bin.pol.social

MufinMcFlufin, do games w Pop it in your calendars

Planning on not buying it, that being said I was likely never going to even if this controversy didn’t happen. I’m apparently part of 3% of Subnautica players on steam who really didn’t care for the game. Gave it a decent chance (7 hours playtime) and talked with several people who adore the game but found many aspects of the game to be overrated, poorly designed, or frustrating. Just about the only thing I can remember honestly enjoying about the game was the aesthetic, which even then was held back by some sometimes downright bad graphics.

AceFuzzLord, do gaming w I'm still in full denial, personally.

Wait, y’all had gaming skills to begin with?

I can barely play online games against anyone without getting wiped in 0.0001 nanoseconds if it’s a PVP game. Never had skills, so I’ll never be in denial about losing what I never had.

_cryptagion, do games w I am working on a turn-based wargame, influenced by the old Win3.x era WinWar 2 game

I don’t know anything about that game, but good luck 👍

Fabian, do games w I am working on a turn-based wargame, influenced by the old Win3.x era WinWar 2 game

I personally enjoy grand strategy games. But seeing a game about an ongoing war is somewhat strange

Lembot_0004,

Ongoing war? Nah, that is an absolutely typically boring WW2-themed game.

magikmw, do gaming w I'm still in full denial, personally.

Honestly, going 27 years (of gaming), and I never was smarter and quicker to make tactical decisions. My hand may move slower, but I don't rely on dexterity when flanking your cover.

And other gaming skills, only better.

philpo, do games w Krafton Issue Statement Regarding Subnautica 2

There is also the possibility,like always, that both sides are assholes, btw.

RaivoKulli, do gaming w I'm still in full denial, personally.

Tomas Jerby

electric, do games w I am working on a turn-based wargame, influenced by the old Win3.x era WinWar 2 game

Not my cup of tea but pretty cool. And nice thinking with using SVGs for scaling.

Lembot_0004,

Just some fun information: most modern engines hate SVG. They just render them to the raster and then manipulate them like any other bitmap, making everything extremely slow and blurry. If that is mostly ok with small pictogram-tier images, it is completely unacceptable for big map-tier images. My map is tens thousand of pixels in size while at the highest scale. Bitmap would be a few TiB of RAM. So I actually parse the SVG to get the vectors and draw them, omitting the rasterization.

JustARaccoon,

Does that lead to any performance hiccups with very detailed svgs? The benefit of raster is you can mipmap them, so you don’t need to see how super detailed the coast of a country is like when it’s only a few pixels on screen. I suppose you could fake mipmaps by having different levels of detail for svgs that get swapped between, as long as any other changes you make to the svg are simple colour changes?

Lembot_0004,

It might. But I can’t imagine how detailed should SVG be to be more problematic than bitmap during rescale.

JustARaccoon,

Well, say, country-size :D

afaix,

So are you basically making a more modern flash game? I think all flash graphics were vector and that gave them a really cool look

glitchdx, do gaming w I'm still in full denial, personally.

I’m in this picture and I don’t like it.

Chill_Dan, do games w Pop it in your calendars

Avast ye matey!

TrojanRoomCoffeePot,
@TrojanRoomCoffeePot@lemmy.world avatar
DoucheBagMcSwag, (edited ) do gaming w I'm still in full denial, personally.

MFW: you have given up PvP in favor of single player and PvE games as that live service treadmill and toxicity are too much now

ameancow,

I don’t care about toxic players and I never spend a dime on any live services… my chief issue is that I have to work for a living and online game matchmaking mix me with people (children) who’s primary stressor in life is trying to print out homework that doesn’t look like ChatGTP wrote it.

otp,

skill issue

Mustakrakish,

For me its more of a return to the fold.

samus12345,
@samus12345@sh.itjust.works avatar

I just never did PvP in the first place.

TabbsTheBat, do games w Pop it in your calendars
@TabbsTheBat@pawb.social avatar

It’s a canon event for any game company that achieves moderate success

daniskarma,

Kerbal Space Program 2 still hurts me.

nuko147,
@nuko147@lemmy.world avatar

Although Kerbal space program 2 had major issues from the dev team, only for the publisher to pull the plug because of how bad the progress was, and leave the game in permanent early access.

sp3ctr4l,

Uh, its more like a new publisher bought the IP, functionally fired almost all of the original dev team, and then hired a bunch of other people who had no idea how their insanely modified version of Unity worked…

And then the idiot in charge just started spamming out extremely grand and difficult to implement new core functionalities… with a team of mostly newbies who had no idea how anything worked.

So, basically, they started out where KSP started out… and would very obviously thus need years and years and years to get it out of Early Access / Alpha state… but it needed to make money NOW, and it didn’t, so everyone got laid off (other than the idiot in charge), and the game was functionally abandoned, but not totally abandoned, because MY IP MINE NO YOU CANT HAVE IT!!!

Or… maybe not? With regard to the IP rights?

Nobody seems to know who actually owns the KSP IP at this point.

techdriveplay.com/…/kerbal-space-program-2-a-tale…

ByteJunk,
@ByteJunk@lemmy.world avatar

I never understood the fixation on IPs. For a kick ass universe with amazing lore etc, ok sure.

I mean I love Jeb and the gang as much as the next guy, but they’re not core to my enjoyment of KSP1. The mechanics were.

sp3ctr4l,

lol, RIP Jebs 1 - 48395.

But uh yeah, the… the lore is basically:

We made some cute little dudes and dudettes that are… possibly animated, sapient fungi? Or something?

Anyway they are sm0l and live in sm0l solar system.

And they have a space program.

And most of the characters are just obvious cutesy knock offs of famous humans in spaceflight.

Woo!

lol

AwesomeLowlander,

Name recognition sells stuff. Somebody who loved KSP 1 will probably give KSP 3 a go, at least to a greater probability than an unrelated game in the same genre.

sp3ctr4l,

Dean Hall and RocketWorkz of uh DayZ fame/infamy… are working on Kitten Space Agency… I dunno, maybe they could pull it off?

Dean’s track record is really hit and miss imo, but hey, at least they actually give a damn and try, often with pretty bold / niche concepts.

AwesomeLowlander,

Hopefully! My comment wasn’t aimed at KSP / KSA though, just talking about why IP is valuable

cynar,

It was even worse than that.

They were basically given the KSP1 codebase and told to rewrite it to be better. However, KSP1 was still being developed, and they didn’t want to demotivate the KSP1 team. Therefore they were banned from even telling them it existed, let alone ask for help or advice with the existing codebase.

EldritchFeminity,

One of the original goals for KSP2 was the use of a new engine to get rid of the technical debt from the first game that caused issues like the Kraken…but then the publisher forced them to use the KSP engine because “it would speed up development.”

It was doomed from the beginning.

sp3ctr4l,

Yep.

Having worked in software dev and db management professionally, and having been modding (as in making mods) all kinds of games for even longer… yep, I knew it was completely fucked almost immedeately, as soon as it was:

Throw out most of the old dev team

We are gonna rebuild the engine/game from the ground up

Add in vastly complex features and capabilities at the same time

On a horrendously unrealistic timeframe.

Normally, any two of those is extreme danger zone.

Cornelius_Wangenheim,

Hopefully Kitten Space Agency ends up being a true spiritual sequel.

pennomi,

Except ConcernedApe, apparently.

TabbsTheBat,
@TabbsTheBat@pawb.social avatar

Individual devs seem to generally manage better I think :3. It’s once the companies expand is that stuff starts going awry

brucethemoose, (edited )

Coffee Stain’s another good example on the bigger end.

It does seem like there’s a danger zone behind a certain size threshold. It makes me worry for Warhorse (the KCD2 dev), which plans to expand beyond 250.

wolframhydroxide,

I dunno, dwarf fortress seems to be doing alright for itself so far. Tarn and Zach really needed some more help and some graphic design backup. I don’t agree with the total abandonment of the keybindings system in favor of mouse clicks, but I understand that it was necessary to make the game’s learning curve less precipitous.

pory,
@pory@lemmy.world avatar

Didn’t sell out to a company or publisher with shareholder profit motives. Truly independent (not “indie” as slang for low budget) development teams don’t follow this pattern unless they sell their IP and studio outright.

RizzRustbolt,

Or the Terraria team.

kautau,

It’s a canon event for any game company that achieves moderate success gets acquired by investors

Very much not exclusive to the game industry

TabbsTheBat,
@TabbsTheBat@pawb.social avatar

True :3

I just said game to stay on topic tbh

kautau,

Makes sense, wasn’t untrue and I wasn’t criticizing, just wanted to make sure everyone remembers that the problem goes up the chain due to capitalism.

Various companies/games were mentioned in the comments, but I think a good example is Hello Games. Clearly fumbled their game launch and were over ambitious with No Man’s Sky.

But it’s gotten an incredible amount of things that were promised, and many things that weren’t, all as free updates. Sure, they’re still making money, that’s the point, but instead of Micro-transactions, overpriced DLC, fucking over the devs, shutting things down, they just keep rolling. I’m sure they’ve gotten offers of acquisition that were probably very lucrative, but they didn’t take them, and have continued their slow roll of making gamers happy.

shialac,

Rip ZA/UM

Duamerthrax,

I think Croteam has been able to have moderate success over the years, but being based in Eastern Europe might make them insulated from issues. Devolver only recently bought them, but they seem to be one of the few good publishers. I at least didn’t see their name on the Video Games Europe member list that’s opposed to SKGs.

burntbacon,

It would make sense for it to be canon in the subnautica universe. I think they were pretty much the epitome of authors with an anvil with the references to economics and governing.

samus12345, do gaming w I'm still in full denial, personally.
@samus12345@sh.itjust.works avatar

I cut my teeth on games when being balls hard was the standard. I paid my dues. Nowadays I just put them on easy (and use save states for old games).

merc, do games w Pop it in your calendars
@merc@sh.itjust.works avatar

Pop it in your calendars? Maybe I’m using calendars wrong, but mine aren’t filled with things I should avoid doing. But, I’m willing to learn. What date should I put “Don’t Buy Subnautica 2” on?

KairuByte,
@KairuByte@lemmy.dbzer0.com avatar

Yes

Fizz,
@Fizz@lemmy.nz avatar

Everyday up until it releases

ripcord, (edited )
@ripcord@lemmy.world avatar

What about after it releases? How will I know to keep not buying it?

HugeNerd,

Shat about after it releases?

Sure, but maybe not in public?

echodot,

It’s not coming out until 2026. It’s probably unhealthy to hold it in that long.

ripcord,
@ripcord@lemmy.world avatar

Gooooood point

victorz,

Yup, that title was pure brain fuck.

Onyxonblack, do gaming w I'm still in full denial, personally.

I’m 45 and have been playing games relentlessly for 30 years now. My hands are destroyed. I can barely use controllers, my thumbs hardly work. Can’t click the space bar the arthritis is so bad. Hades and Sekiro were major culprits, button-mashing and parry precision intensity. I still play of course but it’s difficult, slow, and I just can’t play those high-action twitch reflex games anymore. Good thing there is endless games that are easier on the hands!

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