that you can join, and you have a group of “vetted” players you fit in with to play when you want to. It is what you make of it, y’know?
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