Monopolies aren’t defined by the availability of alternatives. It’s based on the market share captured by a single entity. We’d need to see statistics to determine if it’s a total monopoly, but I’m not aware of many other hosting platforms for game wikis. Maybe fextralife?
Yeah I think hosting is the thing that they’ve captured, far more than the notion of a domain-specific wiki. Of course, there’s nothing stopping an aspiring wiki admin from hosting on a platform that isn’t targeted at game wikis.
Fextralife is utter shit. Always giving you the most unrelated information in the longest amount of time all while being forced to watch a stream you don’t care about.
Helium Rain launched a few years ago as a commercial game with an open source launcher (BSD-3), and as of a few weeks ago the game became free on Steam. The developer is no longer maintaining it, but there’s still a small community that are interested in it.
Reminder to get Indie Wiki Buddy to automatically be redirected to ad-free versions of fandom wikis or to be redirected to actual genuine wikis, for example, TF2 Fandom Wikis get redirected to the official TF2 Wiki.
Most games switched to Discord for some reason. Even though Discord is exceptionally bad for permanent info.
Now you need to ask the question in the hopes someone on there is friendly enough to answer. And a while later if someone wants to know the same question, they have to ask it again…
I got it yesterday too, and I think it’s fantastic. This is one of the few soulslikes that feels right.
You can tell it’s a love letter to the FromSoft games, made by people who understand what makes them fun: big intimidating bosses, different playstyles to experiment with, largely linear levels with secrets and paths that loop back on top of each other.
The difficulty feels well tuned and challenging. Some bosses have given me a little trouble, so I get to chase that high of “mastering” the fight by the time I beat them. I’m really enjoying it.
I’ve only gotten past the first major boss but I never felt like it was too difficult or too easy. A lot of the souls like games seems to struggle with the right balance of difficulty and just don’t seem to “get it”. The combat feels good, hits feel solid and I don’t feel like I’m getting screwed over. I’m really liking the game so far, the enemies and environmental storytelling are definitely souls inspired. Also, screw the chimney sweeps.
I was only able to get through the first zone yesterday because I played the beta earlier this year that showed the entire first area. I think they absolutely listened to feedback and tuned some enemies up and down.
The dodging took a little bit to get used to, but once you have a feel for it, it’s great. I honestly felt the same way about bloodborne dodging the first time I played it - it was just a little different, and I needed new muscle memory. Also FYI, I looked up the weight thresholds, and 60% is when you start moving slower.
I’ve bought collectors edition of all fromsoft souls-games and initially I really like this, it’s pretty cool so far, although I’ve only just arrived at the hotel.
This is particularly painful with starfield. I know the game just came out, but the Fandom wiki is atrocious, and I haven’t been able to find any others.
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