Wikia/fandom swallowed up the market but are also just bad at running a wiki network.
Along with all the problems that come with fan wikis. There’s like two F-Zero wikia right now because the first one was just overrun by fannon and at one point some random person’s OCs and fan theory. And then there’s the Xenoblade wikia repeatedly making edits and then locking pages because the owners have something against the newer games being connected to the older ones, even denying thing’s like weapons that are called Monados, work like Monados and even use the same arts as Shulk’s Monado being “real” monados.
I’m the biggest Xenoblade geek around - what the fuck at your later part (not at you). If you mean Future Redeemed, that is absolutely 100% tying up the entire trilogy (and also tying in Gears/Saga/X as much as Takahashi could do), and yes - there are multiple monados (A’s, Alpha’s). Shulks is a replica, but the other two are literally split from Ontos’ original. Matthew’s gauntlets are also arguably a Monado too, powered by the Pneuma core, and I would also argue that N’s sword of the end is also a Monado, based on the Logos core.
I had enough with the Xenoblade community back when XB3 launched and the usual culprits who also run the wiki absolutely laughed anyone out of the room who suggested those statues in the city were of Shulk and Rex. I mean, the descriptions and look made it obvious to anyone with a brain (and FR proved yes, it was them) - but no, these things have to be spelled out in black and white and made 100% obvious apparently otherwise it can’t be true. It’s sad, frustrating, and goes against the entire philosophy of the series.
Like many open source games, it has that distinctly ‘alpha’ feel to it right now, but I do enjoy NodeCore on occasion. It’s a zen minimalist block game with a unique diagetic crafting system. Instead of a traditional “recipe book” or “crafting grid”, you produce new materials through in-world transformations. For instance, to make glass, you have to surround sand with fire, and to control fire, you basically want to build a deliberately-shaped dirt or stone pit… the whole thing feels a little like minecraft and a little like a sand physics sim or cellular automata.
I can tell I’m really into a game when I end up ditching the objectives to just screw around. If I’m following the quest arrow I’m probably just in it for the plot or for some completionist urge, but if I really like the game I’ll start wandering off the main path to just enjoy the environment and satisfy my own curiosity about things.
Similarly, it’s if I really start looking at the scenery. Like zooming in on desks and and where textures meet and stuff to a) see all the worldbuilding details, and b) to see the level designer / env artist’s work up closer.
I know I like a game when I start it at 5pm and then two seconds later it’s 11pm and I tell myself I’ll just finish this one quest and then boom it’s now 1230.
Suppose there is a federated ActivityPub based Wiki network, how would that work? Fandom is so terrible for looking up actual info with irritating video ads, especially since after they brought out their competition from Curse.
I don’t think it’d work all that well to be frank. You’d wind up with dozens of pages for each subject since each instance can have their own. You could probably come up with a distinct federated solution that might work though, where the servers are federated but the content is shared. Not sure how that would look in practice though, and how you could keep instances from diverging
Around the midpoint of a game, often while still enjoying it, I start asking myself how close to the end I am. Let’s Plays are great for this. I can just open a playlist and read episode titles until I’m around the same point I’m actually at. Let’s say e.g. 45/67 videos or 2/3. If I rarely do this, maybe even not at all, I’m really into the game.
For context, I mainly play quite linear JRPGs. For other games, I usually just look at howlongtobeat.com and compare it to my playtime.
When I start making notepad lists of long term goals or shopping lists and such, usually in open world games with lots of tasks where you'd forget on your own what you might be working toward
bin.pol.social
Najstarsze