Her Story is a detective game that starts with you sitting at a computer, not even knowing what mystery you’re supposed to investigate. You have to search through the computer’s database for police interview footage to figure that out. Then you have to figure out the answer to the mystery you think you need to solve. The interview clips have a lot of details for you to track and link together. I had to make a big chunky note for this game and even had to implement a system to keep track of the likelihood of the statements.
If you want more point and click adventures, try the Submachine series, which was originally in Flash but now remastered as a ten-game compilation called Submachine: Legacy. The developer trained as an architect, so you get to admire intricate, hand-drawn architecture porn. It starts off as a typical 00s Flash room escape, until you realize it was all a… hallucination. You realize that you’re actually going to explore a vast, utterly lonely underground world as you try to track down the only person who seems to know how to get out. Teleportation and parallel universe travel come up a lot in the series, so keeping notes will be useful. Incredible dark ambient soundtrack, too.
I’m not familiar with the games you mentioned, so I went to check them out. And look what we have on the Steam store page!
Reviews
“It shares some of the feeling of Her Story, albeit featuring today’s technology and with less of a focus on the crime angle. But it has the same small moments of revelation, all of which come together to form a story in its own neat yet meandering way.” Rock Paper Shotgun
I find the same thing, but I’m really questioning the taste of others.
Never really did PC gaming, bought a SteamDeck to get into that ecosystem after seeing all the posts about “ZOMG! STEAM SALE!!!”
Are people just… not discerning? Do you just buy ANYTHING because it’s on sale?
The signal to noise ratio on Steam is just nuts to me… Yeah, some game might be $1.99, 90% off, but if it’s not worth the bandwidth to download, why are you bothering? Do you lack the ability to tell good games from bad games?
We don’t really teach appreciation of art enough. People unabashedly “hate watch” shows or go out to see blatant cash grabs in theatre, and buy games they don’t enjoy…
I’ve had arguments with friends who defend shows they admit have no redeeming value, and are only watching it because there’s a lot of it. Like there’s a hole in them that can only be filled with sufficient volumes of content. I can’t even talk to them anymore.
Art is in a way the study of choice. To simply make things without meaning anything by them, without doing anything on purpose except to make money, to me is little more than cheap nihilism - without adding to the conversation in the way that considered nihilism can.
A few game makers actually do contribute to the conversation of games as art, following on what came before and enriching us with new ideas. Those few should be followed closely and supported, when you find them.
82% positive just means that out of everyone who decided to buy it in the first place, 82% feel like they got what they expected. If you don’t expect greatness, then perhaps this game is exactly what you thought it’d be.
The thing is, there’s just so much stuff on Steam that even if you only care about the crème de la crème (hell, even if you only care about a specific genre), you’ll still find yourself with a wishlist longer than you’ll possibly have the time to play. I often go “ZOMG! STEAM SALE!!!” so in my case it’s slowly becoming a backlog but I do intend to play everything I buy.
I just started playing Terraria again for the first time in a few years. TMODLoader is now a supported extension of it, so there’s a ton of extra content and difficulty modifiers to play with. Having a randomly generated world with a mess of new and unknown stuff definitely scratches that exploration itch.
I feel like the obvious answer would be something like Fallout New Vegas, DLCs as well (especially the DLCs) or any visual novel games like Song of Data or the Danganronpa series.
Though for non-obvious answers, gonna say Brok the Investigator. Story driven with changing how you play affecting the ending you get. Non-obvious because I don’t see a ton of hype around it, even though there’s a cool looking DLC being developed.
Edit:
Forgot to add just about any puzzle game to the list. I watched someone play a puzzle game (Baba Is You) roughly 4-5 years ago and picked it up last spring. Just long enough for me to remember almost none of the solutions. Definitely much more fun that way. Same reason I loved Portal 2 back when I got it on xbox. Didn’t have a clue what would happen or what the puzzle solutions were.
Sorry to hear that. Sail the high seas with no worries. You can still contribute to digital preservation of games by seeding. But don’t worry if you can’t do that.
EDIT: Jade Empire doesn't really fit, so I'll go with Observation instead. I'll still argue you're better off not knowing anything about KOTOR aside from being an RPG in the Star Wars universe.
Yeah, definitely. I've still managed to finish it some 20 times but going in blind the first time really contributed to me loving it so much.
I'd also argue you shouldn't look too much into the sequel. Not because of any "thing" in particular but because it's more fun to immerse yourself in the game and slowly begin to unveil all the major themes of its story.
Haven’t bought yet but I’m thinking of getting Old School Rally. I played a few racing games that looked just like this when I was a child so the visuals are giving me intense nostalgia
This game is fun! It’s still early access, but it is worth the regular price. There’s a decent amount of courses and the driving physics are fun. If you are talking about the old Colin McCrae games this will be your jam.
I played this one and wasn’t super impressed with it. It’s fine but the levels are very simple and don’t have that dangerous rally style to them. It felt more like you’re just driving on casual dirt roads.
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