Helium Rain launched a few years ago as a commercial game with an open source launcher (BSD-3), and as of a few weeks ago the game became free on Steam. The developer is no longer maintaining it, but there’s still a small community that are interested in it.
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Most games switched to Discord for some reason. Even though Discord is exceptionally bad for permanent info.
Now you need to ask the question in the hopes someone on there is friendly enough to answer. And a while later if someone wants to know the same question, they have to ask it again…
I got it yesterday too, and I think it’s fantastic. This is one of the few soulslikes that feels right.
You can tell it’s a love letter to the FromSoft games, made by people who understand what makes them fun: big intimidating bosses, different playstyles to experiment with, largely linear levels with secrets and paths that loop back on top of each other.
The difficulty feels well tuned and challenging. Some bosses have given me a little trouble, so I get to chase that high of “mastering” the fight by the time I beat them. I’m really enjoying it.
I’ve only gotten past the first major boss but I never felt like it was too difficult or too easy. A lot of the souls like games seems to struggle with the right balance of difficulty and just don’t seem to “get it”. The combat feels good, hits feel solid and I don’t feel like I’m getting screwed over. I’m really liking the game so far, the enemies and environmental storytelling are definitely souls inspired. Also, screw the chimney sweeps.
I was only able to get through the first zone yesterday because I played the beta earlier this year that showed the entire first area. I think they absolutely listened to feedback and tuned some enemies up and down.
The dodging took a little bit to get used to, but once you have a feel for it, it’s great. I honestly felt the same way about bloodborne dodging the first time I played it - it was just a little different, and I needed new muscle memory. Also FYI, I looked up the weight thresholds, and 60% is when you start moving slower.
I’ve bought collectors edition of all fromsoft souls-games and initially I really like this, it’s pretty cool so far, although I’ve only just arrived at the hotel.
This is particularly painful with starfield. I know the game just came out, but the Fandom wiki is atrocious, and I haven’t been able to find any others.
I tried the game for a few hours but I just couldn’t get into it.
Something about the dodge mechanic was not feeling right and I hated the overreliance on blocking/parrying. It’s the one mechanic I’ve hated in all soulsborne games and never used when beating the games.
Also noticed how some enemies seem to have their attacks rubberbanded onto you even when you dodge.
Realizing I would have to rely on the parrying for the whole games was what made me finally stop playing today. I just don’t find that fun or enjoyable.
I’m hopeful that they can rework the dodge more, but that was also my hope from playing the demo too and I still don’t like it as it is now in the full game.
I was also hoping for better dodging as I am terrible at parrying. I struggled with Sekiro because it’s so reliant on parrying but I did enjoy it up until I got to Genichiro as I was never able to beat him.
Yeah it was the moment when I realized Lies of P reminded me of playing Sekiro when I stopped lol. I’m just disappointed they make you have to parry. Not parrying lead to me getting combo locked during that first carnival boss so many times. Getting hit multiple times without being able to dodge or parry after the first hit was annoying.
Heard that the game has a dodge/roll upgrade a bit farther into it but I just didn’t have it in me to deal with more of the parrying to get that far.
Grateful the game was on gamepass so I was able to check it out before buying it. Hopefully my friend that’s 100% Sekiro will give it a try soon. He might enjoy the combat more than I did. He never dodged in bloodborne but instead stood still and just parry’d the bosses until it worked lol.
This comment chain might be the first thing that's making me actually interested in the game lol. Sekiro is one of my favorite games and Genichiro is when I actually realized that because it finally got me into that sword dance flow state, or as the folks say - it clicked at that point. If LoP can get even close to that I'll probably like it a lot
It’s currently included with Game Pass plus there is a demo (I think it’s still available) so you can try it without having to buy it. Spending $60+ always gives me pause.
Looks like they removed the demo since it fully launched now, but yeah I almost never buy games at full price on day one. I don't mind waiting tho, plenty of other games to play until they put out a discount and/or remove denuvo anyway.
I didn't get a chance to play the demo so dunno, but I'm looking forward to reviews or a hefty discount down the line, it might still be worth giving a try. Considering the weapon variety I'm guessing they went more for novelty than a single perfected weapon style anyway so you're probably right that it won't end up being sekiro 2
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