Really not sure how to interpret ‘cozy’ here, but tbh the Farcry series are great for me in that they’re my casual shooters. I say this meaning that I do the shooting when I want to do the shooting – otherwise I’m off paragliding or picking flowers or something else low stress and soothing. To me, in that regard, they’re very cozy.
I genuinely fault gamers for some of this too, though.
There’s a very small indie game out called “Liar’s Bar”. It’s simple and fun. But, there were still people in forums savagely complaining that the game’s pointless XP system didn’t save correctly after a match - and that it didn’t have skins/emotes to earn for investing time into it.
There’s also MP games I play that I find fun, where I see popular, level-headed streamers complain that there’s been “nothing new” in its past two months. For most players, this wouldn’t even matter because they’re not able to play it nearly as often.
Then there’s games like Back 4 Blood, the late-grown attempt to reinvigorate Left 4 Dead’s magic. For those who don’t know; the game is still fully playable right now. It’s still fun. The developers just don’t add more to it anymore. Yet, as soon as they made this announcement that they were moving on to other games, there were conclusive, prophetic statements out about “Why Back 4 Blood DIED” as though the game is completely gone.
It’s wrong to claim that publishers moved to the constant-update, live-service model forcefully in their own decision-making vacuum. People (maybe not even the people in this thread) asked for this.
l haven’t played Planet Coaster, but my impression was it’s more of a coaster builder than a theme park manager? A lot of “hardcore” players play OpenRCT 2, and for a slightly more modern take on the genre there’s Parkitect. But classic RCT hasn’t been replaced
I wouldn’t know, I’m a filthy casual. Parkitect never did it for me, but Planet Coaster did. The point is nobody’s making a new Rollercoaster Tycoon under that name, but that doesn’t mean there aren’t worthy successors from competitors.
Cities Skylines is a better example, I remember how much Sim City sucked, but Cities Skylines knocked it out of the park
Skylines is ok, it never clicked for me, consider it more of a city painter than a management game… That plus Paradox’ DLC policy made the game quite unattractive to me rather quickly. And it was very car-centric.
Unfortunately, I’m unaware of a serious contender.
It has native screenshot functions, yes, but they are highly compressed. Iirc, there’s a tool for taking uncompressed screenshots, but given the watermark in the screenshot, it’s most likely the native function.
It’s not emulated. This is from recent gameplay on my still working 2012 original Vita. You press the PS and Start button at the same time on Vita to take a screenshot.
Yes I always loved the graphics on most Vita games. I also play this same game on Steam, but the Vita version has a charm that can’t be beat.
I also used to feel the same way about Metal Gear Solid Peace Walker. The original PSP graphics on an actual PSP screen were in my opinion better than the HD remake.
Awesome, thanks for all the info. I was trying to own and play a game for every letter of the alphabet, and that is how I stumbled across the Ys series personally. I didn’t end up playing a whole lot, but that was because of life, not a lack of enjoyment. Eventually I’d love to get a Vita. Been wanting one for a while
That’s a neat idea, owning and playing every letter. Most Ys games are on a lot of platforms and great stories, so I wouldn’t think a Vita is necessary unless you really want to. Because they were low production and pricey memory cards.
But the Vita was an amazing piece of hardware for its time, and likely very ahead of its time, and so it holds a special place for me. If only Sony had truly supported it.
I really went and started looking up the hard letters thinking what you could have played if it was this letter. I quickly realized even the harder letters all have at least 2 big game series belonging to them, so it’s not very hard. Even when looking at Y, you also have the Yakuza series.
It was a little more difficult 10 or so years ago when I started. I think Yakuza was still Sony exclusive. I’m 99% sure I started Zero on PS4, and I only play exclusives on it. These days it isn’t difficult at all for the owning part, but I think playing an A-Z challenge would still be fun
I haven’t played the second one, but in the first you were never not aware you are in a videogame. It was a nonsensical labyrinth of gimmicks. It is a 3D metroidvania, almost. It really sucked the life out of the story so I’m in no rush to play the sequel. I’ll be bored and it’ll be on sale one day and I’ll try it.
I probably missed out on a great game, but at the time I tried playing Fallen Order, I had a lot on my plate so never gave the game the time of day after a single misstep. (that’s unfair on the game)
In the first level, there is a section where you drop into a railcar and a pair of Stormtroopers are just standing there. They never shoot at you.
The only way forward is to kill them. They never shoot at you. I stopped and waited.
Cal murdered those Stormtroopers and that took my right out of the mindset of a Jedi right away.
I bought it on sale and although the game looked really really pretty on my 4k TV, it was a soulless boring overall experience with some very noticeable unnecessary jank.
The only memory I have of my 3DS is being really into a game and playing for so long that I was really really hungry. Then I turned on the 3D slider to get motion sick and not hungry anymore to continue playing the game. Perfect problem solving skills here.
Early in the lifetime of the DS, before the 3ds had even been mentioned, a ton of JRPGs released for the platform seemingly in a bid to become the next earthbound or chrono trigger. Most of them were very mediocre, but to this day Contact (published by atlus) and The World Ends With You (square enix) stand out as stellar titles to me. They represent opposite ends of the jrpg spectrum; contact is a grinding game with a very floaty story, whereas TWEWY has an intricate story and a penalty-free swappable easy difficulty setting to help new players cope with the (initially) awkward combat system. Both of them are stand-out in their own ways, with memorable settings and characters supporting the mechanical depth they offer.
Both of them are games that take advantage of the DS’s unique features, not the microphone but the touchscreen. While Contact is pretty easy on the gimmicks, only requiring you to occasionally peel a sticker or something simple like that, TWEWY’s combat flow has you use buttons to control the top screen while simultaneously doing multiple touch screen gestures, making the game difficult to master on the actual DS and unbelievably hard on an emulator.
TWEWY has since had a remaster and a sequel, but contact is seldom mentioned anywhere when I see the DS talked about. Worth a look!
I was going to mention Contact being a unique game, glad I’m not the only one who remembers it fondly. The reviews upon release where not great but I thought it was a pretty good game.
It’s so hard to describe contact. It’s like a more exploratory Rune Factory with no farming sim element and swappable jobs like the final fantasy MMOs. I feel like the audience for the game wasn’t targeted well, as it fell in that era where “core gamers” stopped being a popular target audience (we hardly use the term at all these days).
I also think that the marketing failed hard. I don’t remember seeing any ads for the game, and the marketing in Japan made it seem like a bait and switch for Mother 3. It also released pretty close to the Japanese mother 3 release as well.
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