The weapons breaking and stuff is whatever, eventually you just tune it out. They shower you with new stuff constantly, so the idea is to use a little of everything. No comment on whether that’s a good or bad thing, it’s probably the most divisive part of the game. Just is what it is.
You do get permanent loot in the form of clothing (which can have interesting special properties) and powers and such
Really wish they’d exempted the Master Sword from the durability mechanic, especially given how much effort it takes before you can even get it (I think it’s something like ~80/120 shrines or else it kills you?) and how not OP it is in actual practice.
It doubles in strength and I think is unbreakable inside the final dungeon and possibly against guardians as well. Can tell for sure because it starts glowing
Sounds like you’re still at the Great plateau which is just the tutorial area of the game basically. You can watch a few videos on YouTube to find the easy way to get past it. The weapon breaking mechanic is really annoying at first but eventually you’ll realize that they did it so that you can enjoy all the variety of weapons in the game without having a hundred things in your stash. Exploration is one of the most enjoyable parts of this game so try to look around for the old man and he will help you.
This. I also remember being overwhelmed at the Great plateau, but I’m hindsight, it’s just a simple tutorial…
It just kind of sucks because there isn’t really any guidance. The key is to talk to the old man and read the book in his hut.
At the risk of almost spoiling it… they are trying to teach you the cooking mechanism, which is quite important in the game, but has quite a learning curve.
Once you get out of the great plateau, then the game really starts and boy is it big. Just enjoy the scenery and don’t get too focussed on quickly completing it.
I kind of regret rushing the game the first play through.
Eventually I played through it multiple times. It’s really, really good. But it does take a lot of time!
I got farther than you, but felt all of those things didn't really improve or feel as fun. The weapon breaking is annoying. I feel like it's too quick.
Edit: I eventually gave up after the 'first' boss (I know you can do them any order, but water blight is generally considered the easier one to do first).
Sometimes games (even critically acclaimed ones) just aren’t your thing and that’s ok. Just need to do what works for you.
I’ve had similar experiences with some of my favourite franchises - I think the new Final Fantasy game is terrible for example even though others love it and I’ve enjoyed the others from 1-15.
A large part of the progression in BOTW (and to a lesser extent, its sequel) is getting the means to permanently or at least easily deal with the various types of environmental challenges, to the point that the ones that were tough to surmount in the early game aren’t even really an inconvenience in the end.
These are, in no particular order:
Areas that are cold.
Areas that are hot.
Areas that are on fire.
Eventually finding stronger weapons that don’t break as fast.
Getting better armor, and improving it, to make combat easier.
Getting a horse to make traveling to new areas easier.
Improving your maximum health and more importantly, max stamina so you can climb more stuff and glide longer distances.
Getting a movement technique that allows you to yeet yourself to the top of objects.
FWIW, if you stick to the “intended” path on the Great Plateau (the starting area of the game, where you seem to be) the old man will explicitly tell you what to do to deal with the cold. There are actually multiple solutions for getting up there without freezing your nads off.
spoilerThe most straightforward one is to use one of the cooking pots, either the one at the old man’s cabin or the one outside of the cave where you first meet him, to cook up some spicy peppers and eat them. This gives you a time limited buff that makes you immune to the cold. You can also carry a lit torch, which keeps you warm as long as you’re holding it. You can also find the recipes for two special cold resistance dishes in the old man’s cabin if you read his diary on the table, and if you bring him both of these at the top of the mountain he’ll give you the Warm Doublet, a piece of armor that permanently protects you from cold. But anything you cook a spicy pepper into will give you a cold resistance buff.
As others said, the game is all about exploration and overcoming the environment as much as it is about hacking and slashing monsters. The weapons break, but they are plentiful and there is a wide variety to try put anyway with different strengths and properties. It encourages you to explore more (both to find cool weapons and to grow your storage capacity), use different types of attacks and prioritize weapons for different types of enemies. But, if all else fails, even a stick off a tree can be used in a pinch. And there are environmental weapons and sheikh slate utilities that never run out.
The dialog with characters is often helpful for learning some of the mechanics. If you are required to do something, guaranteed there is some character, book, or dungeon to teach you how to do it early on. On the plateau, the old man is your guy. Talk to him for tips. Even better for those who enjoy exploration, though, there are usually multiple ways to overcome the same challenges and they let you discover some of those on your own instead of hand holding.
If you want a helpful tip on this specific problem, read on. If not, stop here.
The cold environment will make you freeze to death, but there are multiple ways to overcome this. Warm clothes. Campfires. Even eating spicy food. There are even some fun more subtle ways I’ll let you discover for yourself. You can also always just say “screw it” and just run in naked if you want and keep pounding apples to refill your hearts if that’s your jam. But the simplest way to handle the cold on the mountain at the start is to get a torch and light it on fire at a campfire (you can find a fire where you first saw the old man coming down from the shrine of resurrection, or in bokoblin camps, if you dont yet know how to make one yourself). Unlike other weapons that catch fire, a torch will never burn up or go out until you stow it away. 'Cause it’s a torch. That’s what torches do. The mechanics of the game often hold up to common sense like that. So just carry a lit torch and it’s heat will keep you warm enough to get to the top. Just don’t stow it until you’re back at the bottom. Job done.
Not sure if this helps you, but there are some really good mods that reduce or eliminate some of the irritating gimmicks in the game. I played with a double weapon durability mod that makes the game feel way better.
It did finally click for me, but it took well over a year. Someone told me to play for a couple weeks with no goals, and that finally made it happen. I didn’t put it down for another hundred hours.
I only play inverted x and y, but I’m thinking of learning to play both non inverted since it seems to be supported universally, so I wouldn’t need to worry about it.
That said, I never understood why every modern game wouldn’t support both being configurable.
Typically I prefer normal, but there are some games where inverted camera just makes it easier, like games with full 3D exploration (flying/swimming). I do sometimes only invert the vertical for these, so I’m that maniac.
If you are an older gamer, you’re probably right that you picked it up in the early camera control games (ps1/2 for me), because changing camera function wasn’t an option and a -lot- of games inverted by default back then. I believe the logic was to treat your view camera like a real video camera, where you push the back to the left to point the camera lens to the right, but most people don’t have that type of experience so it’s less intuitive, which is why it’s less common now. I blame mostly Spyro flying challenges for my limited inversion use.
And like you, I struggle with games that don’t allow me to pick, which is most of the older games, even remastered 😭 it’s so hard to re-learn.
There cannot and should not be balanced and open discussion on this issue. You cannot “polite” your way into finding a way to say that non-binary people are not legitimate.
This is paradox-of-tolerance stuff. Maintaining an inclusive community requires being intolerant of intolerance.
The existence of non-binary people does not hurt you.
Insisting on finding ways to deny that they exist hurts them.
While the concerns you’ve raised resonate with many, it’s worth remembering JFK’s words, ‘Too often we enjoy the comfort of opinion without the discomfort of thought.’ As a society, we must consider the nuance that exists in any debate, even one as sensitive as this. Open discussion should serve as a mechanism to understand what defines intolerance and how to appropriately combat it, rather than shutting down dialogue altogether.
Best, funniest local multiplayer game I've found. Also playable online. Up to 4 players. Goofy physics-based fighting game in which you control a jellyish humanoid and control arms individually to fight. It creates some really hilarious moments as you're both dangling off a billboard, holding onto each other in a big cluster, etc... The trailer.
Standard unless there’s and flying involved, either in atmosphere or space, then I invert Y. Can’t imagine ever inverting X, that just blows my kind. Been playing since before WASD was a thing, so I’ve seen most implementations I guess.
I guess I always have it my head I’m the object I’m controlling rather than the camera following, so my brain defaults to more direct control? I do tend to favour “in-cockpit” / first person view.
bin.pol.social
Aktywne