bin.pol.social

Jumi, do games w What is your favorite indie game?

For me it’s Rimworld

edgemaster72, (edited ) do games w What is your favorite indie game?
@edgemaster72@lemmy.world avatar

I guess either Shovel Knight or Hades

ya know what, I’mma round it out as a Top 5, so let’s throw in Bastion, Bloodstained, and Dust: An Elysian Tail as well.

async_amuro, do games w What is your favorite indie game?
@async_amuro@lemm.ee avatar

Brotato

B0NK3RS, do games w What is your favorite indie game?
@B0NK3RS@lemmy.world avatar

Live for Speed

I’ve been playing it on and off for over 20 years now with some definite highs and lows but I have nothing but respect for the devs (3 people) and community. It’s not on any store fronts and they just do their own thing.

LINK

Elevator7009, (edited ) do games w What is your favorite indie game?

Most of what I play is indie and choosing a favorite is too hard, so instead I’ll go with biggest playtime. Antimatter Dimensions, also on Steam, has quickly shot to having the highest playtime of my Steam library. It is an idle/incremental game. Bonus points: free! Most of the idle/!incremental_games I have played have been free in the browser without IAPs, and seem to have been made by one or a few people.

Not counting that, I’d probably have to go with Stardew Valley.

Flagstaff,
@Flagstaff@programming.dev avatar

free in the browser without IAPs

Like what else?

Elevator7009,

Lots more I cannot remember off the top of my head

stm, do games w What is your favorite indie game?

super meat boy

dutchkimble, do games w What are some good examples of "Where the fuck do you go" kind of games?

Myst, sometimes Max Payne, Doom 3, Tomb Raider

acosmichippo, do games w What are some good examples of "Where the fuck do you go" kind of games?
@acosmichippo@lemmy.world avatar

The Outer Worlds is a perfect example of this in the best way possible.

nthavoc, (edited ) do games w What are some good examples of "Where the fuck do you go" kind of games?

Atari’s ET. Game was bugged. Every 80’s kid that bought this was disappointed. It is the worst video game in history and all unsold copies were buried in a landfill only to be rediscovered decades later.

en.wikipedia.org/…/E.T.

The High Score is a great documentary that actually has the guy that developed it. I think he was high when he developed it which explains a lot.

alekwithak, (edited )
nthavoc,

Wow. Did not know this existed. Thanks!

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

It’s a bad game for sure, but it is far from the worst game in history

andros_rex,

It’s not bad if you learn how to play it. A little too ambitious. The reputation is unearned. It’s not like the Pac Man port, which was just straight shit.

lonesomeCat, do games w What are some good examples of "Where the fuck do you go" kind of games?

Prince of Persia Warrior Within

Baggie,

Oof yep I feel that one. I love the wheel and spoke moderately open world level design, but if you actually need to move the story it can be very difficult to find where the next bits are.

blockheadjt,

I don’t remember that one being too bad. I actually beat that one, unlike Two Thrones

lonesomeCat,

Two thrones is a cake walk compared to WW

darthelmet, do games w What are some good examples of "Where the fuck do you go" kind of games?

I’ve probably played a bunch, but the one that most comes to mind is Antechamber. Super weird FPS puzzle game ala portal but with a lot of mindbending illusions, non-Euclidean geometry, etc.

It’s got a metroidvania structure but without much guidance and a lot of stuff will just loop you back to where you’ve been if you’re not getting things right. At some point I was just completely lost. I couldn’t possibly think of where I haven’t tried to go or do. Worst part if I tried to look up a guide I don’t even know where I’d begin to look.

Saucepain,

Unlike the others here, I would argue that this is supposed to be this way - it’s a mind bending puzzle after all.

darthelmet,

True to some extent, but I think there are limits to how enjoyable it can be to not even be able to find the puzzles in the first place. It also makes coming back to it super confusing.

subignition,
@subignition@fedia.io avatar

It tests your ability to remember and navigate routes, in an environment that's explicitly non-Euclidean. And you have to think out of the box sometimes to solve things.

...damn I need to play again. I think it's been long enough now.

I_Has_A_Hat,

Uhg, I’m pretty sure I got 90% of the way through that game and then I took a break for some reason or another. Came back and was just completely lost. And just like you, cant even look up a guide because I don’t know where I’d begin to look.

swagmoney, do games w What are some good examples of "Where the fuck do you go" kind of games?

Halo ce campaign.

inferni_advocatvs, do games w What are some good examples of "Where the fuck do you go" kind of games?

Daggerfall

MudMan,

Such a great hangout game. As a kid with a vivid imagination and not enough English understanding to follow the plot I enjoyed my time just roaming around crafting spells and exploring samey dungeons a whole lot.

brsrklf,

I got certainly the most lost I’ve ever been in a game in a Daggerfall dungeon, trying desperately to find the tiny wall tag that’s supposed to be the exit.

Those are torture.

DragonTypeWyvern, (edited ) do games w Game design question : how to make a "trapped" player character?

There’s an archetype of game called Princess Makers.

tvtropes.org/pmwiki/pmwiki.php/…/PrincessMaker

They’re easy to make, actually, all flags and variables, but it seems like a natural fit for what you want to do. The “princess” is usually pretty limited by the trainer, which can be herself or the dragon in this case. Have the dragon own a library and something she can use for training and the game becomes about your princess getting Prison Jacked while finding ways to communicate with her rescue, with events and endings responding to the training choices.

Making the player feel trapped is relatively easy, just place limits on her actions based on the dragon in various ways.

Can’t train in the morning because you have to serve it breakfast. Can’t go riding or outside or whatever until it trusts you or whatever. Can’t research certain topics in the library unless you find a way to sneak in, etc.

Honestly, even if you want more of a 3d exploration game the limitations should probably be the same vibe. Just have the dragon be a constant voice of “No”

madame_gaymes, (edited ) do games w Why don't Oblivion and Morrowind turn the character model when you run in different directions?
@madame_gaymes@programming.dev avatar

Some games do, some games don’t. It’s a design choice.

Also, Oblivion was released originally in 2007, and Morrowind in 2002. The consoles, game logic, and gfx were a fraction of what modern games can do, a lot of games (most, in fact) back then didn’t have the fancy animations for all directions. There were likely other backend/engine limitations at the time that don’t exist today, because CPU/GPU power.

ETA: as someone who has coded a 3rd person camera and animations in 3D to work in all directions, it really fucking sucks to do in a well-known engine with online search available from others that have done it before. Now imagine having to code everything like that from scratch into a custom game engine, being one of the firsts to figure it out. I’m also gonna guess other bugs were far more important than which direction the character is walking in TPV, being a Bethesda game and all.

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