The Fallout London mod for Fallout 4 was incredible. It’s like a an entire new game for free. They really captured the spirit of the Fallout universe. Better than anything Bethesda put out in the past couple years
I tried so hard to get this one to work and it just… didn’t. The intro played, vanilla FO4 started. I patched it again, vanilla intro started, crash to desktop. Even tried versions from Steam & GoG. Manually patched it, failed. Downloaded the patcher from GoG, failed.
Outer worlds was received perhaps even better and was more popular than Avowed is currently. People’s memories are fuzzy I guess but Outer Worlds was a genuine GOTY contender.
Yeah that doesn’t track at all with what I remember people saying, and what I remember thinking myself.
I distinctly remember people citing the repetitive gameplay, short campaign, shallow choices, etc. I’m not sure why it was ever a GOTY contender, but there simply never was any way it would ever beat a game like Sekiro. It’s likely that “new Obsidian RPG” drove any hype surrounding the game.
Edit: Disco Elysium came out in 2019, that fact alone tells you that Outer Worlds being a contender was uhh… if not fraudulent, then certainly questionable.
I’m sorry but I genuinely don’t care what game journalists think. Their opinions are about as valuable as mud, and at least I can grow plants from mud.
Every single discussion I see searching up on Google ‘is Outer Worlds good’ are sponsored reviews from people who got the game for free, or B average reviews from people who got the game for dirt cheap. When I find what real people have to say about Outer Worlds, it’s almost unanimous that it was bad.
Don’t apologize for having an opinion. Just apologize for discounting the ones that don’t agree with yours. It’s listed as very positive on Steam and sold very well. Your hyperbole about everyone saying it was bad is provably wrong.
yea dependencies seem like a real issue here, I don’t think Linux supports side-by-side versions like Windows does, Windows will just install every version of DirectX and libraries like that
I hate questions like this. How would anyone but you know if it’s fun? Fun is completely subjective. Some people didn’t have fun in Veilguard. I had a lot of fun in Veilguard. Was Veilguard A good game? Now that’s a bit different question.
Things can be both not good but also fun. Among Us isn’t going to win game awards for narrative, but it was fun as hell to play.
Only way to tell if it’s fun is to go and play it, and return it if you don’t like it. Stop letting other people tell you if you’re having fun or not. Just, go enjoy things
Yep. For what it’s worth. I played about six hours today and had an absolute blast. Definitely some UI weaknesses, but I’ve been focusing more on the big changes to the gameplay loop, and I like them so far.
Your disclaimer is what I really like tbh. We’re all just random people online with our own opinions, why would anyone take our word for if something is fun?
Yeah, I now have six hours in the game between last night and today. I actually finally just stopped after a few hour stretch.
I’m having fun! But I also have seen some bugs. I can get behind waiting if some smaller bugs are annoying, but I’m enjoying the game quite a bit.
I’m pretty happy that it runs alright on my Mac Mini M4. Starts up quick and gets going. It defaults to High settings but I turned the shadows down a bit just to keep things a little smoother.
Zelda does a good job of this. You don’t usually “miss out” on the lore, because they tend to explain a bit as things go on. Sure, you’d miss the easter eggs placed in the game for fans of older titles, but you also wouldn’t know any different. For example, in Breath of the Wild, a dilapidated farm is present in the main field, and this is a reference to the farm in Ocarina of Time where you find Epona, your horse. If you didn’t play that earlier game, it would just seem like scenery to you. But you wouldn’t actually miss out on anything. So the makers of the Zelda titles do a good job striking a balance between providing nods to earlier titles while also being welcoming to new players.
I’ve played Far Cry 2 through most of 6. If you don’t recognize particular references, there’s nothing that makes them substantial otherwise in the sea of creative, humorous descriptions of everyone/everything else.
I would say it’s similar with assassin’s creed, keeping it in the family of “ubisoft series gamers love to shit on”. The references are in the same style as other database entries, so you’re not missing anything if you’re unfamiliar. I’ve played 4 through Odyssey.
I’m trying to think of other series and keep landing on the same reasoning, actually. Yeah, I love having more basis for the lore in other series, but I don’t feel I’m missing much without every reference. I mean, Ace Combat was my personality for a few months when 7 came out, prompting me to replay 4 and 5 and buy Zero and 6. As others have said, the main thing is if you do choose to go backwards, things get clunky for both general game and specific series development reasons. Assin 4 was my most recent AC (tried 3, beat Unity>Ody, then beat 4) and man, parkour is tough. I gave up on 3 because it was so awkward and I was too old to learn at the elder age of like 23.
I gotta say though, Forza Horizon 1 remains my favorite. There’s certainly some nostalgia tied to it because it set me up for impossible expectations in the car community (especially now in the post-covid takeover bullshit). It had a more concise campaign and had some story attached to it. I’m up to 4 and it just drops me in like “this is just what you do now” and every race unlocks 4 more races with no end in sight.
I put it off for a long time but I enjoyed it co-op. It was relatively short, the antagonists weren’t that compelling or even very present in the story, but I felt like it was greater than the sum of it’s parts and I enjoyed re-visiting Far Cry 5 locations with post-apocalypse appearances. Like “Hey, here is the island where you started FC5” and “Hey, here is the gas station at the rural intersection where you had to steal the truck.”
Company of Heroes gets my vote. I love having a sniper take out a machine gun nest so my riflemen can rotate the gun 180° and mow down wave after wave of Nazi reinforcements.
Man, I loved that game (the DOS original)! I don’t remember the baddies being Nazis, but it would fit what I do remember from the rest of the game.
Just looked it up (it was originally called “Wolfenstein 3D II: the Rise of the Triad”):
In order to keep as many of the numerous game assets the team had already created from going to waste, Tom Hall came up with a new storyline which still incorporated the Nazi themes seen in the Wolfenstein series, however they would ultimately depart from plotlines involving Nazis, with the final narrative concerning a cult apparently inspired by the Californian folk legend of the Dark Watchers or ‘los vigilantes oscuros’.
The first 4k video of gameplay I saw blew my mind lol. You can actually see depth and aren’t confused squinting at a low res model trying to figure out what you’re looking at from a small distance. I was shocked when we first played BOTW and it’s problems running properly (lots of lag for a game made for the system), this title made me realize the switch is just dead to me now.
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