I just stopped buying main stream games for the most part. Indie games is where it is at. Often better gameplay loop and comes at a better price and I would rather see my money going to creative people instead of some greedy CEO.
The Nancy Drew adventure game series is in the vein of what you are looking for.
The community on the place that shall not be named is(was?) very active and full of people sharing point-and-click game suggestions.
There’s even a spreadsheet!
Final Fantasy Legend for the og Gameboy. I remember getting pretty far in the tower and there was some weapon or item you had to have to pass or beat something and I missed getting it and couldn’t progress and never played it again.
I can’t remember the exact method, and I may even be remembering the wrong game, but I think in Breath of Fire 1 there was an item that you needed that could be sold, or maybe not picked up, and if you didn’t have it, you’d get locked out of a puzzle much later in the game. It was hard to fuck up, but if you did, it was 30 hours of game down the drain.
King Kong for the PS2 had a fire puzzle, where if you dropped the torch in the last section, you couldn’t get a new source of fire. So you were stuck at a section where you had to burn away wood in the path forwards, but couldn’t go backwards to get the fire.
The Durai Papers were suppressed by the Church at the time. The overarching plot structure is that Orran’s descendant uncovered them centuries later and this is a retelling. I’m sure Orran could have had conversations with Ovelia, but I doubt there would have been much he could have told her that she hadn’t already seen with her own eyes. It’s probably like you said: Delita just couldn’t turn it off. He always struck me as the kind of person that woke up every morning reliving Tietra’s death in his dreams. Going on a successful crusade to wipe out the nobility might have satisfied him at the time, but it wouldn’t bring her back in the end.
As I recall from back in the late 90’s/early 2000’s, the discourse around the ending was largely the same. Plenty of people also thought the two surviving was a bit of an ass-pull. For me personally, it’s one of my favorite JRPGs, but I just pretend the plot ends somewhere in chapter 4. Wiegraf was the game’s best antagonist, and I was never big into the Lucavi plot anyway.
I assumed Delita and Ovelia knew about the church suppressing the Durai papers, but you’re right that that probably wasn’t the case and even if it was, it didn’t tell her anything new.
Did Delita wipe out the nobility, though? Because he’s still king, and presumably has a court. He might’ve wiped out those nobles in specific, but it doesn’t seem like he achieved any systemic change - so what happened to Tietra will happen to someone else again down the line. I feel like that’s one of the points of his arc - he “doesn’t want to use people” but starts doing so because he has to, but in the end keeps doing so out of convenience, habit, and the damage he’s accumulated as a person. Him not ending the monarchy is the second biggest indicator of this.
Fair enough - and yeah, Wiegraf was definitely a stand-out character. When I first played it in 2000 I would’ve been scandalized and astonished by the idea that the church was secretly controlled by demons and were fundamentally based on a psychopath trying to rule the world or end it trying, but it felt weirdly grafted on to the class war arc and themes. I feel like the two plot lines could’ve honestly been separated into two different installments based on the same engine and both would’ve been highly praised.
I was more speculating on what Delita was doing next. By the end of the war, the heads of virtually all the major houses are dead and he had strong support from the commoners, so it’s certainly possible he just upended the whole system. We don’t know, though. Given Delita made his deal with the church to rise to power and it taking centuries for the truth to come out, I’d say it’s implied that from then on Ivalice became a theocratic state or went heavily in that direction.
And yeah, the joke has been that it’s only there because JRPGs always have to have some sort of high stakes, non-human confrontation. I think Matsuno handled it much better in Tactics Ogre than he did here.
Tactics Ogre Reborn works just fine too. Both it and LUCT have their pluses and minuses. The especially nice thing about Tactics Ogre (both of these versions) is that it has something like 4-5x the content that FFT has.
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