They kept rebalancing to chase the hardcore PvPers wants who ended up leaving anyways, started getting pushy with their microtransactions/battle pass (that were added in an update), and they added their Funcom launcher in an update.
Above all of that is there are still some ugly persistent bugs that have been huge problems for years now, many involving thralls which are pretty much required for late game content.
I won’t say Funcom did the worst job or anything that far, but they definitely put me in a ‘wait and see’ state for at least the first few major patches, as that will show what direction they want to take the game and who they’re focusing on for feedback.
It has a strange high-concept premise where you are an immortal ruler defending against a monstrous army that only attacks every decade or so. Any surviving individual squad member will only be able to go on a handful of missions before aging out, so you are also managing familial bloodlines to birth new soldiers, while controlling for genetic and social traits that get passed down. I love the uniqueness and big ideas. It’s far from perfect, but you asked for favorite not the best.
I second that opinion. It seemed shallow and easy at the beginning, but turned out to be a really entertaining and challenging game. I also love how the characters age, develop, and eventually retire.
I also love how the characters age, develop, and eventually retire.
They can also turn up again in later campaigns. This lends well to both the story and team-building aspects of the game, and is one of the things that sets Wildermyth apart from superficially similar games.
I lamy FF Tactics a little bit. And it was okay (I was pretty young) but when advanced ears came out. Hooooo my god k was hooked. I was always on my Gameboy every chance I could get.
OpenCritic - 35 average - 0% recommended - 18 reviews
Dear lord you don’t see that often. I mean, it’s no surprise and it’s definitely deserved as the game is a hot pile of garbage but even then. They didn’t buy off a single reviewer?
I finally bought a blasting new computer to play Horizon Forbidden West! It’s so beautiful. Haven’t even gotten through the tutorial yet and it’s surpassed Zero Dawn already in terms of environment.
I’d say its gameplay is more “robust” than special. Like you can have any and every kind of fight in TF2 but none of it is more special than an FPS that specializes in any game mode.
Every Halloween, I play this Xbox 360 (I think it’s also on PC now) game called Bullet Witch.
Basically a third-person shooter with postapocalyptic supernatural horror theme. You play as a witch who shoots zombies and weird creatures with a magic machine gun broom thing. Also you get spells. Some are bloody awesome.
This game is peak Xbox 360 to the core. The distinct memorable thing about it is that I can actually list good and bad things about it. Level design varies between meh and decent. Some of the particular setpieces are pretty awesome though. (You get to fight at an airport, and you get to do a boss fight at the top of the plane mid-flight!) Spells are fun. The mega-spells are hella fun. (Just call up lightning and watch stuff explode.) Shooting is kinda jank but it works. Jank is explained by lore. (Why is friendly fire not a thing? Well, you see, this is a magic machine gun broom thing, so bullets dodge the civilians and allies by magic.) Enemy designs are nothing to write home about at first glance, but are actually kinda memorable. (You first meet up the zombies and hey, they’re talking zombies. With military helmets and guns. Like, what? You don’t see this every day.) There are some things that seem just not very well designed, like there’s these gigantic enemies that serve as minibosses and they’re a lot less scary when you note the AI is probably bugged and they often just decide to stand at place for a while and eat a lot of bullets.
I got this thing in the bargain bin. It’s a zombie shooty game that’s perfect for Halloween so that’s what I use it for. That’s all it does. That’s all I could ask it for. And it’s fine at it.
i watched a video about the new Marathon game and how it lacked the political ideologies and warring nations of the original trilogy, and filled the hole with a very basic vague anti corporate aesthetic. this is essentially why I found the first outer worlds so dull, it went out of its way to say nothing about anything beyond corporate power dynamics
Once again I have to remind people that inflation exists. Game prices go up just like everything else and the last few years have seen insane inflation rates and game prices haven’t really climbed since the 90s. $60 in 2019 would be worth $75 today. $60 in 1996 would be worth $122.
I agree with you but it’s so hard to talk about. Most major publishers are leeches who artificially drive up price and force developers to release unfinished games…yet at the same time, the cost of development has gone up. Indie games are proof that you don’t NEED fancy graphics with mocapped actors to make a good game but it’s irrelevant when there’s bigger demand for “cinematic experience” and that stuff ain’t cheap.
But because I used to pay $30 for a game in the 90s, I think games should be $30 forever.
When I was in elementary school my dad introduced me to the concept of inflation using the “candy bar index”. Candy bars were 50¢ when I was a kid. They were, like, 25¢ when he was a kid. Nowadays they’re $1.25.
Once again I have to remind particular morons that inflation is a convenient excuse for execs to never take a pay cut, only ever exorbitant raises and bonuses.
i love how inflation is just always magically a reason for companies to charge arbitrarily large sums for their products, how the hell do you people think people are supposed to afford things?
seriously, if everything just constantly increases in cost, how precisely do you envision the economy functioning?
I said any Call of Duty from the past decade as answer to the original comment, and I still think that is a solid candidate. However, another game I played recently that qualifies I think is Sleeping Dogs. Perfectly cromulent 7/10 GTA clone but ultimately not pulling up any trees.
The multiplayer is supposedly incredible. But I remember being extremely whelmed by the main game.
But it’s hard to remember the mid games. Because it is very likely that they didn’t leave any lasting impression.
And especially if previous titles in a series or from a studio were great a mid game would feel disappointingly bad. Although compared to other games they might actually still be considered great.
The original single player is so bad I’m certain it was just cobbled together as a demo of the engine and for inspiration for user content. Then the team had time to develope proper story with the expansions
Wizards of the Coast spent lots of time in meetings with Bioware to make sure every damn detail of D&D 3e was implemented according to the book. And even longer time micromanaging the campaign design. A lot of the scenarios are essentially repeats of the others - “do these four smaller thingies and then go kick the main baddie” - because getting that approved by WotC was easier.
Why are there so few D&D games these days? Why do video game dev houses want to make their own RPG systems instead? Well, they don’t want the headache of dealing with WotC.
Neverwinter Nights is the best PC game I’ve played, all thanks to the custom content the players made.
Bioware made the toolset and modding support a big part of the prerelease interviews and live demos. The message to the tabletop RPG crowd was “hey, you can finally build and run your D&D modules as a real DM-led multiplayer group experience online”. Probably the only problem with that marketing was that making modules from scratch was still an involved process and making usually needed scripting skill, so maybe the TTRPG crowd didn’t end up as enthusiastic as they could. But people still ended up making boatloads of great singleplayer and multiplayer-capable adventure modules! And the multiplayer persistent worlds were essentially like MMOs but in small scale.
I think the built-in campaign was more of a hindrance in retrospect, because if you hadn’t heard this, you probably expected another game like Baldur’s Gate 1/2. A lot of people went in thinking that the official NWN campaign was the main offering. The campaign was incredibly mediocre by Bioware standards because Wizards of the Coast was incredibly needy. They wanted high level of control, and essentially only approved a committee-built pile-of-meh plot, leaving Bioware to build something around that.
This, by the way, led to Bioware swearing they’d not work with needy licensors anymore and ended up designing Dragon Age instead.
(And if anyone is saying “wait, didn’t this just happen again with Baldur’s Gate 3?” Yes. Yes it did. WotC is basically impossible to work with.)
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