I wouldn’t mind but I also maybe wouldn’t use it. Even though I’m with you. Boys fights are fine set pieces but not really my favorite part most the time. I’ve had ribs of fun with with ring and DS3, but what I like about then is the setting, exploration, and tension moving from bonfire to bonfire.
I’m stubborn though and would have a hard time convincing myself that it’s ok to decrease the difficulty and not cheating/missing out on the intended game.
Dont starve together is a good one like another commenter said, I don’t know if it’s couch co-op but when you buy it on steam, you get a free second copy to give to your friend you’re playing with (at least when I bought it)
When did the game come out? I just went to check it out on my Xbox and it’s no longer showing as “coming soon” on Gamepass, but it’s also not on “Recently Added to Gamepass”. In store there’s no release date. Did something happen to the Xbox release?
I’m having a lot of fun,. The performance stuff is a non-issue for me, I haven’t spent much time looking at my fps but it hoveslrs at 45 or so (6800xt+3800xt, at 5120x1440, all setting on high except i disabled volumetic fog, tilt shift and motion blur), the sim speed seems fine. I only played vanilla cs1 and this seems to have added a lot, but not sure how that compares to the dlcs. I like how much more complex the demand for different zones are and the car systems seem greatly improved. Natural disasters was something I definitely missed in cs1 so it’s nice to see that. The graphics are a huge step up.overall just about every system seems to have been improved in some way. There seem to be legit incentive to make a dirty city, I felt making a polution free city was a littke too easy in cs1, now there are much more significant tradeoffs. A general theme seems to be that the city changes and grows over time, whereas in cs1 I often felt I could setup some districts for life right away. It feels like the city grows much more realistically and organically now.
On the negative side of things, a lot of the Twitter posts don’t seem to make sense, someone will complain about crime and then I’ll zoom in and they are super happy in a 0 crime area, I’m also pretty sure my commercial districts are bugged to always report not enough customers despite showing signs of success otherwise, and a lot of my busses seem to run all their buses at once rather than being spaced out. Every now and again a hearse/ambulance/firetruck gets stuck and won’t ever get to its destination despite a clear path. Its really finicky to attach pipes/power to something that consumes it. The radio is repetitive and often plays conflicting stories one after another. These are minor gripes but certainly annoying.
I have about 10hrs and I reckon I’ll put at least a 100 more. If the game never got another patch it would be fine and enjoyable, knowing it will have long term support makes me quite excited for it.
I would characterize the crust as more colony sim than RTS. It’s definitely rough around the edges, but it has a strong foundation and I expect it will be a great game when finished.
See. It’s easier to use but of an axe to hammer the nails rather than to use the handle of saw to hammer the nails. Both have advantages and disadvantages.
I’m a bit in a not-yet-released slump. “Pathfinder: Wrath of the Righteous” gets a new DLC in late November, so not playing that until then. The same company releases their new game “Warhammer 40k: Rogue Trader” in December, so I’m not playing the Beta until then. “Vagrus - The Riven Realm” gets a new DLC some time this year, so also waiting there. “Colony Ship” gets out of EA and releases November 9, so obviously not playing EA either.
I had enough of BG3 for now (finished it only twice, it’s not as captivating as the Pathfinder games) and will only eventually replay it with one of those “make it like actual D&D5” modpacks. Regarding D&D5, I should some time check if there are updated fan campaigns for Solasta that use the higher DLC level cap :D
I did plan to replay Wasteland 2, but that will take quite some time, and as I mentioned, upcoming releases.
So after telling you what I have not been playing, what I currently do play is alternate between my typical fallback games: Stellaris (a game I never once finished despite 1080h of time played) and Civ V with the amazing and mandatory Vox Populi mod.
Mass Effect Legendary Edition (ME1), just got Liara & did the DLC mission as well as a bit of uncharted worlds & rogue VI on Earth’s moon.
The game looks a lot better and most controls are nicer. Although somehow the Mako is even worse to control in LE than the original ME and I get some stutter/loading while running around in presidium.
Being able to skip while in the elevator is nice, but I would’ve liked to see the option to be moved directly into normandy added to the rapid transits like in ME2 & ME3. Having to go to C-Sec, take the elevator, and wait for the decontamination process every time is really tedious, and it’s why I rarely visited the Citadel in the original ME1 as well.
Honestly ME1 LE is looking pretty nice and I would recommend it to anyone who hasn’t played it yet, but it was always the story that was the highlight of ME1, the gameplay isn’t actually that great and I’ve already replayed the original several times so I think I’m just going to go ahead and play ME2.
I think it definitely depends on the sort of game. I don’t mind paying AAA pricing for a game that actually feels like the studio gave a rat’s ass about providing good value. BG3, for example, was very much worth what I paid for it even just with the ~100 hours I got out of my first playthrough.
Of course, there have also been value kings that I’m not sure will ever be beaten for me in terms of price to hours played. Minecraft and Terraria are good examples here. I got Minecraft during either late Infdev or early Alpha, and so I paid fuck all compared to the current price. Considering I’ve probably put tens of thousands of hours into that shitshow in the over 13 years that I’ve played it, and I’d say it’s more than been worth it. The same goes for Terraria. At 1.5k hours of playtime and counting, it’d’ve been worth it to me even at far more than the $10 price tag that I (probably) got it at way back when.
So tl;dr, I’d say that if a game is truly well-made and enjoyable, then I don’t mind paying whatever the devs need to charge to keep their doors open. Bonus points if I can purchase the game DRM-free somehow.
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