I spent so long on the 3DS in ocarina of time just running all over the entire map not sure how to progress, I eventually gave up. Those stupid boulders are supposed to give you tips but idk I just couldn’t figure it out back then.
I never used a guide or anything either, I was 13 when I beat it the first time, but finding that one missing key always trips me up for at least a few minutes.
In case you’re interested, the guy who made those Minecraft and desert maps also made a “cursed halo” mod that goes along with them, and he’s also a YouTuber. Here’s the link to his channel: Inferno Plus
I actually discovered his channel on complete accident a few months ago. The funny part is i had all Cursed Halo, The Desert Map, and the Minecraft ones all installed installed and never realized they were all made by the same guy until i found his channel
Bethesda Game Studios has been on the decades-long trend of watering down all their proper RPG elements. Morrowind is significantly more jank in combat and movement than Oblicion. Oblivion significantly more jank than Skyrim.
However, Skyrim is over simplified compared to Oblivion in all of its RPG mechanics, and has removed a number of gameplay features that were previously present (e.g. Spell crafting). In turn Oblivion is itself more mechanically shallow than Morrowind, significantly lacking in such things as speech options.
The Oblivion Remaster is so more a reminder of something we’ll never get anymore; an open world RPG that isn’t as weighed down as Morrowind and not as over-simplified as Skyrim (though honestly complex NPC interactions need to come back from Morrowind).
TES VI will likely have better combat than Skyrim, but still incredibly dated compared to other games, and mechanics that can barely be called “RPG” anymore.
I personally don’t really pre order or set up prior expectations for games these days. No matter the company’s prior track record a game is only judged on its own, not because how good a previous game was. Oblivion is great because it is, In my opinion, better than Skyrim. It is dated by today’s standards. Heck starfield was dated as well. Even when elder scrolls vi comes out I don’t have any high expectations for it.
I think all you can do in an open group chat is use vpn/tor/anonymous email. Besides private messages, but then the server can be forced to disclose the metadata.
Can’t run the game because Unreal Engine runs like crap on Arc GPUs… Or in this case, not at all. :/
I’ll have to wait till MESA 25.1 drops later next month to see if it fixes my issues.
Besides that, from the few gameplay videos I’ve seen; I don’t like the Argonians. From the reveal video the developers said they’re using the same lip-sync animations for all races/species, and it’s very easy to tell that the large, blunt faces Argonians have in the remaster are a design decision for this. It still doesn’t look right either because the teeth inside their mouths are animated with the lips.
Other than the Argonians, however, the game looks great. Just wish I could play it. This was my first Bethesda game, and the first open world game of its kind I played.
Only with Unreal Engine games, it seems. That includes Direct X 12 implementations in Unreal Engine 4 games:
The Ascent runs at 2 fps on the main menu, where it basically just renders one dude standing on a roof with a completely red background. It’ll also freeze.
Outer Worlds Spacer’s Choice Edition also runs at 2 - 5 fps in menus, has low framerate in-game, and crashes every 5 to 10 minutes.
I have Conan Exiles. Not DX12, but still UE4. Should probably give that a try and see how it goes…
Oblivion Remastered refuses to launch. Says my system doesn’t support DX12.
Nightingale also refuses to launch. Same error.
A couple of indie games still in development switched from UE4 to UE5 and now crash immediately after trying to launch.
Works just fine on everything else. My card is the Arc A770:
Can get a reasonably stable 40 fps with ultra settings (including ray tracing) in Cyberpunk 2077.
Helldivers 2 is great. Had to use launch commands to force DX11 at first, but after a few numbered updates to MESA that’s no longer a problem.
Baldur’s Gate 3 is great. Avoid the option to launch the game with Vulkan, though. It is really badly implemented and causes very obvious graphical glitches all the time.
I get a stable 50 fps on KCD 1 on ultra. Though I have only played it for three hours recently (started a new game).
Very smooth in Sins of a Solar Empire 2, except for truly massive fights (thanks to the large VRAM size my card actually does a better job at rendering large battles than some of my friends with more powerful cards).
For none game related stuff:
Great performance in Blender 3D, though it’s finnacky to set up and I think I still didn’t do it right (can’t get One API to work), but despite that it still performs fast in cycles.
That gives me hope. Sounds like it’s just drivers they need to fix. I really just want something for transcoding, which it sounds like they’re great for that. Figure they’ll go up in price once the bugs are ironed out.
Friend of mine in the Netherlands has a server at home with Jellyfin. He bought the weakest A series ARC card (forgot the exact model number), because he found out all the ARC cards use the exact same hardware for transcoding. Meaning there’d not be any performance difference between the lowest end card and the highest end card.
Check that info yourself, of course, but me and my group of friends have been using his Jellyfin for watch-parties and it’s been going great.
I didn’t liked it when I played on PS4 and I quit a couple hours in, but a couple of years later I played it on PC and loved it, put around 70 hours in it. It’s a pity that we don’t get to see a sequel and I understand why, but it is still a very fun game.
Shame about Nightdive not getting permission to do Goldeneye. They’ve done great work in the past, and a remaster of Goldeneye would have been awesome to see.
Don’t be nervous, I love your posts, and I’m sure others do to 🙌.
Yeah Goldeneye has a legit good campaign… would love to play it on PC with some modern convenience. The Perfect Dark decomp/port project is fantastic so maybe there’s hope for a Goldeneye port too regardless of what Nintendo says!
Dr Mercer was advantageous to the Marker to have alive and doing his work, so he isn’t killed until his usefulness has run its course
Canonically: the markers try to influence people to do what will assist in Unification. Isaac vehemently doesn’t believe in Unitology so the marker throws enemies at him to try to stop him / manipulate him into doing what it wants (in DS2 & 3). Other people in the series are believers, so they don’t need to be killed off if they’re more useful alive for the time being
Survivors lasting by staying behind locked doors isn’t too unbelievable, either, given the fall of the Ishimura took a while (1 month from marker discovery to it getting on board the ship), and you arrive not that long after it falls (less than a week). It’s been at most a week since she went dark, I think, which is a believable timeframe to survive given the comms going black is at least a day before the big fall of the ship
Well, but Isaak was believing that after he talked to Dr mercer, or am I wrong?
I mean, he brought the marker back to the planet, which should be what the marker wanted, so why were they still attacking him?
But also, from another perspective, they have set up this twist perfectly. I mean, first of all its pretty logical: everything all right --> marker removed --> everything going to shit, so everything all right <-- marker brought back <-- everything going to shit
This, the betrayal, and Dr mercer being one of the people studying the marker in the first place (and Isaak’s girlfriend actually being able to interact with things, and the necros attacking her) have really convinced me that bringing it back was the right thing to do, and the necros not attacking all of a sudden would have been way too obvious
Edit: Wait, is mercer the guy developing the invincible necromorphs, or is he the one helping you bring the marker?
I mean, he brought the marker back to the planet, which should be what the marker wanted, so why were they still attacking him?
The marker wanted to stay off of Aegis VII, actually. Their entire goal (as we learn in 3) is to spread the Necro infection and eventually make a Brother Moon. It’s likely the marker kept attacking Isaac in an attempt to stop him from putting it back on the planet that was about to fall apart. Isaac’s mental infection isn’t hardcore until DS2, either, so he’s not being manipulated very hard yet
Dead Space gets fucking complicated if you read the extended lore in all the games holy shit I sound insane
Wait, is mercer the guy developing the invincible necromorphs, or is he the one helping you bring the marker?
Mercer is the guy making the invincible Necro. In the remake he kills himself willingly, in the original he’s “betrayed” by the marker. The guy helping you is June, poor bastard
Dialogue is soo slow… there’s like… 2 minutes of actual content there… and what’s with the subway surfers intermission? x3 it’s not even centered to the middle of the screen either
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