I wouldn’t say it’s a flop but it is kinda light on content. I finished they game on week 1 played a bit more on week 2 where nothing changed I then uninstalled it. I’m back right now because they’ve released new content though.
Most games do have huge concurrent player falloffs pretty quickly helldivers 2 currently has a 24hr peak of 63k and I wouldn’t call it a flop. Path of Exile 2 currently has a 24hr peak of 17k players, I wouldnt call it a flop. Somehow Dragon age veilguard was at the top of the steam charts in week 1 and we all know it was a flop. I’m not sure steam charts are a particularly useful metric. Fromsoft seems very happy with the amount of players in NightReign and that’s probably the most useful metric we have.
I feel like it had RPG elements with the soldier upgrades and equipment. There was progression in what your characters could do. This game was amazing, I’d love a remake of this with some small graphical and quality of life improvements.
I’ll throw in a few that I enjoyed (all pc with a controller):
Hollow knight (probably the common favorite). Fun gameplay, interesting story, felt like a great entry into the genre as someone who didn’t like them previously.
Bloodstained: Ritual of the Night. Really interesting farming mechanics to unlock new skills and fun combat. I think I liked this one mostly for the gameplay and don’t remember the story much.
Grime. This one felt really, really clunky at first. However, like most games in the genre, it really picked up at one point and I enjoyed the whole experience. I think there were some sections that really dragged on but overall a fun game with interesting movement, mechanics, and enemies.
I really enjoyed it as an XCOM combat-ish game that felt like there was work done to make it feel like it belongs in the Gears Of War universe. It’s not infinitely replayable because the campaign has mandatory side-missions that are generated from a limited template and begin to feel stale once you’ve seen all the templates, and by the endgame you have so many special abilities unlocked in your squad that it kind of drifts away from any semblance of feeling like combat tactics and into a puzzle game about min-maxing abilities to combo chain them together (this opinion might read a little oddly but if you’ve played enough turnbased tactical games you notice many game riding this line, with some going extreme one way or the other). It is worth a sale price though if you need a turn based combat fix.
I'm going to throw a shout out to Environmental Station Alpha because I think it's an excellent game that flew under the radar of a lot of people when it launched. It makes some bold decisions with the story that some people might not enjoy but the gameplay is solid and the backtracking problem (which most metroidvanias have) is solved by having the level get harder as you progress.
It's cheap, it's not at all hardware demanding and it's very heavily inspired by Metroid. If you enjoy metroidvanias and you haven't played Environmental Station Alpha you definitely should.
And a secret shoutout to Noita. The dev of Environmental Station Alpha worked on Noita. It's been pushed into the roguelite category but I would argue it's the worlds first open world(s) roguelite metroidvania. If that sounds stupid but interesting, prepare to suffer because Noita is not at all easy and that's deliberate because the central theme of Noita is the pursuit of knowledge (the more you know about Noita the easier it gets).
It was ok. It felt like it needed something. The basic ship was clunky feeling to fly and the weapons felt mediocre. The enemies didn’t feel fun to fight either. But it was fun with my friends. But I think that was spending time with them more than the game was. I walked away from the game not disliking it, but not having any particular interest in playing any more of it.
Hmm… metroidvanias never really stick the landing for me, but I had fun playing through SotN back in the day, and I'll shout out a couple of modern ones with fun combat: F.I.S.T: Forged in Shadow Torch and Prince of Persia: The Lost Crown.
If you like space dogfighter sims, try Chorus. You can score it super cheap on sales and I think it’s a solid 6/10. Combat is fun and it’s nice to look at. Unfortunately the story has terrible pacing and kinda doesn’t make sense at times. Also, the missions get kinda repetitive. These two things really held it back for me, otherwise it’s a fairly good game.
Another, if you like top down shooters, is Subterrain. Doesn’t always go on sale, but when it does it’s dirt cheap because it’s like 10 years old at this point. It’s got some weird survival mechanics that I think are kinda pointless, but the gameplay and story were enough to keep me mildly entertained. I’d call this a “potato chip” type game. Not particularly good, but somehow kind of satisfying if you don’t think too much about it. Definitely a 6/10.
On another note, what’s y’all’s stance on the association that 5/10 = bad? I feel like it’s because people equate it to being 50% and associate that with bad due to school grades. I see it as an average score and when I give something a 5 or 6, that means I’m neutral to slightly positive feeling about it.
I don’t think a 5/10 game is necessarily bad, but it needs to have some kind of - I dont know, character? Niche appeal? - to shine for the players who are going to like it.
I’ll throw out Krater as an example. It’s not great, but it has a unique setting, great atmosphere, and some interesting ideas driving it. I kinda love it for its eccentricities in spite of the overall experience being a bit meh.
I remember Krater! I played it for a while and I liked the atmosphere, but I only got so far before I saw how… 1-dimensional it was?
I don’t know how exactly to put it into words, but some games that aren’t so good I have a “see behind the curtain” moment. Once that happens I tend to quickly get turned off to a game because I feel like it’s not fun anymore. In Krater that happened when I realized that all the fights were essentially the same and equipment was all stat sticks with no unique qualities.
Pretty much what your characters did at the beginning of the game was what they did at mid game with no noteworthy changes. There were other characters you could sub in and that changed things up a little but the repetitiveness of it all really ruined it for me.
I agree that’s a really good example of a “meh” game and I think 5/10 is a very fair assessment.
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