I hate the dumbed down battling system. Why can’t CP be a function of level and stats found in a regular pokemon game instead of one number to rule them all, and have the battles be like the mainline games?
There are numbers behind the scenes that correspond to attack, defense, speed, and hp which when weighted create CP. The weights are favoring attack and hp.
I really appreciate that in MGSV when you move to first person view for iron sight aiming, the controls change to properly feel like a first person shooter. In contrast GTAV and RDR2 also have first person modes, but you still have the character movement of third person and it feels very wonky.
Me and my spouse are getting back into Elden Ring. Created a new character and chosen a build that’s enjoyable for both of us, so we sit on a couch, passing the controller back and forth, exploring, doing quests, reading lore and praising the Erdtree. Good Times!
Started the Mass Effect Legendary Edition, after wanting to replay the ME Trilogy for a couple years. Haven’t played them since they originally released.
Just started ME3 yesterday, and it is nice to experience the gameplay changes from 1 to 3 in such a short time. I had completely forgotten how terrible that Mako in ME1 was. Made it almost unbearable for me. The Hammerhead in ME2 was so much better in every way.
Piggybacking your comment to mention that for single player games on PC, setting CheatEngine’s “speedhack” to 0x multiplier will effectively pause many games, albeit this does eventually crash some games.
I use it on a toggle hotkey to go get water, let the dogs out, take out my laundry, sign for a delivery, etc. when playing games with no pause system.
I just finished the game (40hrs) I would greatly recommend it.
It has some rough edges, it could benefit from a few QOL changes, and there’s also some weirdly useless mechanics (it rained almost every single day after unlocking the farm, making the watering can a bit of a joke, the sea people currency is far too easy to get) and the sleep gun is far too powerful compared to anything else.
That said it was a very enjoyable romp, I really liked all the pretty animations for upgrading stuff and the game had a lot of delightful one off mechanics which were fun.
I got a PS5 and built a Linux gaming PC. I have them both connected to a big TV and game on my sofa now. I figured that I should be able to play just about anything that comes out. I don't think the next Elder Scrolls will come to the PlayStation. And I am gaming more and more on my PC. Baldur's Gate 3 is preordered for the PC. I plan on exploring Faerun on my comfortable sofa and using my Xbox controller.
And Steam/Linux works very well. And know Steam has sales all the time.
Like others mentioned, Subnautica, No Man’s Sky, and Skyrim are fun in VR, but not made for it. No Man’s Sky, though, almost feels like it was. Also Hellblade: Senua’s Sacrifice is really good in VR (and spooky). For “VR-First” games, obviously Beat Saber, but also found Thrill of the Fight (Boxing) fun and a great workout. On PC/Steam, many of the Steam Home places are very cool.
Skyrim can almost be modded like Skyrim SE, so that’s a huge plus. There are also VR specific mods that give you a more natural VR feel, like HIGGS (Haptic Overhaul), VRIK (giving you a body) and PLANCK (gives you the ability to interact more freely and directly with your environment) This definitely gives Skyrim the VR feel that it needs.
Having something like VR Weapon Throw also gives you a lot more options to play the game, adding thrown weapons and semi-medieval firearms. They don’t make a lot of sense canonically, but the added gameplay value is tremendous.
Another Idea is to add a couple of “Survival Mode” mods, to make it truly immersive. Speaking of Immersion, you definitely should install as much graphical overhauls as your PC can handle, especially for NPCs and Items. You can handle muddy textures in the forest, but it’s not pleasant to speak to a muddy textured face. Or looking at a sword that’s just a blob of grey and shiny.
I am a huge Pathfinder fan (check my home instance) and have played both games.
Tl;dr, play Wrath. The plots of both games are standalone.
I hated Kingmaker. Incredibly frustrating experience. The game is difficult, buggy, the writing is beautiful in places and baffling in others, and the kingdom management is balanced poorly. It’s easy to get yourself into a death spiral on kingdom management that takes 50 hours to play out (which then gives you an instant game over).
However, Wrath of the Righteous is one of my favorite CRPGs. I have roughly 200 hours in it. The writing for companions is much better in this one and while the army management side game still isn’t good, it is a lot less frustrating and opaque than the kingdom management mini game. There are still some bugs… I had one game-breaking bug where I had to install a mod to teleport out of an inaccessible area after the game deleted an elevator. My only other complaint is that the ending was clearly rushed, but the campaign is about 100 hours and most of it is of excellent quality. Overall it’s very worth it. The different mythic paths have tons of interactivity in the world, so it really changes each playthrough when you make different choices.
Also kudos to Wrath for well written evil companions and choices! You can be a psychopath that kills everyone you come across if you want (and there’s even a mythic path tailored exactly to that), but there are also more subtle choices that allow you to twist the crisis at the Worldwound to your advantage (try Lich!). It is still satisfying to be a big damn hero, too.
Rogue likes usually have very little story getting in the way. Binding of Isaac, Slay the Spire, Nova Drift, Darkest Dungeon are a few of my top played. I also really enjoy the make your own adventure Creative Survival type games like Minecraft, Astoneer, Terraria, Starbound, Empyrion Galactic Survival etc. City builders, colony sims and Farming Sims are always a good choice too. Some of my favorites are Cities: Skylines, Banished, Timberborn, Forager, The Anno series, Stardew Valley. Then there’s the pure building games. I really enjoy just building stuff and testing my creations out with games like Scrap Mechanic, Instruments of Destruction, Main Assembly, Cosmoteer, Reassembly, Kerbal Space Progam (the first game, Id wait on the second until all the bugs are fixed). Hack and Slash ARPGs are always fun for turning the brain off and most of them dont have a ton of story, save for a few cut scenes here and there. Path of Exile, Torchlight, Diablo 1 and 2 (I don’t like 3 and 4 personally) Grimm Dawn, Cronichon, Fate, Last Epoch are some of my favorites.
I’d say start with Wrath and don’t bother with Kingmaker. Wrath is just much more interesting both as a game and as a concept, and there’s no shortage of replayability there - the amount of variability between paths is crazy. That said, whichever game you start with, I’d strongly recommend you download a mod to trivialise the management minigame (kingdom management for Kingmaker, crusade management for Wrath). They’re a) not fun, b) difficult (and unlike the rest of the game have no difficulty settings), c) have nothing to do with the core RPG gameplay, and d) can brick your campaign if you screw them up.
Also, you know about Baldur’s Gate 3, right? It’s coming out in two weeks after a very long and successful early access period and it very much looks like all the crazy reactivity of Wrath on a full AA budget.
That said, whichever game you start with, I’d strongly recommend you download a mod to trivialise the management minigame
d) can brick your campaign if you screw them up.
Wow wtf, really? Thank you very much for the tip!
Yeah, I know about Baldur’s Gate 3. Made by Larian, no less, so my expectations are kinda high. I played (but never finished) the first one and I remember liking it at the time but thinking it was a bit dated. But I loved the traditional CRPG experience so I hope they stay true to that, more or less.
They are completely separate story-wise. Kingmaker’s story is IMO a bit easier to follow at the beginning. WOTR is newer though and therefore has more character customization options. They both use the same engine and the gameplay is almost identical.
Oh ok, good to know, thanks! I don’t mind harder to follow stories, and having more character customization options is always a good thing for me. I guess I’ll go with WOTR.
One other thing worth mentioning: both games have a DLC which lets you play like an infinite roguelike dungeon crawl which is super fun. I probably have more hours in the respective roguelike DLCs for both than I do for either of their campaigns. I just love the idea of taking classic CRPG/D&D mechanics and giving it progression like Slay The Spire
You can always connect your quest to pc right? (Hope OP has a good computer to do that, haven’t checked the quest 2 but I remember how much worse roborecall looked on quest 1)
I just discovered this game this past weekend and it is sooo good. I wanted a fairly mindless “kill a bunch of guys and keep my hand busy” type of game, and that’s exactly what I got.
A survival game akin to rimworld, banished or project zomboid except food is insanely realistic. Crops take ages to grow, hunting a deer should be a massive victory that secures you for a while, you could become nutrient-deficient by only plowing down heads of cabbage, and so on…
I would say Project Zombiod the closest one on that list. Just need a few mods to raise the hunger rate, more comprehensive nutrient stats, and farm difficulty scaling. The game already laid out most of the groundwork.
Unreal world is a roguelike based in iron age Finland which fits almost exactly like you are describing except it’s a single pawn you control and not a colony.
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