bin.pol.social

modernangel, do games w First/notable 3D games where you could dive below water (and walk on land)
@modernangel@sh.itjust.works avatar

Fond memories of drowning in Quake {1996}

ShadowRam,

Lighting Gun.

Those with 3D accelerators had transparent water and could see people under the surface and kill them.

Those without got screwed.

Zos_Kia, do games w What game has the best tutorial, in your opinion?
@Zos_Kia@lemmynsfw.com avatar

Kind of tangential but I’ve always found the start of fallout 3 (the iconic scene where you exit the vault) to be a lesson in game design. Here’s a completely open world but I can guarantee in ten minutes you’ll be at the entrance of megaton. No direct prompting, just subtle framing and environmental clues.

HollowNaught, do games w What game has the best tutorial, in your opinion?
@HollowNaught@lemmy.world avatar

The best tutorials are ones that are fun to play both on your first time and subsequent playthroughs

Something like portal, hollow knight or hades

SolidShake, do games w 10 incredible PC games that never got console ports—until Steam Deck happened

I’m very confused… Before the steamdeck Alienware made steam boxes. We’re they good, meh. Would they sell like hot cakes today? Absolutely.

But calling a handheld PC a console is just weird. Nothing stops anyone from building a compact PC and just plugging it in to a tv… You could also just run steam os on it if you wanted to.

atomicpoet,

To me, what makes a console a console is the console experience. As in, you should be able to navigate everything with a gamepad.

SolidShake,

Yes. You can do that on PC. You can have steam run at startup andaunch straight into that one other mode it has. Or install steam os or bazzite etc. You don’t need a mouse and keyboard for a PC

atomicpoet,

Yes, you can do all that. Hence why I refer to Steam Deck as a consolized PC.

That said, the console experience on Windows 11 is subpar. Bazzite and SteamOS are far superior in this regard.

slaneesh_is_right,

So a pc

atomicpoet,

No, not all PCs offer a consoles experience.

slaneesh_is_right,

Yeah sorry, you also have to have the brain capacity to install steam

Venus_Ziegenfalle,
@Venus_Ziegenfalle@feddit.org avatar

The Steamdeck is as much of a PC as a PlayStation. As in yes they’re both PCs but specifically built for gaming. If you want to use them for other stuff you can but it’s not what most people buy them for. One runs BSD and the other Linux but the OS doesn’t determine what is and isn’t a PC. Your phone is a PC too. It’s an umbrella term.

silverchase, do games w What game has the best tutorial, in your opinion?
@silverchase@sh.itjust.works avatar

I want to shout out Left 4 Dead’s game instructor for smoothly teaching new players the game even while they’re playing with others. Get more ammo here. Use adrenaline to do stuff faster. Give Nick your pills. Rescue is coming - defend yourself! Then, once you’ve played enough, the help messages gradually become less frequent.

I’ll also shout it out for being my favourite implementation of HUD markers in any game. The icon pulses into view close to your crosshair, then flies over to the thing it’s pointing at. If it goes off-screen, the marker returns next to your crosshair, with an arrow indicating which direction to look in to see it again. A lot of other games have marker icons just suddenly appear at the spot and they crawl along the edge of the screen if the item is off-screen. The way L4D does it really draws my eyes.

kinther,
@kinther@lemmy.world avatar

Hopefully once HL3 is released we get a L4D3

themeatbridge, do games w What game has the best tutorial, in your opinion?

The one that sticks out in my mind is the original BioShock. Spoilers if you haven’t played it.

BioshockThe first thing that happens is a voice over the intercom asks, “Would you kindly pick up that weapon.” And of course you do it, or the game does not progress. The voice is very polite and resonable, helping you navigate this dank maze of horrors. “Would you kindly open that door?” “Would you kindly kill that monster?” The calm manners contrast starkly against the modern horrors you’re experiencing in the game. Of course every request seems like a great idea at the time, and of course the game ends if you fail.
Then halfway into the game, you finally meet the man behind the voice and he explains that you are a mind-controlled slave, conditions to obey any command that begins with “would you kindly…” He’s trying to destroy the tyranny of the system and commands you to kill him, sacrificing himself to free you from the control phrase. The “tutorial” seemed like it was just helpful instructions, but you didn’t really have a choice, did you? The majority of players just followed those instructions without question, never considering whether they were good choices or moral actions. And could you say no? Without the wrench, you can’t survive the first attack. Without opening the door, you remain in the first room forever. Your world is pre-ordained and tightly controlled. How much free will do you have in the game and outside of it? At what point do you stop making decisions and start following orders? And when can you stop again?

morphballganon,

I was going to mention Bioshock too, but what I love about it is the voiceovers never pause gameplay. The worst tutorials are the ones that make you sit through cutscenes that are longer than you want to sit through.

dwindling7373,

I hate to break it to the both of you but… that’s not a tutorial.

Kolanaki, do gaming w Still can't believe the new Mario Kart is open world
@Kolanaki@pawb.social avatar

They actually are in a polyamorous relationship and Mario has a cuckold fetish and a saviour complex. At the end of the day, all 3 of them fuck Toad.

samus12345,
@samus12345@sh.itjust.works avatar
socsa,
@socsa@piefed.social avatar

Go on...

samus12345,
@samus12345@sh.itjust.works avatar
AquaTofana,

Love me some unexpected Starbomb! Great song! Gets stuck in my head constantly

RobotZap10000, do games w I made a terminal-based hacker simulation game for CLI nerds. It's free. Feedback?
@RobotZap10000@feddit.nl avatar

I would be able to give you feedback if you provide us all with a link.

doubledutchbus, do games w I made a terminal-based hacker simulation game for CLI nerds. It's free. Feedback?

link?

neon_nova, do games w Undertale will be 10 years old in 3 months

This has been in my backlog for 10 years?!?

SalamenceFury,
@SalamenceFury@lemmy.world avatar

Go play this instant.

neon_nova,

I just started Shin Megami Tensi 4 on the 3ds. It’s my first time playing a game in this series and it seems cool. Maybe after I get through that.

mic_check_one_two, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.

I agree, but mostly because I dislike roguelikes. They get too repetitive and turn into a slog, and the success of your runs is often entirely dependent on which items you find.

I’d much rather have a tight, concise game with handmade maps. IME, roguelikes just pull the old NES/SNES trick of “well we can’t fit more data on the game cart, so just make the game harder to force players to replay it over and over again. That will artificially inflate the game length.”

Bastion and Transistor don’t need sequels, but I do wish they’d stop with the roguelikes.

samus12345,

I dislike roguelikes and soulslikes. It feels like that cuts out the vast majority of indie games being made nowadays.

tomi000,

Thats really not what roguelikes are. They wouldnt be one of the most popular genres ever if the base was laziness. Its more like being able to focus fully on the mechaincs/gameplay instead of spending countless hours designing worlds that either end up feeling repetitive anyway or you need to spend another few chunks of countless hours to make it feel good.

Besides, Hades is by faaaaaar their most successful game, it would be objectively stupid not to keep going with that at least for a while.

blockheadjt, do gaming w It's adorable

That was more just the Soul Calibur II team deciding colors for them

BlameTheAntifa, do games w What games are just objective masterpieces?

Clair Obscur: Expedition 33
Disco Elysium
Alpha Centauri
Super Marios Bros 3
Bloodborne
Ori 1 & 2
Fallout 1 & 2
Planescape: Torment
The Outer Wilds

Tillman,

Atari: Frogger NES: RBI Baseball / Tecmo Bowl.

Genesis: Phantasy Star IV
N64: Ocarina. PSX: FF IX.

PSP: Lumines

Saturn: Panzer Dragoon Dreamcast: Rez and Skies of Arcadia

PS2 Vice City

XBOX: PD Orta 360: Child of Eden / Shadow Complex

PC agree with all yours. Would add Syndicate, Witcher 3, & red alert DS: Dawn of Sorrow Neo Geo: Last Blade 2

essell, do games w What games are just objective masterpieces?

My Picks…

Deus Ex (So many games try to be this and fail)

Cyberpunk (This one eventually measured up)

Alpha Centauri (Innovation mixed with familiarity and setting)

Fallout 2 (they’re all good. Fallout 2 is special)

Kotor (Star Wars story telling in a beautiful way)

Baldur’s Gate 2 and 3 (I’m stunned that 3 was a worthy successor)

Homeworld (One of the World’s truly beautiful games)

cletuspolybius,

I remember trying the demo to Homeworld when I was a kid, it came with one of those old school PC GAMER demo CDs. I think I was too young to understand how to play it effectively, but still loved it because I found the ambience of the experience so memorizing while hyper-cozy. Would you say it she’s well as something worth going back and playing now, and what of the sequel(s)?

essell,

I still repplay now and then, there’s no game like it.

Sadly the sequals failed to capture the grace of the original, though I’ve not tried 3 yet.

Blackmist,

Phantom Liberty is where Cyberpunk becomes a masterpiece.

Flickerby, do games w What games are just objective masterpieces?

Clair Obscur has been the best game I’ve played in a long while, absolute masterpiece

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