Wow, congrats on beating Silksong! I’ve been watching my partner play and am afraid of the bosses, not sure how far I’ll get in it.
I’m slowly working through Baby Steps and having a blast with every tumble. It’s hard at first but after a handful of hours I’ve got a rhythm to scramble up most inclines. I find the navigation fun in the same way I like Snowrunner’s exploration: difficult terrain that can be learned and quickly traversed.
I’m also finishing Sniper Elite V2 because I never completed it and I didn’t want to buy the new Resistance game.
I actually didn’t know that until a few days ago, I’m playing the original! They definitely went the right route in the newer games with the sandbox level design, but I’m still having fun with the linear levels
Czy nie bo się, że stworzone swojego rodzaju wyścigi szczurów o lajki, ale w którym to dzieci będą brały udział, będzie miał jeszcze gorszy wpływ na rozwój dziecka i jego postrzeganie świata?
Drugie pytanie, to jak on odpowie że odziera to dziecko z prywatności, samostanowienie, dziecko jest traktowane jak towar, jak atrakcja dla widzów. Co jeśli dziecko nie chce takiego życia, jeśli w przyszłości sobie nie poradzi w bardzo toksycznym świecie celebrytów i influ?
I really don’t get the hate for the Library. It’s one of my favourite levels in CE. The Flood are a creepy and scary new enemy (on the first play-through at least…) who back you into a corner and attack relentlessly. You’re left fighting for your life with no way to retreat or charge past. It’s one of the rare times in the whole series where you’re forced to play defensively.
It’s also the level that introduces rocket launcher flood, wtf is up with them? So unfair that the enemies get such a good weapon!
It is tedious, with repeated samey layout and a limited selection of flood enemy types. The mod mixes up the environment and adds more flood enemy types for variety.
Now for the bad news, you are easily at the best part of an otherwise pretty mid game that fails in many ways that you wouldn’t expect from such an expensive title. This game is just troubled in so many ways that I couldn’t even really feel comfortable giving it a 7 out of 10 as it maybe deserves a 6.5 at best.
As in ruby of blue? I love that guys sonic adventure videos. I’ve fallen asleep to them so many times (I mean this as a very big compliment 😆). Would love to see him do a video on the dream sonic adventure 2 remake with all his artwork!
There are a few asset upscaler projects that might be worth looking into, but also be careful which version of the game you play, as not all mods support the same versions.
There is the PC 1998 port. Being from a time before controller support on PC was a thing, you’ll have to really try to weasel in controller support somehow if you want it. Some parts of the PlayStation release (glitches and spelling mistakes) are fixed, but it introduces many bugs of its own. Character models have mouths. Supports mods, but a lot of the go-tos may be pretty old and harder to find at this point, and you’ll really need a lot of QoL mods to make the experience workable.
There is the PC 2012 port, which is a (lightly) remastered version of the 1998 port. Character models still have mouths. Contains further localization changes from the 1998 port. It runs far better on modern systems than the 1998 port, adds some (not great not terrible) controller support, and some of the features from popular QOL mods that people used to add to the 1998 version are baked in. This is the version that is currently sold on Steam. Also supports mods.
Then there is the 2015 mobile/console port, which is further adapted from the 2012 PC port. Character models have mouths removed to be closer to the PS1 style. Introduces achievements, better native controller support (still far from perfect), and slightly better support for larger resolution displays. This is the version you can buy on the Xbox Store for PC. Basically no mod support because Xbox App games are very locked down, but it includes the “boost” (cheat) features that Square Enix has included in other Final Fantasy ports (toggles to speed up time, characters do max damage, no encounters) which some may hate the inclusion of, but do make it easier to just play the game for the story if you’re looking for zero grind.
Cheers. I am actually looking for a KB+M experience for Final Fantasy 7, I know, a bit strange.
The 2012 PC version seems like the best bet. That being said, I have a modding guide bookmarked that seemed very comprehensive, need to just go for it.
Not strange at all, it’s not as though it’s a particularly action-y game.
If someone wanted to play FF7 Remake/Rebirth on M&K, I might have a few more questions, but speaking as someone who still plays a lot of FPS games with controller, you’ll never hear me tell someone that their preferred style is wrong.
I’m not big on any sort of full fledged ATB, which is the reason i play the remake over the original. But from what i’ve seen the original is still highly praised and worth going back too. I’d agree and sat give it a go, worst that can happen is you try it and go “Nope, i don’t think this is for me”.
Zrzutka.pl pozwala wypłacić środki bez prowizji, choć zachęca do dobrowolnych wpłat. Patronite pobiera 9% obowiązkowo. BuyCoffee ma różne opcje, ale warto sprawdzić regulamin. Jeśli szukasz alternatyw bez opłat, rozważ bezpośrednie przelewy lub platformy typu Tipeee czy Ko-fi z opcją „zero fee”. Official Website
Not really. The speeds of trains is still a major constriction and Indian Railways is a major laggard vis a vis say, China. Sure, some aspects are advancing (electrification for one, 90%+ tracks are electrified) but high speed rail is still in it’s infancy (still under construction with help from Japan).
Beautifully put, Meter Gauge (MG), once a backbone of India’s rail network, now echoes through a handful of heritage lines. While most MG locomotives ran on diesel, a rare few—like the one you’re referencing—stood out as exceptions, possibly Official Login Page steam or early electrics. These survivors aren’t just machines; they’re living fragments of railway history, quietly resisting obsolescence.
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