As someone is very much not cisgender, I look at it and go “Well, isn’t every FTM going to pick Body Type A with male pronouns while MTFs like myself go with Body Type B with female pronouns? Who outside of a Far Right Troll trying and failing to be funny is gonna pick the buff bearded dude and select the she/her pronouns?”
Me! What do you have against bearded, manly ladies? They’re awesome!
It is kinda lazy to have “full masculine” and “full feminine” as your only choices while pretending they aren’t just “male” or “female”, but at the same time, I think it’s a step in the right direction. Today the options might be “not-man” and “not-woman”, but the future might have “not-man”, “not-woman”, “man-woman” and “woman-man”!
I agree that your setup would be perfect, but the reality of the situation is that it depends on the engine and how much time the programmers/artists/whatever have.
Like if the engine doesn’t support dynamically resizing equipment, then you have to make every single piece of equipment over again for every body shape. That is a potentially massive amount of work, even if there is tooling that will automate most of it and only require retouching. There’s only so much time in the day, and every hour that people are working on this is an hour that they aren’t working on building more levels or adding more systems, etc.
Is it better to have “Body Shape A/B” or “Male Body / Female Body”? Because those are the options that are the same amount of work.
It would be better to have a ton of body options. It would be even better to have sliders and have everything adjust itself to fit whatever shape you make. But both of those options take time to work on, and time is money.
I don’t think it’s fair to call (for a specific choice) BG3’s developers lazy because they only have 2 (or 4 for some races) body sizes. They are just optimizing their time investment.
Yeah, but In Baldur’s Gate 3 I can make a feminine looking character with tits and a big throbbing horse dick, a masculine character with a vagina, or an adrogynous character with whatever the hell I want… So having the pronouns separate from the build actually makes sense. The concept of binary gender identity is subverted enough for pronoun selection to serve a practical purpose.
In something like Old School Runescape or the Demon’s Souls remaster? Not so much.
If I’m ONLY going to have two body type choices, Buff Dude or Curvy Chick, why this unnatural “Body Type A/Body Type B” language instead of saying “Masculine/Feminine” ? It just makes me feel like I’m in some Orwellian New Speak environment that just simply doesn’t exist in day to day life. And again, Non-Binary individuals aren’t getting any favors here because they’re STILL forced into a dichotomy of Masculine or Feminine, it’s just now that “Those buzzword unfriendly M and F-Words” aren’t present. The best a non-binary individual can really get in that situation is do a heads/tails coin toss and pick They/Them pronouns.
No one’s needs are really being met here, we’re just forcing awkward corporate jargon to pretend the game is more inclusive than it really is.
Fun fact, BG3 only has a max of 4 body types per race, and the lower genitalia each have their own models to fit each body type, and that’s just for the “normal” sized races. The short races also have their body types, and so does the Dragonborn. Each armour and clothing piece has to have one unique model and rig to fit each of those body types; that’s a lot of modeling and rigging work.
Not to mention the massive difference in age between BG3 and OSRS/RS3. RuneScape’s running on an engine that was never built with more than 2 body types in mind. Changing that is probably a much more monumental task than OP realizes, the armor models being just one (big) roadblock.
I’m no Jagex defender but I feel like the fact that they added even this small change to a 23 year old game’s character creator shouldn’t be labeled lazy. All that will do is discourage developers from trying.
I don’t know what game first came up with it, but Super Mario RPG was the first time I saw timed hits for attack and defense in a JRPG. While the mechanic isn’t exactly ubiquitous it has popped up in a handful of other games over the years and it always reminds me of that game.
If you don’t get the mail, this is probably due to playtest schedule, they may give you access when the playtest is open, after that you can always play vs bots
I’d love an invite! ~~steamcommunity.com/id/demonictaco~~. Thank you so much! Please let me know if link doesn’t work. I’m at work so I can’t go on steam haha. They have the website blocked.
To be fair, it’s not easy to make a big open world that feels immersive and competes with linear games in terms of fidelity (art, rendering, sound, music, etc), even if you know exactly where the player will go and what they’ll do. Trying to then account for every possible permutation of game state and player action is an exponential explosion of work. Without some kind of AI figuring out a believable way for the game to respond in any given situation, your only practical option is to make some assumptions, pick a small set of “golden paths” and polish those.
R* devs work their asses off to an ethically questionable degree as it is, I don’t think it’s fair to imply they’re not making the best possible experience at that scale with the technology available.
Even Gold can be comparable to Windows. Even silver, since a lot of games don't actually work well or at all on Windows anymore. At the same time, Platinum can still mean issues. It's not that black & white comparable when there's so many factors going into it (regardless of the OS).
They do it because if you have to be online, connected to their servers, you have to look at their store and be tempted to buy something else for the game. It’s also just straight DRM. The industry spent the better part of 20 years complaining about piracy and used game sales, and now they’ve found a way to defeat them by just designing their games to disappear when the servers are gone. That does come with a catch though. Building and maintaining the online infrastructure costs a lot of money, and given how many of these games just instantly flop and die, customers are less willing to invest their time and money into a game unless they know it’s a winner, which has less to do with the game’s quality and more of how many other people perceive it to be quality. This looks to me to be why the industry is crashing right now.
As egregious as horse armor was decades ago, that doesn’t offend me the way server requirements do (you can always just choose not to buy the horse armor and still have the game you bought in perpetuity). If the game requires an online connection, don’t buy it. There’s always another game out there like it without the requirement. A game that requires an internet connection is just a worse version of a game they could have sold you without it, and the online requirement gives it an expiration date. If multiplayer requires an online connection, make sure it supports LAN, split-screen, direct IP connections, or private servers. This information is very hard to find just by store pages, perhaps intentionally so, but I usually check on the PC Gaming Wiki these days; otherwise you have to hope the developer responds to a question about those features in the Steam forums.
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