Started Blue Prince, but to be honest I haven't gotten past the initial "RNG wall" and I'm sorta over it. I'm 5 hours in and continue to get the same rooms I've documented in detail in my notes with little new to show for it, and while I have some leads and puzzle pieces, nothing fits. Not particularly excited about a lot of the small repeat puzzles anymore either. I get the impression that I just need one or two pieces of knowledge that the game is refusing to provide to me. Kinda hoping that the good old trick of complaining on the internet will make things work out.
Yeah I kinda get that. I’ve had a couple of those walls. But I think if you purposely try to pick rooms that you’ve not had, even if it seems bad or not useful things might start to piece together more. A lot of things can be useful in ways you might not expect. I think I’ve maybe had 1 or 2 runs where I truly learned nothing. Every other run has had some sort of knowledge or permanent progress. Also some rooms only appear on certain edges of the house. I’ve found some of the important profession related ones that way.
But yeah it’s a game you gotta treat as much as a roguelite as you do a puzzle game. And it unfortunately isn’t for everyone
I too had this at the start. My hint is to indeed make sure you visit all rooms at least once, even if they are bad for your layout for that specific day. Make sure you read the notes you find and make us of the items too. Some items have a clear purpose for the basic runs (just helping out with money or steps) but some seen less useful. It is these items that actually often help you unlock new things though, just think logically where you would be able to make use of them.
Also, there is actually quite a bit of permanent progression / unlocks. This only started happening for me after that long initial phase of just mocking about, but once it starts happening you are better equiped for further discoveries.
My final tip is to actually not see it as a roguelite. You don’t need to just have luck / better insight for a winning run, every run is a new moment to investigate new stuff and attempt new things, not to get better at doing the same stuff like other roguelikes. I hope I’ve explained this well.
My final tip is to actually not see it as a roguelite. You don’t need to just have luck / better insight for a winning run, every run is a new moment to investigate new stuff and attempt new things, not to get better at doing the same stuff like other roguelikes. I hope I’ve explained this well.
Exactly this. You start out thinking “oh okay, its a roguelite and I need to get to rooom 46”. But that’s not actually the point and once you realize there is more depth to it you start seeing value in every run, even those that never get close to rank 9.
At least that’s been my experience so far, and I’ve yet to even enter the antechamber myself.
That's what I've been trying, yesterday ended up being a little more fruitful (internet complaining trick worked!) and luckily gave me more interesting rooms, though I'm not convinced it was any action on my part that did it.
You kind of have to just bumble around for a bit and take notes on everything and hope it starts making sense later. I’ve been playing it like “take notes and screenshots first, ask questions later”. The roguelite part and the puzzle/mystery part sort of play out in parallel.
People who play it like COD are the worst players in the game. Everything is designed to reward methodical, team-focused strategy so you can get the upper hand on people who don’t pay attention and try to rush everything.
Lonely Mountains: Downhill. A voxel indie mountain bike riding game that basically has you trying to ride down various mountain trails in shorter times and with less crashes. Very chill game, good for parents who don’t have a lot of time to game anymore.
I was trying for the second time to enjoy animal well. I kind of see how it’s a great game, but playing it feels like torture to me. I’m constantly second-guessing myself whenever I’m stuck, I don’t know if I haven’t figured out the puzzle, suck at platforming, or missing a tool.
It’s a lot of fun. I haven’t played it single player but i think having more friends makes it a lot more fun. Though, i saw a video of someone playing with like 15 people and that sounds like hell lol
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