While I’m sure it could be a great game, it’ll never happen. WB just canceled a Wonder Woman game and shut down its developer. If they don’t have faith on a game based on one of their most well known characters, there’s no way they’d even green light a game based on a lower tier hero. A detective game based on the Question would be great too, but since he’s not one of DC’s top heroes it’ll never happen.
I like it, but haven’t played more than a few hours.
The voice acting and (most) character faces feel insanely dated, though. Fantasy just comes off weird in an American accent.
The game runs poorly and doesn’t really look and feel that great considering the processing cost, but that’s just Unreal Engine 5 being shit.
Those are my biggest complaints.
Combat is pretty engaging and I think it’s pretty cool, but it can be kind of health-spongey. Feels like it needs some work to feel better and more fluid.
The story seems okay, although I haven’t gotten far. Kind of generic fantasy akin to Divinity Original Sin 2/Baldur’s Gate 3 or Pillars of Eternity (duh).
Honestly, I like that it’s not just another murder hobo simulator and has a bit more focused story.
It’s a pretty solid 6-7/10, which is fine. Maybe it’ll grow on me, but there’s no chance of it becoming another Cyberpunk 2077.
Hopefully they learned from making this and The Outer Worlds 2 is a lot better than the first one.
I’m old enough that I remember when 28FPS @ 320x200 was considered a target, and my vision isn’t as hot as it used to be. So long as I’m not noticing any obvious issues, I don’t really care enough to check.
I think the better question might be what series should you start from game 1, brcause thats a much tougher question. Just about all the long running ones you can hop in wherever and be fine. Where you wanna start with Mario? Don’t matter. Whats the play for Final Fantasy? Probably whatever the recommenders first one was. Megaman? X, 0, or basic its nbd.
Yakuza is one I’d say you either start from the beginning (Technically Kiwami, but 0 is fine) or start at Like a Dragon (7, as it has a new protagonist)
Black Mesa, if you are playing through the half life franchise. Also, probably one of the best remakes ever. I can’t think of a remake better than the original, and I played HL and Black Mesa back to back to be sure.
You’re just upset because I dared to be critical of something you and the bandwagon enjoy.
“my opinion is unpopular, therefore i must be right” will never not be hilarious to me. but hey, go ahead and enjoy the metal gear games. i heard they are a bit underground, but that seems to suit your style
Okay but really I agree that Starfield is a mess. The thing is, nobody else has really delivered on the whole package yet. Ground and space combat, trading, and a narrative.
Mass effect and Freelancer gave two different sides of the coin and I think they’re the next closest.
+1 for that. One of the best space sims, despite its age, and my first contact with actual zero-g dogfighting (boost, turn off engine, rotate ship to try and hit the enemy)
I can’t believe (actually I can) that Microsoft didn’t base starfield’s space mechanics (and overall everything else) from Freelancer. The template to improve upon was right there.
Considering all the problems Bethesda had with simply making space work at all, I’m not surprised they didn’t even try to look into better games to copy from
I forgot to mention that part – yeah, the series is still alive, and fans have been waiting for that sequel from the original creators for what, 30 years now?
A game that meaningful should always be given a look, even if it can feel a bit “dated” in some ways.
I often see Star Control 2 mentioned as an inspiration for Mass Effect. How does Star Control compare to Mass Effect? Is there a set story or is it more of an emergent narrative?
There’s a set story, but it’s discovered. The world is wide open, and the player can go anywhere right at the start of the game. There’s minimal railroading at any point.
Unless I misunderstood what you meant by emergent narrative. The progression through the game requires the player to learn what to do by interacting with aliens and also exploring a bit. There is an in-game hint system (an alien dialogue tree with prices), but there are often multiple solutions to each “problem”. The player can even get through the game being good or evil – whatever they choose!
The game plays very differently than ME, but you’ll probably find the dialogue trees very familiar. And I think SC2 actually does them better than ME.
I too wish for a game like this but apparently it's impossible to do it, either due to lack of vision, budget or expertise (or all of the above). Starfield sounded perfect on paper and it was a good studio to attempt it but in the end it was just a bland, soulless, boring mess of a game.
As for my suggestions, I just got smaller games, not larger ,and in that vein honestly: FTL. It's a 2d sprite roguelike and yet it's the best game at giving me the feeling of being a scrappy starship captain on the run, trying to scrounge together resources in order to complete my trip despite overwhelming odds.
The second closest game is Starbound but your mileage will vary, it feels unfinished and there is no real story to speak off, although the ship you continually improve and build in over time as you explore the universe does start to feel cozy and homely. It is also basically a worse Terraria in space so if you don't like gameplay like that, skip.
If you like Mass Effect you ought to try KOTOR1 and 2, oldies but goldies, but they do have the same weaknesses you already outlined for ME, it's very much a set story.
Faster Than Light’s my jam! For me, it was dethroned from the throne of roguelite games by Slay the Spire.
Starbound was the first and last game I pre-ordered. I wish they would have stuck to the original vision with the survival mechanics. Thinking about it, Starbound is basically a proto-Starfield. The both promised an experience based on a different game (Terraria in space vs. Skyrim in space) that was undercut by the overuse of procedural generation. (Someone please create an 8 hour video essay about this.)
Yep, there are definitely many comparisons between Starbound and Starfield, it is why I was excited about SF in the first place - it looked like a big budget SB made by an experienced veteran team! The joke's on me I guess lol
In a similar vein, if you want to try something new check out starsector. You have to get it from their website currently but it’s a great game, lots of potential, lots of mods.
You can try to revive the sector, build your own mega corp, become a pirate, be a slaver, be an anti-slaver, gun running.
I've heard of it and tried to get into it a few times but I think I just lack the time/patience of my youth to get into something like that anymore, its a steep learning curve and you have to make most of the fun yourself / RP.
When I finished my first run of Subnautica, something definitely came over me. I ran around in my base cleaning up, I organized all my spare food and water in a cabinet “for the next person stranded here,” I released the fish in my alien containment, said farewell to my cuddlefish, parked my Seamoth in the moon pool, turned the lights out in the Cyclops, the whole bit. An amazing adventure was at an end.
Rock Band 2. Bladder of Steel achievement playing with a full band of 4 (locally).
It’s playing the entire setlist of 84 or so songs all the way through in one sitting. Without pausing or failing.
We did it with all instruments on Medium, but we did it! (I could pass anything on Expert, but maybe not all the way through. My friends were borderline Hard players at best, so Medium was the only way we’d ever be able to do it together)
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