Are you open to community shared level editors? You might wanna give “babba is you” a try. Loads of level packs are available, also on the console versions.
I'm debating whether to get "Total War: Warhammer" (just part 1) and/or "V rising". They both appeal to me but I'm a frugal/patient gamer and the deals don't appear to be that special
TW:Warhammer 1 has the added bonus that if you like TW:W games and in a few years buy the second Warhammer you can ‘merge’ the campaigns in to a bigger campaign called Mortal Empires. You can play all the factions (and DLCs you own) from both games in that campaign. Same applies to Warhammer 3
Loaded up Vampyr after ditching it a while ago. Remembered why I didn’t enjoy it and ditched it again.
Took a break, listened to some podcasts, saw Jusant finally got an accessibility update which makes it actually playable for me, so going to spend some more time with that, since I can actually enjoy it without destroying my wrists now.
IMHO, some of the beauty of Baldur’s Gate 3 lies in the ability to start playing immediately, and discover the mechanics little by little as you go. Instead of an impenetrable wall of complexity, it gives you a world to explore while learning something new every time you play.
For me, it’s a combination of “just jump in and wing it” and building on top of working knowledge from previous similar games. But I’m very much a “learning while doing” person, so if I tried to research how to play a game first, it’s not like the knowledge would sink in. I build up a working knowledge by jumping in and trying stuff out, and a lot of knowledge has at least some cross-compatibility between games of the same genre, even if the game mechanics are a bit different. As I play a lot of games with my partner, we’re often both learning a new game at the same time, and you’d be amazed how often we’ll have a conversation that can be summarised as “I’ve discovered how to do X. It’s like Y from game Z, except you do A instead of B.”
When the game allows for it, I always play on the easiest difficulty setting while I’m learning, as that makes the game more forgiving of mistakes. There’s no shame in playing on easy mode, even for serious gamers. :)
I’ve gotten back into Minecraft lately, after not playing it at all for at least a year. I finally reached a couple major milestones, like defeating the Enderdragon and obtaining netherite scraps (still don’t have any netherite equipment yet–obtaining smithing templates is a real pain). Playing on a couple SMP servers has also motivated me to put actual effort into beautifying my bases, rather than just living in a tiny wooden shack I made on day one or two.
Complexity gives the games depth which allows them to hold interest. You can try something, figure out how to play the game that way, and then go and start a new character to figure out how to play the game another utilizing the knowledge you've gained from prior experimentation.
Some of the inventory management can be annoying at times, but again it's an opportunity to employ knowledge as a means to identify the items that aren't particularly useful to one playstyle and could be useful under another set of abilities/attributes or some set of combinations allowed by the game.
A game that only has one right answer quickly becomes a boring precision button pushing simulator to people who prefer more complexity, variety and depth in their gaming experience.
Not that one preference or the other is inherently correct, but hopefully it can be understood that different people want different things from their games.
Insanely deep rpgs are a bit of an issue for me as well. And I generally do love rpg games, but I feel like the good ones should ease you into decisions a bit better than dropping you into a character creator.
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