It’s been a while since I gave it a shot myself. I haven’t fiddled with “The Great Old Ones” on Linux since back in the late 90’s. So you’re likely more of a proper authority on the matter than I.
I liked Metroid Dread a lot. I feel like it’s a good starting point for Metroidvanias too because the game does a good job nudging you in the right direction e.g. by closing off certain areas but still letting you explore and figure out where to go. I especially enjoyed the movement, it feels very fluid and satisfying.
The only major issue I had with the game was that performance is really bad in a few encounters. Most of the time it runs fine though. It’s also not super long. I prefer a game that doesn’t overstay its welcome, but if you’re looking for something that is good value for money in terms of playtime there might be better options.
I personally think the main series Danganronpa games alongside Despair Girls have enough of a play through the main story mode (don’t know if there are any other modes for Despair Girls) and then you don’t replay almost ever type of gameplay since they’re visual novels, technically. (I don’t consider them visual novels because I consider those to be just images/animations and a text box on screen with no control over a character).
The 3rd game even has a mode you unlock at the end that has replayability, though, so I don’t know if that would disqualify it.
Also, another game I like with pretty much no replayability besides watching your favorite scenes play out would be the point and click adventure game Beyond the Edge of Owlsgarde. It’s a game that, if you know what you’re doing, can be completed in 2 hours. My first playthrough took a lot longer though, since I didn’t know what I was doing. Also, it only has 2 endings and if you miss the good ending, you’ll get a hint at the end of the bad ending which will guide you to the good ending.
Honestly felt this way about BioShock Infinite - the gameplay was alright, but it was the story that made it good, but you only get to explore it for the first time once. I have zero plans to ever pick that one up again
Agreed. It was great game because the story, but I can barely remember anything about the gameplay aside from the interactions with Elizabeth. Sadly, my final moments were destroyed by a visual bug - right at the climax of the story near the end of the game Elizabeth’s hair inexplicably stopped rendering… She was as bald as Sinead O’Connor. It kinda killed the vibe.
Bioshock 1 had replayability for me, but the next 2 games were a bother. It’s especially annoying in Bioshock 2 when you’re expected to gather ADAM with the little girls for full completion, when the benefit of doing so doesn’t justify the time it takes.
I replayed it a few years ago with a meele only playthrough. I had to use the pistol a few times but all in all it was more fun than the original play through.
There is a plasmid that lets you dash into an enemies face, which I combined with perks give your sky hook shock damage and an execute.
I have a 3DS but it’s broken in various ways. Besides I always found the 3DS too top heavy. On the other hand my trusty 2DS is still fine. Nevertheless I’m getting old and my eyes aren’t what they used to be. These screens are so tiny… What are these, TVs for ants?!
I don’t see it here so I’ll mention Ty the Tasmanian Tiger! Really fun collectathon platformer. Played through the more recent remaster on PC and realized it’s very easy, but I spent a huge amount of time as a kid just running around the maps and hub area.
Maybe a dumb suggestion, but since you mentioned older systems, Castlevania: Symphony of the Night is a PS1 classic that helped create the Metroidvania genre. There's also Bloodstained: Ritual of the Night, which is a spiritual successor by one the key developers behind SOTN. Dead Cells and Hollow Knight are solid games that have been recommended already, but if you find yourself enjoying the rogue-lite elements of those you might enjoy Cult of the Lamb. Admittedly it's top down 2.5d, but it's a nice blend of rogue lite and town management as your tasked with building up a cult and turning it into a thriving community in between fighting your way through dungeons.
Escape Academy? It’s a great escape room game (even better in co-op) but it’s more engaging than Escape Simulator since there’s a story pulling everything together. The story’s ridiculous but honestly the context adds entertainment value, regardless of how absurd it is.
SuperBrothers: Sword and Sworcery probably fits this bill. It’s an odd game, but I love the shit out of every minute of it. I have 3 hours in that game. I haven’t touched it since 2013, but I still remember just how ethereal and soothing it was while still being an exciting adventure game. One of the odder things about it is how it instructs you when and for how long to play it. For example, it tells you to stop playing it for a few weeks so the moon’s phase can change. Not that that’s a bad thing, but
There is a game from the MS-DOS age of 1996 called Realms of the Haunting where you traverse large open areas for hours searching for items and interactables needed to progress.
You might clear it a second time just to make the experience seem like a linear cohesive string of events but I can’t imagine you would want to clear it any more than that.
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