I would enjoy a copy of Mechwarrior 4: Vengeance with some spiffed up lighting effects, maybe the mech pack mechs included in the base game, and higher resolution copies of the FMV segments. I have my original copy but I can’t get it to run on Linux. Wonder if there’s a way to wash a CD game through Steam Play. Lutris…doesn’t function as software? It’s one of those magnetic “performance enhancing” bracelets, it doesn’t do anything but it has convinced a LOT of people it does.
This may be stretching the premise a little bit but I would like to play the game they thought they were making when they made Ride To Hell: Retribution.
I’ve been replaying it on a PS5 for the first time since launch (on PS4) and despite skipping a lot of dialogue I’m enjoying feeling so much more immersed in the gameplay & world.
I’m finding the Phantom Liberty DLC to be quite refreshing - fresh, fleshed-out story content and some additional variety in the sidequests. Despite all this I’m never feeling challenged by the combat (on hard difficulty) and am largely just enjoying the stealth/hacking.
elite dangerous is very close but it doesn’t really capture the seamlessness you get from not having a landing mode or frame shifting. pioneer spaceship sim is a remake in the truest sense of the word, but a remaster would fix the ui issues the original had rather than just rolling with them.
Dangerous was originally supposed to be single player only, then they got so much money they promised to add the mp… And long after the ks finished they switched to online only. I was really pissed off. There’s always X I guess
no it wasn’t. i backed the kickstarter. it was always an online game, it just had “solo” and “private” modes. and they didn’t get “so much money”, they got like 120% of their target. they were up against the star citizen kickstarter and that got all the hype.
my main issue with ED is that they focused on building a modern Elite rather than a modern Elite 4. Building upon the ideas of Frontier: First Encounters would have made a very different game.
X is more like Freelancer meets Euro Truck Simulator, in my experience.
I might be misremembering some details, but I kick-started the game too and remember feeling betrayed by Frontier when they announced the game would be online only.
i definitely remember being excited for the possibility to play single player but telling my friends that we could play together if it succeeded. not that the online experience differs significantly from the single player…
This might be too many, but what I want to see remade, remastered, or given complete editions (although “complete editions” may not be relevant to the post topic; and some titles may not be considered niche but whatever) are Asura’s Wrath, Bloodborne, Bujingai, Bully, Dante’s Inferno, Dark Sector, Dead Rising 2 (and Off the Record), The Dishwasher: Dead Samurai, the F.E.A.R. series, From Dust, God Hand,Grand Theft Auto IV, the first two Gungrave games, Just Cause, killer7, L.A. Noire, the Legend of Spyro trilogy, Like a Dragon Kenzan!, Mary Skelter 2, NieR: Automata, NieR: Replicant, Ninja Gaiden Sigma, Ninja Gaiden: Dragon Sword, Ninja Gaiden Sigma 2, Ninja Gaiden 3, No More Heroes 2, Prototype, Red Steel 1 and 2, Rising Zan: The Samurai Gunman, Solatorobo: Red the Hunter, Spec Ops: The Line, the original Splinter Cell (plus Pandora Tomorrow, Chaos Theory, Double Agent, and Conviction), Stranglehold, Tail Concerto, Viewtiful Joe 1 and 2, Watch Dogs 1 and 2, and the original World Ends with You.
Primarily, the goals would be to either restore cut content or integrate separate DLC into the main package, offer enhanced graphics, take advantage of the 16:9 aspect ratio if originally released during the time of 4:3 screens or on handhelds, or fix bugs or address technical limitations that affected their original console or PC releases, alongside numerous quality-of-life improvements like anti-cheat and DRM removal and extensive performance optimizations. Also, we’re still waiting for a PC release for Bloodborne.
Although I’m confused, why did you include Nier Replicant and Automata? Automata has already a complete version, and Replicant already had a remaster/remake/director’s cut version 3 years ago.
Because I’m concerned that both their current PC versions still remain buggy messes. I’d wait until the devs provide updates on those to address these issues.
Omg shadow of memories! What a pick :) great game that I’ve heard barely anyone talk about :)
It feels like the rules to say an official english translation for Mother 3! Loved playing it (if Nintendo read this I did not play it)
Guiltily I’d also love a WWF Smackdown or Here Comes the Pain remaster, same arcade gameplay, same roster, or updated but just prettier and expanded! :)
There has been so much commotion around this game that things are genuinely confusing, the devs pumping it thinking they made something pretty good, people angry about which characters have tits and which ones don’t, kind of samey looking reviews.
ignore all of that noise and just see what your favorite youtuber has to say about it. Mortismal gaming reviews RPGs thoroughly and was pretty positive on it, noting that the die hard Dragon age folks might not like how little of the lore carries over, but on it’s own stands as a pretty good action RPG.
What I find crazy is that on Playstation you got Gran Turismo in 2022 I think and there’ll be no other concurrent until Asseto Corsa Evo in probably 2026.
I’ve already so many hours of going around the Ring in GT7, but I’d really h’love an extension with a new career mode and new trophies until Asseto Corsa Evo.
I tired out “Uncle Chop’s Rocket Shop” earlier this year. It has a unique world, fun graphics and a solid gameplay loop. That being said, it seems the “repair sim” subgenre is not for me.
Aggression should be part of a game, but shouldn’t be the only way to play it. Obviously, when a game is optimized, it may be the best way to play (Monster Hunter and HAME speedruns come to mind), but a lot of great games try to design so that different archetypes can coexist and play off one another.
Street Fighter 6 encourages aggression. The Drive Meter system makes it so that turtling and blocking forever will end with you in blowout, taking chip damage and having worse frame disadvantage, as well as removing your ability to use Drive moves and opening you up for stuns. However, also hidden within the Drive System are some of the tools to deter mindless aggression. Drive Impacts are big moves with armor that lead into a full combo, so if you can read a braindead attack sequence, you can Drive Impact to absorb a hit, smack them, and then combo them for 35% of their life total. There are also parries, which can refill your drive meter.
Magic: The Gathering has tried to balance the various archetypes (Aggro, Midrange, Control, and Combo) so that every format should have at least 1 competitively viable deck in each meta archetype. Typically, Aggro will be too fast for a Control deck to stabilize and kill them before they can get their engine set up. But Midrange will trade just efficiently enough (with good 2-for-1 removal or creatures) to stop the aggression, and then start plopping out creatures that Aggro will have difficulty overcoming. And Combo often has nothing to fear from Aggro, since Aggro oftentimes can’t interact with the game-winning combo pieces. And because of this system, Aggro decks have to have sideboard plans ready for whatever meta they expect at an event or tournament. Removal or protection to get over or under Midrange, and faster speed or other types of interaction to take down or disrupt Combo. Magic’s systems (Mana/lands, instant speed removal, and even the variance that comes from being a card game) don’t punish aggro directly, but they make sure that there are usually answers out there.
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