I’m not sure if this is too military for you but Savotta Jääkäri S seems to match your description for the most part.
There’s one big pocket, smaller on in the inside of the lid and a separator for drink bladder that also functions as laptop pocket but doesn’t take away any space if you choose not to use it.
I don’t mind the military look of that one at all. I just browsed the site and found an even more basic one that caught my eye. I’m assuming you have a bag from this company? The material is pretty good? It looks like it should be pretty durable considering their target demographic.
Varusteleka is a Finnish military surplus store. They have their own “Särmä” product line aswell but other than that they’re just a retailer. Savotta, however - the manufacturer of the backpack I linked, is a very well known and highly appreciated Finnish military/hiking gear manufacturer that makes gear for the Finnish Defence Forces aswell. Their quality is absolutely top notch. I have both, Jääkäri S and Jääkäri L backpacks among their other gear aswell.
What comes to that specific online store; the descriptions actually are honest. If the product is shit it says so in the description. I’ve seen examples of that before and especially the Finnish descriptions are sometimes hilarious. I’ve bought a ton of stuff from there and everything has met or exceed my expectations.
Edit: You’re probably talking about the 202 LJK Daypack. It’ll last two lifetimes.
Oh, ok. I like the pic with the bag full of rocks. I’m not that hard on the equipment but it’s nice to know the materials are that strong… if it’s not just marketing wank.
While not particularly about consequences of decisions, I highly recommend Frostpunk. It always feels like any decision is about trying to choose the less horrible one, but without ever knowing if it will work out or not. The atmosphere of that game is just superb.
Or, y’know, go with the original version of the trolley problem, where you start with the classic formulation (do you pull the lever?), then move to a new scenario;
“You’re a doctor, working in a hospital that has been cut off from outside resources by a disaster. You have five patients, one in need of a liver, one a heart, one a pair of kidneys, one a set of lungs, and one a pancreas. You have no suitable organs available, and all five patients will die without transplants, but there is a healthy young janitor working in the hospital who, by a stroke of extreme luck, is a compatible donor for all five patients. You could kill the janitor, harvest their organs, and save five people. Should you do it?”
Fascinatingly, almost everyone opts to pull the lever in the first part, but refuses to kill the janitor in the second, even though they are, from a deeply utilitarian perspective, the same choice. Unravelling why we see them as different is where things get really interesting.
Level 1 - one person Level 2 - the kids Level 3 - best friend’s mom Level 4 - cancer cure guy
None of it matters in the long run anyway, so might as well pick the choices that affect you directly. Toughest one in this is the best friend’s mom definitely.
I play a lot of puzzle games. Some of them are pretty hard (the later levels of Tametsi take quite a while to crack).
But this one is on a completely different level. If there is a more brutally punishing sokoban-family game on existence, I have no idea what it might be.
Stephen, if he exists, is most likely condemned to roll sausages eternally in hell, for the sin of making this game.
Baba Is You is fantastic, and I think its difficulty curve is much, much more reasonable in the beginning than Stephen’s Sausage Roll. I haven’t finished it, but I didn’t utterly bounce off it either.
War hospital puts you in charge of a WW1 medical camp trying to allocate limited surgeons, nurses, medical supplies as people come in injured from the front line.
I just couldn’t beat Guacamelee on Vita, just hit a boss I couldn’t beat. I considered getting every Kurok on BOTW at one point but settled on every shrine or it’d have lost its fun.
Yeah, tanking a district makes that area harder and doesnt feel great; however, if you don’t kill any of them, the combat is really hard because you’re under levelled. So you have to make moral judgements and choose who is “best” to kill.
I mainly remember totally fucking up helping that nurse save that homeless guy, and I tried to go back so I could do it right and the game specifically tells you to live with your choices.
Owning physical editions of games can be a problem for patient gamers. As digital distribution continues to expand (even in previously resistant markets such as Japan), we’re again getting to a point where pre-orders may be necessary if you want a physical copy for small releases.
NIS America has also increased prices on their games, although, unlike Factorio, they have sales. Also unlike Factorio, they don’t spout nonsense like “inflation” for the increase. That doesn’t track on a game that already has virtually zero marginal cost and sunk development costs now that development has moved to a paid expansion. Dude would have been better off just announcing the increase and keeping his mouth shut on the rest.
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