Wow. Yeah, absolutely. I had forgotten about that game until you mentioned it. Thank you for reminding me. It’s entirely unique and deserves to be remembered. But yeah, I don’t think I have it in me to replay it.
A short but memorable puzzle-type game where you have to put together scenes and characters to create a story. Actions in previous scenes affect how characters behave or appear in later ones.
If you’re ok with point and click/puzzlers, the rusty lake games are probably some of my favourite storylines. Extremely well written imo, creepy and with a few jump scares to keep you on your toes.
I hooked my wife with Rusty Lake Hotel, which is probably the easiest entry point into the whole series.
Then we went into a few cube games, and then Rusty Lake Roots, which is so well made and where all the best lore is.
Did some more cube games, and right into Rusty Lake Paradise and Samara Room, and Underground Blossom.
I also didn’t tell her The Past Within is also a Rusty Lake game, so when she saw the connections while we were playing, her excitement went through the roof.
It’s been a while since I gave it a shot myself. I haven’t fiddled with “The Great Old Ones” on Linux since back in the late 90’s. So you’re likely more of a proper authority on the matter than I.
I liked Metroid Dread a lot. I feel like it’s a good starting point for Metroidvanias too because the game does a good job nudging you in the right direction e.g. by closing off certain areas but still letting you explore and figure out where to go. I especially enjoyed the movement, it feels very fluid and satisfying.
The only major issue I had with the game was that performance is really bad in a few encounters. Most of the time it runs fine though. It’s also not super long. I prefer a game that doesn’t overstay its welcome, but if you’re looking for something that is good value for money in terms of playtime there might be better options.
I personally think the main series Danganronpa games alongside Despair Girls have enough of a play through the main story mode (don’t know if there are any other modes for Despair Girls) and then you don’t replay almost ever type of gameplay since they’re visual novels, technically. (I don’t consider them visual novels because I consider those to be just images/animations and a text box on screen with no control over a character).
The 3rd game even has a mode you unlock at the end that has replayability, though, so I don’t know if that would disqualify it.
Also, another game I like with pretty much no replayability besides watching your favorite scenes play out would be the point and click adventure game Beyond the Edge of Owlsgarde. It’s a game that, if you know what you’re doing, can be completed in 2 hours. My first playthrough took a lot longer though, since I didn’t know what I was doing. Also, it only has 2 endings and if you miss the good ending, you’ll get a hint at the end of the bad ending which will guide you to the good ending.
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