Huh, end of an era for Larry -games? Some of the games are pretty good and goofy adventure games.
Haven’t really played the text-parser ones, they were a bit before my gaming era, and I really don’t enjoy the brutal difficulty of older adventure games - they went out of their way to kill or softlock the player character if you didn’t know exactly what to do.
I do like Larry 6 and 7 quite a bit, they’re later games of the Sierra -catalogue and have evolved past the “hehe, lets kill the player on every possible situation because fuck you”.
While conservation of games is important, it’s not like the games are going to vanish even if they’re not actively sold (on steam) anymore. Archive.org and abandonware sites have carried them for ages anyway.
edit: oh, apparently the rights to Leisure Suit Larry are owned by Codemasters - and they’re owned by EA now, afaik. Might have something to do with the delisting.
Will the Larry games still be up on GOG I wonder? I’ve played the (remake of the) first one and have been curious about Love For Sail as well as it’s apparently the best one (?). For better or worse they are iconic games that are part of the cultural landscape of gaming.
well, they’re up for now. The games aren’t too expensive either, so get on it if you’re at all interested. :)
The gog version might come prepackaged with an older version of scummvm (basically an app to run older adventure games), you might want to get the latest version from scummvm.org and add the game manually into it, there’s been some advancement with graphics scaling etc.
But, yea, I’d say the LSL7 is the best of the older games, doesn’t have any player deaths / gameover -nonsense, but there’s a casino section (staple of the series, kinda) where you have to win in gambling to proceed - but you can savescumm through it if you can’t be bothered to play it for realsies (essentially just save every time you win, check what opponent has and then reload & play accordingly. slam dunk).
Other than the forced “gambling minigame” the puzzles aren’t “moon logic” per se, but do involve some creative/jokes thinkywork.
Along with the regular point&click verb-menu, there’s a free text-input for some dialogue/item manipulation/etc. IIRC there’s like 2-3 things you need to do with it to beat the game (they’re fairly obvious), otherwise it’s for eastereggs.
Open world games don’t hold me, because ironically, they tend to feel too small. When you can walk from one side of the setting to the other in real time, it all feels small.
Mine does, yes, and it has a great inter-library loan system, too. As long as it hasn’t come out recently, I have access to a big chunk of the Switch library.
Unfortunately, it looks like going forward that it’s not software costs that are going to be the biggest problem, it’s hardware. Adjusting for inflation, hardware has never been this expensive this late in a generation in my country. Not even the PS3.
ExanimaUnique physics-based isometric dungeon crawler also featuring an arena career mode.
Moddable.
Really slow development cycle, though.
Severed SteelFuturistic 3D shooter with maybe the best movement system I’ve tried, with wall running, full 360 air movement, sliding and more.
Weapons have only one magazine, so you’re constantly sourcing them from your enemies while blasting holes into the fully destructible levels.
Very replayable.
Monster Sanctuary was so good. I tried it when I had Game Pass, and I loved it so much I bought it outright for Xbox, and then again on Steam. Also got the hardcover monster journal.
Aethermancer, made by the same folks, is looking really good from their demo. Clearly lots of inspiration from Monster Sanctuary but very much its own sort of game
Hey, you might want to know that the item in brackets comes first and the link comes second. I see the raw link and the item in brackets, instead of what you probably intended: to have the item in brackets be a clickable link.
[Starsector](https://fractalsoftworks.com/) will produce what you want.
I’ve been playing it on and off for over 20 years now with some definite highs and lows but I have nothing but respect for the devs (3 people) and community. It’s not on any store fronts and they just do their own thing.
Most of what I play is indie and choosing a favorite is too hard, so instead I’ll go with biggest playtime. Antimatter Dimensions, also on Steam, has quickly shot to having the highest playtime of my Steam library. It is an idle/incremental game. Bonus points: free! Most of the idle/!incremental_games I have played have been free in the browser without IAPs, and seem to have been made by one or a few people.
Not counting that, I’d probably have to go with Stardew Valley.
Advent Incremental, I had more fun doing this around Christmas time but it is also playable off-season
The Idle Class, game was probably intended as cynical political commentary on problems with capitalism, but my oversensitive “dammit yes I agree with you but I want to enjoy a game without dooming about the world” self was able to play just fine without getting sad or angry or hopeless
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