It’s SO bright and colorful and pretty, and it really is a lovely combination of genres. I think I got it from GOG, maybe it was redeemed on Epic, but I played it a few months ago and fell head over heels for it. Feels perfect on a handheld, too!
As someone who loves JRPGs as a genre but has generally grown out of their anime phase, Expedition 33 looks really interesting. I’ve been eyeing it since the announcement trailer and its recent success got me curious. A co-worker told me that it’s just 20-30 hours to beat, which is a huge plus for me (don’t have the patience to clear 100-200 hrs games anymore - looking at you, Persona 5).
I’ll probably get it this summer as soon as I manage to get some free time from work.
Everything but the combat looks amazing to me. The was a Steven universe mobile game that was this same kinda turn based with timed actions. Didn’t really like it. I feel like I’d rather have turn based or real fine. It seems kinda gimmicky. But who knows maybe I’d enjoy it in actual gameplay
Yes but the problem is with Square Enix themselves. For some reason, they have the mindset that the only remake that would sell is FF7. This is the reason why they’ve been working not just two completely different remakes of the original game but also remakes of the sequels and prequels, along at least one new game that takes place in FF7’s universe. A remake of any game prior to FF11 would sell well but they exclusively chose to remake FF7.
They wouldn’t even have to go as far as they did the FF7 remake. They could easily remake one of the games in the style of something simpler like either Crisis Core or FF12 and it would probably sell very well, especially if it’s decently priced.
FF7 was the slam dunk choice because it is not only so iconic, but as the first 3D entry the original is also absolutely god-fucking butt ugly. I can see why FF8 would be logical in a sense, but I’m not sure it has the popularity to capitalise on. It has its charm but it’s hardly most people’s favourite Final Fantasy. It would be a cool choice though.
I don’t necessarily think any of the other entries need remakes as badly. I think FF6 is absolute peak as it is but it would probably be most likely in my opinion. It is also vastly popular and iconic so there is a lot of money to be made there. And I can’t deny that even I would be curious to see what it would be like if given the full remake treatment.
Cities skylines 2 was way more ambitious than the first game but they barely scaled up the size of the studio over the years and then pushed out a half baked product. I remember they tried to play the scrappy indie studio in defense of the games state at launch as if they hadn’t released the most popular city builder of the last like 15 years and oodles of DLC since along with niche hits in the City in Motion games
Most of my “PS5” games are actually PS4 games with extra features/enhancements when played on the PS5.
I own only 1 game that was built for and is only available on a PS5: Demon’s Souls. Which, other than Bloodborne, was the primary reason I got the console in the first place.
It doesn’t just sit around gathering dust, like some others have stated. Since my PC is getting old and increasingly more unsupported by newer games, if I pirate a thing/play a demo on PC and it runs poorly (and I also like it enough to want it), I’m more likely to get it on the console if it’s not a multiplayer game.
Was really sad when found out that my Linux home pc can’t run it on 6600rx. Turns out only needed a driver update and set desktop resolution to 1080p and now everything is running nicely at 60fps.
The game is really fun though I already added couple of balance mods:
Story wise though, i’m a bit mixed on. I’m really liking the story, just not as a Max Payne story. The Brazil setting isn’t really doing it for me and it feels a bit more GTA Coded than Noir, at least until i detach it from the first two games.
This is pretty much the general consensus of the game overall I think. Good game, just not a good Max Payne game.
More interconnections to the highway otherwise Hamilton district will get clogged with transitive traffic.
To reduce the amount of cars inside the city add walking paths everywhere
It looks like Hamilton and Chester districts are connected via highways, those don’t have footpaths so anyone wanting to get between them will use a car.
Cheat mode: if you have the parks DLC you can charge money for people to use said footpaths if you stick the foot paths into a park district.
I love the combat/exploration barks, too. Sneaking into a ripper camp, and Sam starts ranting under his breath through clenched teeth about how despicable these people are. It adds some nice seasoning to the whole experience.
R.E.P.O is a better Lethal Company in almost every way. I would highly recommend it.
Lethal Company is also great and they’re both worth anyone’s time but I would recommend playing them LC -> Repo because I struggle to imagine going back to LC after Repo.
I'm the opposite. I find LC much more interesting, plus REPO's camera inertia gives me terrible motion sickness, even when the animation speed is reduced and all the other settings are changed. I can't even watch someone stream it, the inertia is so extreme.
I think they're fundamentally different games. The limited day length in LC gives a much more tense vibe, where repo is a bit more laid back and lets you really scour every level. LC also doesn't have the upgrade system present in REPO, meaning doing well on the harder moons is entirely skill based. I prefer skill over upgrades, but I know others don't. I've heard from people who are really into REPO that past level 6 or 8, the difficulty doesn't really increase, and getting too many strength upgrades can trivialize the game.
They both have their merits. You find REPO to be more enjoyable which is totally fair and valid.
Totally valid take. I just think the text to voice system is hilarious, the animations/models are more enjoyable, the actual item gameplay loop has more fun and interactive components in repo, I like the items in repo more although shout-out to the boom box in LC, and the monsters in repo are way more interactive imo - I miss the coil head and the turrets and the teleporting randomly into base but otherwise the monsters are really fun in repo. I agree that Repo’s difficulty doesn’t scale too well currently but I expect them to balance things as it goes on.
I think LC is a great game and I hope everyone tries it out as well. Repo just feels like a more polished iteration on the concept and I’m happy to see the genre expand.
Honestly I want suggest a fair few but I have difficulty grasping what you mean by progression based on your examples. I would argue nearly all games, ever, are “progression based”.
If I was looking to describe a kind of game, I would not use “progression based” to describe a game where you start from zero every time. I’m well aware that many rogue likes have permanent unlocks which facilitate progression, but then I’m back to my original point in that is not a very helpful descriptor because almost every game is progression based in that sense.
That first part is exactly what I’m saying. Many multiplayer games involve starting from zero every time, so that didn’t seem to be what OP is looking for. I wouldn’t recommend Vagante, for instance. It has a small handful of unlocks, but the lack of other progression is a feature, not a bug. Meanwhile, a loot game like Borderlands will have you continually upgrading your character and gear over many sessions, and that’s likely what OP is asking for.
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