I had no idea Animal Crossing was that high. It’s a stupid game with no point to it… and I can’t help but play it 2-3 times a week, even if it’s just to check in. It definitely has its moments. I gave my wife shit for paying $60 for it, and I played it daily for most of the year since we got it. (She dropped it after a couple weeks, which tanked my progress since only the first player can advance the island. We started over with me starting an island and she played here and there. Then she quit, and I wanted to start over again… and she hasn’t used the new island yet, and I’ve had it for over 7 months now. It will be my forever island.)
And Hogwarts over everything but Animal Crossing? That’s kinda wild. I did not think that game was that big. Currently playing it, it was recently given away on Epic Game Store, I wonder if giveaways count (probably not). It’s basically the Harry Potter simulator we’ve all wanted for the last 20-25 years. Whenever those books and movies started coming out. Except it doesn’t have Harry Potter, or anything from the series but the places.
Seriously… that’s basically what you’re doing, curating your own list based on what you think is important. And it’s great! I’m the next step down on the food chain, the guy who devours the curated lists that people like you spend time putting together. Thanks!
Early access is misleading, there are games which are “released” and would barely count as early access and vice-versa, so I just treat them equally.
The criteria for me is that based on reviews or some gameplay footage it seems like I can get £1/hour worth of enjoyment out of it. I tend to look for how many hours do people have when they leave reviews and how many have they played since, rather than just what they say. If I’m unsure if I’ll like it and there is not enough videos or reviews to give me certainty, i may take a risk on £10 and below games depending on how bored I am at the time.
I do early access only in very specific cases where it’s an indie studio and the game already offers a lot of value. E.g. Satisfactory was in early access for a long time when it was basically a finished game you could sink hundreds of hours into. But I read and watch a lot of reviews before I buy into one of those. Can’t do that with a pre-order.
Definitely no preorder, I’m not buying a cat in a bag for no real benefit. Kickstarter is a bit different because the game might not be made at all if you don’t back, but in that case I’ll definitely research the people involved to get a better picture on how reliable they are and if they really need Kickstarter-style funding in the first place.
For early access, I try to judge whether the current state of the game is already worth the price. Games like Minecraft or 7 Days To Die provided great value even before their 1.0 version.
(continued) For your example, I’d be too worried about whether the game does the book justice to preorder. Maybe if the developer and publisher have a really good track record. But I don’t like to get invested like that, especially considering that I only play on Linux - even a really cool developer might release a game that is a bitch to get working on my system, even if their previous games worked great.
I actually hate chores in video games now. Especially travelling around in games where I know the map like the back of my hand. Recent example for me is Hollow Knight. Amazing game but I’m pretty far into it and can’t be bothered with the back and forth now.
Many people look at the game graphics and think it’s a joke, but the gameplay is actually great, even by today standards. If you’re even a little into transportation games, just give it a go. It’ll also run on a toaster.
What was that one where you were a stationary turret shooting at UFOs flying in? At some point the turret upgrades to a helicopter. I remember playing that on win 98 or something.
Weird. I used to do video games and I used to run around in the forest building tree houses or, at the rare occasion, snatch a few bag of potato chips from our local potato chips factory. The Legend of Zelda, tree houses and potato chips. What a great life. This only changed when I was finally admitted to a musical school at the age of 15. 🎹 Today, at the age of 37, I can only game for an hour before my back starts aching. That’s when I go outside and touch grass for a couple of hours.
I’m practically allergic to fast travel, no matter the game. I don’t play games to “get through them”. If I’m playing something where I’m that bored with traveling in an alternate universe, I should probably just pick another game.
I take transit in Cyberpunk and it makes the world feel way more alive. Downtime is something some games are entirely built around so the moments of action have that much more impact. I admit some games do this poorly, but those are ones I typically just avoid in the first place.
I like when my games feel more like roleplay and less like an action movie.
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