All of the Ubi-art games were great, Rayman Legends, Valiant Hearts and Child of Light, all fantastic games. And then Ubisoft said they would only make open world games. Idiots.
I don’t like games where you can lose a ton of progress. Extraction games are the closest I’ll get to Rust :p I do watch rust trap bases on YouTube though.
Yeah that can be annoying, but it’s also rust’s greatest strength, no other game can match the intense rush you get during a fight in rust. and for more casual players there is modded servers with more plentify loot.
you’re absolutely right about the rush when everything is on the line.
my most memorable moment was at night, pitch black out, and there’s some idiot kid screaming about Shrek running around outside. I had a pipe shotgun and a small bunch of resources, and I was hiding in my tiny 1x1 shack.
that was the scariest shit on earth. and when he came knocking on my door asking me some shit about Shrek it gave me a few seconds to line up the shot through the door, so I quickly opened it and fired. immediately the yelling about Shrek ceased and I was left with complete silence and darkness.
Son, you’re talking to a guy who spoke no English when he first played the legend of Zelda for NES. Talk about playing a game that doesn’t tell you where to go next
I’ve not seen many RPG maker games mentioned here, so i’ll do my part. These are a lot of my favourites through the years:
To the moon
Finding paradise
Oneshot
Celeste
Omori
End roll
There are also a lot of them that i’ve not played but i’ve watched full playtroughs of, like IB, Hello Charlotte, Lisa, … and most recently The coffin of Andy and Leyley
One game i would also like to add is Rain World, which is a 2d survival platformer, a bit challenging, but i would argue it’s also a “metroidbrania” if you know the genre, games that have knowledge as gates rather than keys or power-ups like metroidvanias. Some notable examples are Outer wilds or Return of obra dinn, who others have already mentioned
Finding Paradise is absolutely an amazing game. Would absolutely recommend a blind playthrough of it, or at least a no-commentary walkthrough if nothing else.
Cave Story really isn’t a metroidvania. The path splits at points, but there’s very little choice where to explore. It’s just a platformer action shooter.
My favorite metroidvania has to be Aquaria. Vibes of the game are on point. The story is great for a game in that genre, and the traversal and combat are unique and tons of fun. Soundtrack is phenomenal.
Check out Gato Roboto if you want a metroidvania similar to Cave Story!
The OG. The fact it was all done by a single dude blows my mind. People often praise Toby Fox for the same reason, and he definitely deserves it, but he wasn’t good at programming. Pixel was good at everything: programming, music, writing, and art.
I still remember the first time playing morrowind and being blown away by the freedom. For some reason my clearest memory of that game is a dude falling from the sky and splatting. Then I stole his magic boots and died the same way.
Just started playing a simple isometric game called Tunic. It’s cute, and you play as a little button mashing fox creature with a sword in a language that’s gibberish as you find hidden paths in the isometric style. It’s frustrating for being so simplistic, because the hidden paths are hidden. I kinda like it so far tho. Just simple, relaxing, chill music, and cute AF artwork.
It is super, super cute. I started it on a whim and I love that it doesn’t really give ya anything. Like a souls-like game, it’s just ‘figure it out as you go’ but a cute fox and bug creatures.
Metroid 2 was really bad for this too. If I hadn’t been on a very long and boring vacation all those years ago, I probably would have never finished it.
Everyone should feel free to start their Metroid journey with Super Metroid.
I spent so long on the 3DS in ocarina of time just running all over the entire map not sure how to progress, I eventually gave up. Those stupid boulders are supposed to give you tips but idk I just couldn’t figure it out back then.
I never used a guide or anything either, I was 13 when I beat it the first time, but finding that one missing key always trips me up for at least a few minutes.
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