Honestly I want suggest a fair few but I have difficulty grasping what you mean by progression based on your examples. I would argue nearly all games, ever, are “progression based”.
If I was looking to describe a kind of game, I would not use “progression based” to describe a game where you start from zero every time. I’m well aware that many rogue likes have permanent unlocks which facilitate progression, but then I’m back to my original point in that is not a very helpful descriptor because almost every game is progression based in that sense.
That first part is exactly what I’m saying. Many multiplayer games involve starting from zero every time, so that didn’t seem to be what OP is looking for. I wouldn’t recommend Vagante, for instance. It has a small handful of unlocks, but the lack of other progression is a feature, not a bug. Meanwhile, a loot game like Borderlands will have you continually upgrading your character and gear over many sessions, and that’s likely what OP is asking for.
I'm extremely surprised that so many comments like FC5. What makes it the favorite over FC3? I know everyone loves to compare the villains of the franchise, and I think Vaas is far more compelling than the FC5 villain.
I have a hard time trying to determine whether I like 3 or 5 more, myself. 3 was my first FC game I ever played and I fell in love with it. So much innovation at the time and a really good story to complement.
5 is similar in a lot of ways. A lot of new stuff was added, like actual helicopters and now planes, which added air warfare to the game in even more fun ways. Plus the companions. So many to choose from and such fun characters to have alongside you, including animal companions, which was really awesome. A fucking bear and cougar following alongside you was so badass. The story was great too. Something that was a bit different than a warlord but still a psychotic maniac. Probably also helped that the setting was closer to home for many of us and some of us find that more fun.
The map was also great. Very large and a lot of things to do. I loved how it separated it between 4 maniacs and not just one too. 3 bosses to fight and then the main villain.
Stellaris is a great realtime 4x strategy game. They have a lot of paid DLC, but you can pick and choose which modules you want. Some are purely cosmetic options while others make gameplay changes, and they go on sale pretty often. Worst comes to worst, you can usually find the DLC on key sites as well for pretty cheap. Paradox also started a subscription based service that gives you access to the DLCs, maybe you can subscribe for a month and try out which DLCs you like.
Project Zomboid is an incredibly hard resource management survival game. It is also very detailed, meaning you need to maintain everything about your character from their hydration, to their weight and fitness. Its a slow burner type game, but when the action picks up, it gets tense. Its also a “forever” game, in that theoretically, if your character never dies, the game never ends. The map is huge, big enough to feel different pretty much every time you play. Its also multiplayer, which is pretty fun.
Farming Simulator can be a fun, chill game to play. Its not as resource management intensive as a game like Project Zomboid, but it can be a good game to relax with.
Ragnarok Online is an older (2003) MMORPG that I recently discovered, and while I am not much of an MMO Enjoyer (I hate the “Disneyland” or theme park feeling most have where I have to wait in line at NPCs and bosses), Ragnarok Online’s player population is consistently low enough to not feel like that while also being high enough to feel like the game is not dead. Just don’t play on the official servers from the Steam client. Use a client that connects to private servers, the economy is really bad in the official servers.
King Arthur: Knights Tale is a pretty fun Strategy RPG. I haven’t been able to play that much of it, but what I have been able to play was pretty fun. Check it out, it might be interesting to you if you liked Divinity and games with combat like XCOM or Fire Emblem.
I started Ragnarok Online in 2003 and it is my favorite game of all time. Easily the best sandbox RPG I’ve ever played. I don’t think I’d actually still be here typing this if I never got into it. I met some incredible people. Thank you for mentioning it. I’ve been meaning to try Origins but I haven’t got around to it. I was very sad when they went F2P and added stupid F2P mechanics.
I wish I still had my old account, with my ice pick and my angeling robe on my GC Crusader!
I’m so happy to hear that you, not having nostalgia for it, enjoy it now! Sending love from a very RO oldhead.
Quick edit: to anyone else reading this, RO is a choose your own adventure hat-wearing chatroom and it’s CHARMING. also the soundtrack by SoundTEMP is fucking stellar. “Desert” and “Purity of your Smile” are so good.
Also my unknown-at-the-time queer ass really wanted to hold Moonlight Flower’s hand.
Endless Sky. Open source and crowd developed. Its story lines, assets, and general size have only increased with age. Active Discord server as well (but it’s only single player, for now anyway).
Even when the prompt is better (at all?) articulated, threads like these are a waste of time. People who respond barely read the prompt and OPs generally don’t even know what they are asking for. So obviously you should play a little cult classic indie game called Hollow Knight.
My suggestion is to instead put some time in to find an influencer/reviewer you like. Even if you don’t have a similar taste in games, a good reviewer will say WHY they do and don’t like something and you can make informed decisions from there.
Based on your enjoyment of management and strategy, Paradox's grand strategy games might be something you enjoy. Same publisher as Cities Skylines. There are four main series of them, each with their own mechanics but enough broad-scale similarities that knowing one helps with the others. They are:
Crusader Kings, set in medieval Europe, North Africa, and about half of Asia. This one is the most roleplay-heavy, as you play as a succession of characters within a feudal dynasty rather than a country
Europa Universalis, set from the European Renaissance up to the end of the Napoleonic wars. The whole world is playable, and exploration is a big mechanic
Victoria, which covers the world through the rise of industrialism. This one is the most simulation-heavy, focusing gameplay around economic development and the diplomatic manoeuvring of great powers
Hearts of Iron, which is the Second World War game. This is the one to go for if you want to play the military side of things
What distinguishes them from strategy games like Civ and Age of Empires is the greatly-reduced abstraction. There's no expectation of every starting point or playable country being balanced; if you start as Belgium in Hearts of Iron, you're going to have to do something clever to not get steamrolled by Germany. There's also no win condition beyond what you set for yourself. When I start a game of Crusader Kings, I'm not trying to win the game, I'm saying to myself "let's see if I can unite all of Britain and Ireland under a Gaelic ruler"
All Paradox games have quite a lot of DLC, but the base games are solid (often now including several of the earlier DLCs for free, in the case of older games) and they go on steep sales pretty often. If there's not a specific time period or mechanic that sways you towards one of the games, I recommend Crusader Kings 3 for the best new player experience
I played almost all of them. I like them, kinda, but they are games which are hard to master and I get frustrated when suddenly everything goes wrong and I can’t find out why. Like with HOI4, my logistics are perfect, my army hyper modern and trained, mixed infantry, special units and armor. Yet they fail battle against a few weak infantry. I spend hours and hours on YouTube tutorials but in the end it’s just a bit too much for me.
It only changes it so that you get your +5 choices if you have even one skill up in the category.
Without it the best way to play is to choose your main skills as Minor Skills and skills that are easy to avoid leveling up (and preferably easy to level up when you want to) as Major Skills to always get 3x +5 every level up.
With it you can let your character have major skills that you actively use during gameplay without gimping yourself.
I played all elder scroll games (except online) and fallout games but Bethesda lost me. They scammed me with fallout 76 (I have the special edition with power armor helmet) and their games after Skyrim just flatline imo. Fallout 4 got fixed somewhat, but that’s it. They won’t get my money anymore. Screw Todd Howard.
Playing through New Vegas again. I bought the oblivion remake but unfortunately it doesn’t feel great on the deck so I’ll finish Vegas and get around to oblivion this weekend
I actually really love four, the story isn’t as good but the gameplay in the world is still incredible. New Vegas is talk to your story but because how old it is the gameplay doesn’t hold up quite as well. Still definitely worth experiencing.
The video pace feels way too slow and doesnt make the progress interesting to watch. I would reccomend you to watch this as a good reference for the pace you should aim to achieve at your videos. The AI voice cannot compare to how you can retale what you did about the project. Think of it like you’re presenting your work to your friends.
On the visual part, avoid showing the developer UI and show what you have done from the perspective of a player wanting to try the game. I’ve used the video in question becuase, it mostly has footage from the game itself and a viewer with no experience in development at all can tell what work has been done outright. You’re not doing a development tutorial after all.
If you’re trying to get more onto your thought process behind the development, show your thought process visually, not the development UI itself. For reference, i think this video executes this idea very well.
bin.pol.social
Ważne