He actively misrepresented the campaign and spread misinformation about its goals. I don’t know if he genuinely didn’t understand or if he was too embarrassed to admit to a mistake but he did a lot of damage to the momentum and perception of the whole thing.
It sucks these big creators only now pick up the mantle but it’s better than nothing. There’s still some time left.
I haven’t really been following it or him (I don’t really even know much, other than the gist of not wanting games to disappear when devs decide it’s too expensive to keep the servers). What did he do? Because normally he gives pretty good takes.
He wildly misunderstood/misrepresented the initiative two videos in a row (and continues to ten months later), and he continually discredits the entire initiative because of contrived edge cases.
My dislike of the initiative stems entirely from the wording to keep all games in a “Functional Playable State” after sunsetting which is not possible for all games and could limit what kinds of games people make in the future.
The idea that creativity would be hampered because games would have to remain playable when the company shuts down servers one day is ridiculous. Can you imagine if we talked like this about anything else? “We can’t force every phone to use the same USB-C charging port because it would be too technically infeasible to do so and hamper creativity.” “We can’t outlaw CFCs because they’re useful chemicals and it would be technically infeasible for some products to be made without chlorofluorocarbons (the things that fucked up the ozone layer).” “My dislike of the initiative stems entirely from the wording to ‘make cars limit their emissions’ which is not possible for all cars and could limit what kinds of cars companies make in the future.” Ridiculous.
It’s absurd that I’m not exaggerating when I say his opposition to Stop Killing Games entirely boils down to “I think companies should be allowed to take games away because it would be really hard for them to leave some games playable when they’re done supporting them 🥺”
I used to passively like Thor, but when I watched those two videos he made last year about SKG I lost all of my respect for him.
I don’t know if he genuinely didn’t understand or if he was too embarrassed to admit to a mistake
Worse, he actively lied. In his edited video about the petition he actively misrepresents the initiative, then goes on to edit out the the part of Ross’ video that would have contradicted his misrepresentation.
This is not an innocent or negligent mistake on Thor’s part, it’s an active attempt at burial.
Even worse, he is a narcissistic lying piece of shit with high ego. He would never admit a slight mistake, and thinks of himself as all-knowing. Think ChatGPT - confidently lying all the time, but always doubling down.
No, it did not, and concurrent players is a very bad metric to use for something like this. They sold north of 3.5M copies. At $40 each, that’s about $100M. Even looking at concurrent players, right now, at 98k players, it’s the 14th most played game on Steam, so with the information you did use, as a paid game and not free to play, it would be hard to say that it flopped.
Typically, that’s how you’d measure a flop. Seeing as you only need two other people to play, this game isn’t dead as long as there are 3 people who want to play and a server running to facilitate them.
You see, that’s your problem. Companies don’t make games for any other reason than money. Since there are no microtransactions or subscriptions available, they quite frankly don’t care if you ever play the game after you’ve purchased it.
They moved a lot of units already and considering it’s only a side game with reused assets, they made a profit. Therefore, the game by all means is a success for them, even if nobody would play anymore.
Concurrent players also shouldn’t influcene future sales by much, since you only need 3 people at a time
I never understood why my wife has so many shoes but some of them are in the closet and will never be worn. Then I looked at my steam library and it clicked…
Shining Force is a classic. Basically Seva’s answer to Fire Emblem.
Wargroove is pretty good too. Kind of like Advance Wars, but in a more medieval fantasy setting. From an indie dev with pixel art. My only real complaint is one I have with all modern “retro pixel art” style games: the “pixels” can move by much smaller increments than themselves. I wish games that used that style would align everything, including animation, to the fake pixels. It looks kind of busy and messy imo. It doesn’t bother me enough to ruin Wargroove though.
Banner Saga was pretty good. It’s a combination of tactical RPG with mostly text-based choose-your-own-adventure style elements between battles. Still haven’t played the 3rd one, but I enjoyed the first 2.
Loved Shining Force since I watched my brother and his friend play all night after renting it from Blockbuster in the early 90s! I’ve played 1 and 2 a few times over the years and always had fun.
I rented Superman 64 as a kid, never knowing it was a universally hated game. We had fun with the weird multiplayer mode where you fly around in weird pod things. I remember flying through the rings too. The whole game makes zero sense in hindsight.
The game became that shitshow because Warner Bros execs got pissed that a “no-name” yuropeean company got the rights to make a licensed Superman game (because they were the only company that bothered to bid), so they did a lot of time-wasting requests to the developers.
I think Halo Infinite qualifies, I played the multiplayer waaay back when it released so things may have drastically changed (haven’t heard of it being the case);
it didn’t / doesn’t do anything that no other game does, nor did / does it do anything particularly well nor better than its competitors (including every Halo from Bungie).
I did watch a walkthrough of the campaign, and it doesn’t look particularly engaging either.
The thing that gets me the most is they dont push the story forward. It felt like they said “lets slap some shit together so we can focus on competitive multiplayer”
I wouldn’t know what the thing that gets me the most is, there is so much that Cyberpunk 2077 corpo ass studio has done to ram the franchise into the ground after digging it up from its sacred resting place.
Other than brand loyalty (which at this point shouldn’t even exist anymore), I wonder how H:I ended up lasting years more than Concord.
Kind of tangential but I’ve always found the start of fallout 3 (the iconic scene where you exit the vault) to be a lesson in game design. Here’s a completely open world but I can guarantee in ten minutes you’ll be at the entrance of megaton. No direct prompting, just subtle framing and environmental clues.
I’m very confused… Before the steamdeck Alienware made steam boxes. We’re they good, meh. Would they sell like hot cakes today? Absolutely.
But calling a handheld PC a console is just weird. Nothing stops anyone from building a compact PC and just plugging it in to a tv… You could also just run steam os on it if you wanted to.
Yes. You can do that on PC. You can have steam run at startup andaunch straight into that one other mode it has. Or install steam os or bazzite etc. You don’t need a mouse and keyboard for a PC
The Steamdeck is as much of a PC as a PlayStation. As in yes they’re both PCs but specifically built for gaming. If you want to use them for other stuff you can but it’s not what most people buy them for. One runs BSD and the other Linux but the OS doesn’t determine what is and isn’t a PC. Your phone is a PC too. It’s an umbrella term.
I want to shout out Left 4 Dead’s game instructor for smoothly teaching new players the game even while they’re playing with others. Get more ammo here. Use adrenaline to do stuff faster. Give Nick your pills. Rescue is coming - defend yourself! Then, once you’ve played enough, the help messages gradually become less frequent.
I’ll also shout it out for being my favourite implementation of HUD markers in any game. The icon pulses into view close to your crosshair, then flies over to the thing it’s pointing at. If it goes off-screen, the marker returns next to your crosshair, with an arrow indicating which direction to look in to see it again. A lot of other games have marker icons just suddenly appear at the spot and they crawl along the edge of the screen if the item is off-screen. The way L4D does it really draws my eyes.
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