Back in the early 90s, here in the UK, a company called Cheetah produced licensed joysticks based on Batman, Terminator, Alien³ and The Simpsons. They looked great but they were terrible to use, especially the Alien³ model which I really liked but was incredibly uncomfortable. I never bought one, just tried then on the shops, awful things.
There were some cheap ass weird ones in North America too. I remember for Christmas we’d ask for a Joycon or something like that, and we’d get “the Joycron,” which looked nothing like a controller, had a weird shape, felt like shit and was cheap as hell. The old man would be like, arrrr we saw it at the BiWay and it was 99 cents, why do you need the one thats $60? Then he would play it, and sure enough, by February you had the real one.
There’s a mod that puts a museum in solitude and hundreds of unique collectables into the game as well as several small quests. The whole of it is comparable to the Thieves guild in content and the stories are well written. Plus it gives you a place to store all the beautiful unique items and radiant quests to go get them.
Personally I love it, it’s everything I want in Skyrim.
Explore a remarkably authentic simulation of the 1999 World Wide Web as a moderator of a Geocities-like website hub. Rather than just being a joke about the corny retro graphics, it’s a heartfelt funeral for that era of the internet.
I used Backlogery, but Backloggd seems to be more popular nowadays. That forum discussion mentions a few others, too.
If you play retro games, then you could also look into RetroAchievements, which will track more than when you simply beat a game. Unfortunately, it doesn’t work for all games though.
For more modern games, you could also use Achievements to track what you beat.
As for keeping track of what games you WANT to play… it’s called buying them! Don’t buy games you don’t want to play, haha
Seriously though, you could go through your Steam library and add games you want to play to a playlist, or sell physical games you wanted to support but don’t want to play.
But for multi-platform stuff, check out the linked forum post
What spoilers? That you fight a big, weird-looking boss with multiple baby heads or something at some point? The game’s story is not exactly full of twists and turns.
I agree, those are those play for the gameplay games, I don’t want to sit in a menu for 20 hours reading lore and still don’t know that I’m missing the necklace that explains why the jesters head was cut off or some stupid shit.
These games are made for some passionate fan to explain the lore in a way for others to grasp and that’s not always a bad thing. Still friggen stupid though.
Well, I personally love the Lore/Story. But I also love Games like Majoras Mask with lots of speculation and mysteries. If I play a Souls Game it feels like I’m an archeologist, most of the story is told by looking at the environments and reading old descriptions for Weapons/items.
“And thus it was that the Great Finger Lords, thralls to Gordana the Pulchritudinous, cast their withered finger-bodies into the Well of Sanguine Apoploxy, shattering the Piteous Eye, and covering the vale in a shadow of fingers.
Only when the Order of the Beshivered Spindle is restored upon the Great Finger-ruine Mountain will Bodkin the Befingered, with his Great Spear of Unreturning, return to rebuild the Yeoman’s Sepulchre and return the Affrighted Digitus, with its many weird, tiny baby-faced fingers, to its finger-realm. Fingers.”
I can only speak for myself. For me it felt really great being able to explore the world having absolutely zero idea of what is what, how much game is left, etc. It is reminiscent of a time when I was a kid and playing a game was exactly like that.
I even got quite sad when my friend “accidentally” told me
spoilerThat a certain action I did locked me into a specific ending unless I did something I probably wouldn’t be able to figure out. Rationally I understand that this is as inconsequential as it gets, but I didn’t even know for sure if there were multiple endings until that point.
Yeah, the hardware in a console is mass produced, the hardware in an arcade cabinet is made in relatively small batches. Mass producing something is always a lot cheaper per unit due to economies of scale.
Not all of them. In recent years, virtually all arcades have been powered by standard gaming PCs (see for example the infamous Half-Life 2 arcade). In the past, it wasn’t unheard of for some arcades to have nearly identical hardware compared to home consoles. The Neo Geo arcade for example is running the exact same code as the home console (although in this case, the arcade came first). There have also been edge-cases, like the Namco System 11, which is using only slightly modified PS1 hardware (primarily in the sound department) in order to drive down costs.
Sanctum 2 is a bit older, but it holds up as a solid FPS tower defense hybrid. It’s often on sale for around $4. The dlc is also well worth it, doubling the base game content.
It is clunky and I am also old, slow, and uncoordinated. I did manage to finish it, and I ended up liking it overall. I didn’t care for the Batmobile stuff, and I was never good at it. But once I got “good enough” at the Batmobile sections and could solve the puzzles, etc, I have to admit I found it satisfying in the same way you feel after getting your taxes or colonoscopy over with.
If you decide to walk away from it, you aren’t missing anything super fantastic. I love the series, but there’s no requirement to complete all of the games. Life is short, there are lots of other things to do. No need to beat your head against the wall on it.
You might like the Spider-Man games better. The combo moves, power ups, suit choices, etc, are more customizable there and I think it ‘flows’ better. Zipping around a realistic map of NYC is really damned cool, too. (Though I did find myself missing the moody atmosphere and je ne sais quoi of Gotham and Bats). There is are the occasional nasty / annoying boss fights in Spider-Man (one of them early on) but once you face roll past them, the rest of the game is hella fun.
Yeah, the Spider-Man games are a good comparison. A ton of different moves you can do but most of them are pretty easy and intuitive to pull of. I’m patiently waiting for Spider-Man 2 to arrive on PC.
I think I’ll invest a few more hours into Arkham Knight and if I can’t get into it I’ll try Origins. And if that one doesn’t do it for me either I’ll just play Asylum again.
Tacking on my unsolicited two cents - I gave Origins a very, very fair go (added an easy 30 hours to my playtime and even completed some challenge paths for my sense of accomplishment), and while it does try to emulate the success of its prequels, ultimately it falls short of its predecessor.
Arkham City is a perfect balance of all the elements introduced during the series; it doesn’t feel incomplete (although Asylum works great as an entry point) yet it’s not an overbloated mess like Knight. Its story also feels more emotionally involved and the plethora of characters is incorporated well.
Beyond just game studios, why aren’t there more employee owned companies?
When Starbucks was unionizing I made the comment that if I were the corporation I would just get out and let the employees run it. I got flamed for this attitude. What is so terrible about employee owned companies?
The question I was answering was “why aren’t there more employee owned companies?” And the answer is it’s a lot harder to get seed money for those, because the rent seeking parasites don’t want them to exist.
People literally buy into the idea that they wouldn’t know how to do anything if they weren’t being told what to do. They think that value comes from above.
They think that when a company sells them raspberries, that company invented the raspberry bush. They don’t realize that the raspberries were already there. They certainly don’t realize that they themselves are another kind of bush. Or that the labor bush operates without a company to own it and sell its labor berries.
Grow a bunch of labor bushes and make it incredibly clear that it’s not about them being owned, but about them being labor bushes.
To me the change from the current system doesn’t come by diving into the current system and trying to ask it nicely. It doesn’t come from asking permission at all. It comes from operating with zero concern or tolerance for capitalist bullshit.
Go help people who can’t afford to pay you. Make something beautiful and give it to the world in a way that gives them an opportunity to prop you up, but that also lets them enjoy it without having to be rich or emptying their wallet.
Internalize the idea that wealth is not a virtue, and poverty is not an ill. People who need help are an opportunity to help, and people who have value are in a position to use it to help, but holding onto that value and using it are mutually exclusive.
It’s not going to come from a politician or some big speaker or a revolution, it’s going to come from individual people in their own lives lives making different choices. Your choices matter.
I drive a cab and get paid very little to basically drive around and help people. Like, the job is to drive people from point A to point B, but I try to do more than that, and help people who need it along the way. I carry a lot of stuff around that I’m not really paid for and I try to go the extra mile for people.
If the projects I’m working on pan out and I manage to get to a place where I have more resources, I plan to use that as a way of making other small steps. Setting up a coop instead of chasing money, releasing a game license that allows independent producers to do their own thing. Things like that. Literally just leaving the door open for people instead of slamming it shut.
I don’t really have any intent to code software outside of games, but I’d like to empower others to be able to make the things they want to make and not just feed some big parasitic company with it.
Employee owned companies are more stable in economic downturns but they also require much more diversification to replace the owner/manager roles where there is actually shit to do. Big item being the book keeping it’s simple enough in theory but in practice even smaller companies can take hours just to understand where you’re starting from.
Not splitting the profits, tracking bills, making sure they’re all paid on time, making sure the company is getting paid on time depending on your business plan, tracking any special taxes you gotta pay, tracking price increases in long term contracts, list goes on
Probably because the owners want to take all of the profit and employees do not have the capital to make the investment.
It takes a certain benevolent capitalist to convert their business to employee owned (Bobs Red Mill intensifies). Such businesses only represent 12% of the private sector
Benevolent capital is out there, especially in the startup phase. I find it arrogant and ignorant, but available. It does require risk-sharing which I find doesn’t fit the vision of the borrower.
Like the literal law. In most places it’s a much more involved and expensive process to even open a coop compared to a traditional private company. It takes more paperwork, more fees, more capital funds etc. Also, getting investors in (when they can’t own the coop, as they are not workers) or even loans from private or state banks/institutions is much harder. There are several programs incentivising people to open private companies, giving them tax credits, making the application and approval process easier, giving access to funds and education etc. How many there are for coops? In most places around the world there are 0. In what ways does it appear the opposite to you…? Like this all seems very self-evident to me.
I don’t know where you are located. I am in the US and a co-op is just a corporation so all the things that apply to a private corporation apply to a co-op. When applying for grants there are no differentiators that I can think of. One advantage for a co-op here is that there are no passive investors.
For my city, just for a very specific example, it takes less than one afternoon and 80 bucks total (no fees and almost no capital fund requirements) to open a corporation. It takes weeks if not months to open a coop and it costs 2500 bucks PER member.
I don’t know the specifics of all cities and states everywhere in the world. But the system is built to benefit private corporations much more, as it’s a capitalist system where owning capital equals power, and workers are a commodity.
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