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meant2live218, do games w Stories and Mechanics around punishing over-aggression

Aggression should be part of a game, but shouldn’t be the only way to play it. Obviously, when a game is optimized, it may be the best way to play (Monster Hunter and HAME speedruns come to mind), but a lot of great games try to design so that different archetypes can coexist and play off one another.

Street Fighter 6 encourages aggression. The Drive Meter system makes it so that turtling and blocking forever will end with you in blowout, taking chip damage and having worse frame disadvantage, as well as removing your ability to use Drive moves and opening you up for stuns. However, also hidden within the Drive System are some of the tools to deter mindless aggression. Drive Impacts are big moves with armor that lead into a full combo, so if you can read a braindead attack sequence, you can Drive Impact to absorb a hit, smack them, and then combo them for 35% of their life total. There are also parries, which can refill your drive meter.

Magic: The Gathering has tried to balance the various archetypes (Aggro, Midrange, Control, and Combo) so that every format should have at least 1 competitively viable deck in each meta archetype. Typically, Aggro will be too fast for a Control deck to stabilize and kill them before they can get their engine set up. But Midrange will trade just efficiently enough (with good 2-for-1 removal or creatures) to stop the aggression, and then start plopping out creatures that Aggro will have difficulty overcoming. And Combo often has nothing to fear from Aggro, since Aggro oftentimes can’t interact with the game-winning combo pieces. And because of this system, Aggro decks have to have sideboard plans ready for whatever meta they expect at an event or tournament. Removal or protection to get over or under Midrange, and faster speed or other types of interaction to take down or disrupt Combo. Magic’s systems (Mana/lands, instant speed removal, and even the variance that comes from being a card game) don’t punish aggro directly, but they make sure that there are usually answers out there.

Suavevillain, do games w Dragon Age: The Veilguard | Review Thread
@Suavevillain@lemmy.world avatar

I always need a mix of user reviews and professional ones because Cyberpunk at launch there was a ton of capping for good it was lol.

PieMePlenty, do games w PS5 FPS preferences

If you are into the classic battlefield games at all, maybe try Battle Bit?

MyNameIsAtticus, do games w Screenshots of what I'm playing, day 1: progressing through Sonic 2
@MyNameIsAtticus@lemmy.world avatar

Fuck yeah, love classic sonic so much. Sonic 2 especially

irotsoma, do games w Are any games using neural networks for better hard AI that doesn't cheat?
@irotsoma@lemmy.world avatar

The only issue with current systems is that the “AI” is tweaked to the specific game mechanics. You can easily enough build multiple algorithms for varying play styles and then have it adapt to counter the play style of the player. The problems is that the current way that many games are monetized is through expansions, gameplay tweaks, etc., as well as those being necessary when a game mechanic turns out to be really poorly implemented or just unpopular and the mechanics change. If the “AI” isn’t modified at the same time to rake advantage of the changes, then it becomes easy to beat. The other issue is that eventually a human can learn all of the play style algorithms and learn to counter them and then it becomes boring.

Unfortunately, generative “AI” is not a true learning model and thus not truly intelligent in any sense of the word. It requires that it is only “taught” with good information. So if it gets any data that includes even slight mistakes, it can end up making lots of those mistakes repeatedly. And if those mistakes aren’t corrected by a human, it doesn’t understand which things were mistakes and how they contributed to winning or losing. It can’t learn that they were mistakes or to not do them. It doesn’t truly understand how to decide something is wrong on its own, only that things are related and how often it should use those relationships over others. Which means manual training is required, which due to the sheer volume of information required to train a generative “AI”, is not possible in a complex game where the player has thousand of possible moves that each branch to thousands of possible combinations of moves, etc.

HubertManne, do gaming w Weekly “What are you playing” Thread || Week of October 27th

back on cyberpunk 2077 but I only have so much time to play so I can be on things and go back and forth for awhile.

PanArab, do trains w Old World Train Electrification in Colour
@PanArab@lemmy.ml avatar

The new Etihad Rail isn’t electrified?! Shame…

howrar, do games w Are any games using neural networks for better hard AI that doesn't cheat?

GT Sophy on Gran Turismo

FinalRemix,

M Rossi in the old Forza games.

Don’t need to be sMart when you’re aggressive and have powerful lawyers (impacts, even caused by the AI were charged against the player).

TachyonTele, do games w Are any games using neural networks for better hard AI that doesn't cheat?

The Rain World Animation Process.
While the title suggests only animation, the AI is tied directly into the animations so you gat a 2 for 1 deal in this video.

over_clox, do games w Screenshots of what I'm playing, day 1: progressing through Sonic 2

19, 65, 9, 17

4, 1, 2, 6

IYKYK

Edit: OG Sega version, dunno if those cheats apply on other platforms.

Glytch, (edited )

They still work on most of the emulated versions I’ve tried (including the version that OP is playing here), but I haven’t tried on Sonic Origins

Edit: just checked and Sonic Origins doesn’t have the sound test for Sonic 2 so there’s no way to input these codes

Boinkage, do games w Are any games using neural networks for better hard AI that doesn't cheat?

Have you read about Alphastar, super computer that can whoop the best StarCraft players in the world? youtu.be/ZsCnuDgDcPo?feature=shared

Omegamanthethird, do games w Screenshots of what I'm playing, day 1: progressing through Sonic 2
@Omegamanthethird@lemmy.world avatar

I have that one on the PS2. I don’t know that there is a better Sonic collection.

Auster,

I’m playing the PC version of SMCP, and the only difference I can notice, maybe due to the better hardware, is that the game seems to be a bit faster on PC than on PS2. And have yet to test any of the other collections Sega made for/with the Sonic games.

grrgyle, do games w Screenshots of what I'm playing, day 1: progressing through Sonic 2

I love random screenshots! I wish I could enjoy Sonic for the gameplay as much as the vibes - I just suck at it too much

Auster,

Dunno how much you played of the franchise, but if you got stuck early on (e.g. the dreaded Marble Zone in the punishing first game), maybe you could abuse save states? The franchise got several emulated releases, and I imagine it’s not uncommon for them to allow such a function natively. And at least to me, Sonic 2 plays much better and I remember kid me finding Sonic 3 even sharper.

bungle_in_the_jungle,

Iirc there are also cheat codes. I definitely remember reading about them in a magazine back then and having the best time flying around this zone as super sonic.

TotesIllegit,

I remember planting so, so many rings in a single place with debug mode enabled in Sonic 2 just so I could play through each stage as Super Sonic without effort- aside from the super slippery controls.

over_clox, do trains w New World Train Electrification in Colour

Grayscale ≠ Color

f314,

That’s kind of the point: if you zoom in on the East coast you can see some color. This just really effectively shows how little of the rail network is actually electrified.

over_clox,

And isn’t one of the points of Lemmy and the fediverse in general to help those with vision deficiencies?

Like, describe the image, offer a color guide, suggest zooming in?

f314,

Sure, OP could easily have done a better job with accessibility!

kang, do gaming w Games that restore faith in the industry?

Nier Automata, the less you know about the game before playing the better

Slay the Spire, one of my favourites roguelite with The Binding of Isaac

If you like music games DJMAX Respect V

VA-11 Hall-A, a really good visual novel

Shin Megami Tensei V, I like to think it like if Pokémon wasn’t a kid game but an edgy RPG

And lastly 2 new indie games, Shogun Showdown and YiXian, both really good roguelikes

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