I’ve been playing Max Payne 3. It stopped working at the end of Chapter 6 on my PS3 so I found a completed save and started playing it on my Steam Deck from where I left off.
Also Cyberpunk 2077. I avoided it up until now partially due to how buggy it was at release and how things like the police mechanics were still lacking. Keanu Reeves being in the game was another thing. I find celebrity worship really off putting and based off of Reddit’s reaction I kind of assumed that would be a bigger part of the game with lots of obnoxious winks to the audience. I just got started but the game seems neat so far. I like the atmosphere a lot.
I’ve been playing a lot and it’s the first soulslike that’s genuinely great. It obviously borrows a lot but the mechanics they added in like the arm, skill tree, weapon assembling etc. do a great job at expanding some ideas rather then just copy pasting.
I agree with some people that it’s deceptively more similar to Sekiro than Dark Souls. Even with the first dodge upgrade I feel like it’s a bit undertuned compared to perfect blocks. Dodging feels finnicky because it has little I-frames and many enemies and bosses have insane tracking that’s hard to dodge. Hopefully they might balance it out a little in the future.
I’m very happy the game didn’t turn out to just be puppets as the first few areas suggest. The game really gets going when you come across some real monster variety. The area I’m in now is straight out of resident evil 4.
The one other complaint I have is the dialogue. It’s so hit or miss. Like it’s trying to be Bloodborne but also a comedy? It feels bizarre to see a lot of horror and be completely taken out by Gemminy making jokes. Just doesn’t work for me.
When I’m researching things about the game even when I’m not playing.
Starfield is definitely doing that for me. Before that Distant Worlds 2, X4 Foundations, Elite Dangerous, Skyrim, Space Engineers, Empyrion, GTA V, and Minecraft have all done that.
i’ve only played the demo of it when it came out, but it felt like a blend of bloodborne/sekiro where you’ll mix up the dodge or parry tactic depending on the enemy you come across.
i will say that it’d be best to upgrade your dodge ability as soon as possible (i think you can after the second or third boss), since the default dodge is basically useless
Cyberpunk 2077 suffered from over-promising as well as people expecting things that also were never going to happen. Some of the other issues on launch like police and people were really only noticeable under certain playstyles. I had 100%'d the game by around 1.3 or 1.4 (and I took my time) and had very few bugs, all quest ones easily solved, and while there were some shortcomings with the game it was very few. Mostly, the ending. I just don’t like finishing a game and being put back into my last save with the quest still active. I don’t really if the ending makes it not make sense canonically… Other than that, my main issue was a bit in regards to end-game perspective. Once you complete all the quests, you’re effectively no longer able to be a passenger anywhere. No metro system (can be modded in though) and no taxi and no friends, just me driving around, unlike the rest of the game where I was just a passenger watching the city. I can’t drive dude, I’ll get a relic attack and kill us (plus I wanna get stoned to Night City). There was a cool mod for cruise control though, which somewhat solved my issue.
I recently loaded up my save just to see how it’s running and I’m glad to see it’s even better than it had been, though still not much for me to do lol. What I think I’m most excited for is once PL releases the game is officially complete. Modders hopefully will come to finish their mods and the game can truly be the best it could be. It doesn’t have the extent of Skyrim modding but it’s got a lot of potential. No more patches breaking things :)
All in all I had a great experience with 2077 on a 2070 -> 3080, though I didn’t following the marketing past the E3 release video so the only thing I missed was wall-climbing with the Mantis Blades. I got my Spider-Man (rope-swing) mod and that’s good enough for me.
See, so many of the things below I can think of about games I was addicted to but wasn’t really enjoying. Like, if I’m hearing the music while I fall asleep? That’s a sign I’ve been playing it a crap load, but I also can think of many games that sucked me in chasing carrots and kept me up until dawn… but the actual fun parts were fleeting.
Games I actually enjoy have me grinning like a maniac once I start getting into top-tier flow with the actions available, like threading needles in a racing game.
It's a scifi roguelike where you lead a team of prospectors to try to recover valuables from across space to make enough money to retire.
Kind of in an odd spot source-wise, as the recent source code technically isn't open/available (last open releases were 10+ years ago), so it may no longer really fit, but seemed worth mentioning nevertheless.
I’m glad I’ve barely started it even though it’s been in my library for a while. Hopefully this is much closer to their vision. Looking forward to Thursday!
I've been replaying a new character lately in preparation for Phantom Liberty. I'm fucking hyped as hell to learn about Idris Elba's character after that new trailer that they released a few days ago.
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