This is my last one, too. First time playing it, about 30 hours in now. Planning to play through all the older DA games before doing another playthrough of Veilguard.
Nice! I started it 3 or 4 times but got distracted. Having a much easier time staying focused now, so I’m playing through Ultimate Edition. I don’t plan on doing the rest, though - will go to Baldur’s Gate 3 after this one.
Ah yes Gamers™ would never abuse a system like that. There is a reason why many publishers have abandoned regional pricing, the loss in revenue is bigger than any gains they would make. Remember they are in it for profit maximization not customer base maximization. They rather sell 10 copies for 60 than a 1000 copies for 60 cents.
I think a good alternative would be is have the system, but have the developer provide a Target price listing of what they’re expecting and anything that’s significantly under that listing gets ignored
For example many people didn’t feel like frostpunk 2 was worth the release pricing and that they thought it was easily more worth around $30 instead of the 45 it released at, so Gamers could suggest that they’re not buying it because the price is too high and they could provide that $30 price point, unless that $30 price point is below the Target price that the developer has set as the minimum listing, it would be part of the metric. This would filter out the people who are abusing the system because there’s no point in using the system dishonorably because you don’t know if your metric is going to actually count where are the people who are you using it genuine and not doing obvious troll responses would not be filtered out because realistically they should be within the developers Target.
It’s not like these people are saying I would pay a dollar for this game when the games worth $40, they’re saying that they believe the price is too steep in that $30 is a much better cost point than 45.
They could even add a little bit of financial advantage onto it, by optionally having it so you can Mark a price point at what you’d be willing to purchase it at and if the developer ends up dropping it to that price point it, it alerts the user much like how eBay does with the suggest a price feature
Some friends and I gift each other some games each year, and I got Cyberpunk. I’ll wait for the new GPU releases before I play it though, since I want to check it out with path tracing.
Also, some Rogue-likes. The latest Vampire Survivors DLC, Bloodshed, and AK-xolotl.
Cyberpunk with full path tracing is still one of the prettiest games out there. And I also think - in its post 2.0 state - that it’s just a very good game too. I recommend the Ultra+ mod to squeeze out even more performance and visual fidelity from the engine.
Seeing how many devs ignore suggested regional pricing unless steam autofills it for them, nobody would enable this on their own, and you can’t make this sort of thing opt out.
Absolutely agree with this. The product could have had fewer games and each game could have been much more shallow and it still would have been “good”. But there’s honestly a ton of bangers in this collection and the variety and creativity is astounding.
Chrome to w pierwszej kolejności narzędzie szpiegowskie googla, w drugiej przeglądarka. Jeśli ktoś szanuje swoją prywatność nie ma innej opcji niż przesiadka.
I’m happy to lobby for the balatro dev once he posts on a federated media (real fed, not bluesky).
Personally, I don’t care if balatro is popular here, the pegi 18 rating will impact sales 0%. Also, FC24s gambling should be banned EU wide or the rating of the game should be upped to 18+. Better yet, we should use this Balatro slip up from PEGI to get FC24s rating to be revised to 18+
Excellent story perfectly meshed with the gameplay.
A strange high-technology medieval world.
Incredible level design combined with realistic roughly drawn maps, forcing you to take in your surroundings and build your own map.
Variety of gameplay, ranging from infiltrating a rich baron’s mansion to rob them blind, to delving into ancient crypts filled with odd creatures and an alien culture for some adventurous tomb raiding, to some of the most terrifying pants filling survival horror I’ve yet encountered.
My goodness this game feels like it was made for me. I feel the magic of Zelda (LttP, maybe Link’s Awakening) and Dark Souls, and I would say the game wears those influences on its sleeve.
The game drops you into the world with no explanation. Signs are in a foreign language. You can collect pieces of the instruction manual which includes map pieces. The manual is littered with the occasional word in English, just enough to guess at what you can / need to do. There’s basically no hand-holding at all. Combat is similar in that it can be difficult if you find yourself in an area you aren’t ready for yet (like I did).
There are lots of hidden pathways, ladders and chests to find. They do a good job of showing you treasure chests and shortcuts that are just out of reach, and you have to really observe and think about how to navigate to get there. To me the world design has big Dark Souls 1 energy in that way - already I’ve had that same “omg it’s Firelink Shrine?!” experience as I explore and open up paths.
I really enjoyed Tunic. I loved collecting all the pages and learning about the world. I had to turn the difficulty down for the final boss as it just wasn’t fun but everything else was great. The ending was really good after I found all the collectables. Though I did look up where to find them after working out what I was looking for.
Fallout 4. The amount of world exploration and itty bitty stuffs almost makes me lost myself in exploration, even though the story can be really short depending how you progress the content. On my first playthrough, I clocked at ~90hrs of play time and only just passed the 1/4 of story progression just because I sucked in sidequest and exploration.
Never thought I enjoyed the base building and assisting settlements aspects, Bethesda did great job on Visual storytelling speaking as Interplay/Obsidian Fallout fan.
Another case is STALKER Anomaly mod which can gives you theoritical endless playtime as long as you creative to build your own CYOA Stalker story. Though I don’t recommend Anomaly if you’re looking for the STALKER lore (as they’re fan project) and should be treated as post-vanilla playthrough.
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