I never played Myst as a kid but when I tried it a few years ago, the puzzles seem really hard and abstract by today’s standards.
And I played a LOT of point and click games, and most I can solve without a walkthrough. But the 15 mins in Myst felt like I need to play it with a guide.
I replayed it the other week after not touching it since the original release. Was fun. I managed to forget a bunch of puzzles, and the new graphics made it fun to just explore the Ages.
"One Shot", it has a few achievements that might require going back to try to complete.
It is puzzle top down story adventure game( it does the whole look into your actual files for solutions thing), once I finished the main story I felt satisified. It allows for playing after the ending but doing so feels hollow and unsatisifying which is the point. It asks the question of why do you still want to play, but oh well I will allow it and makes it possible.
I found it to be one of the best games I have ever played with a fantastic story that really pulled me in. If you do decide to play it, look up nothing. As in don’t even google it because it’s a slightly older game and people spoil the entire thing.
It’s actually very granular on the grind difficulty. There’s a story only mode that removes the survival elements and leaves only the material gathering for crafting. There’s also a creative mode where you don’t even have to gather materials and can just build whatever and go wherever and see all the story bits with almost no challenge at all. You choose how you want to go at it.
For me, it wasn’t just the story, but also just randomly going out and exploring, checking things out, and finding cool (and sometimes scary) things.
It’s one of those games that I’m hoping in like 10 years or something I’ll have forgotten enough of it that if I go play it again it’ll be mostly all new again.
90s style adventure games like Sam and Max hit the road, day of the tentacle, monkey Island, Indiana Jones, etc. Lots of comedy you can’t hear again for the first time, and puzzles that can be memorable.
scummVM can be used to run those games and runs on basically everything, phones, tablets, desktop.
Might be an unpopular take but the Red Dead Redemption 2 campaign. I’ve tried twice to start a second campaign but it’s so slow. The first time around the narrative carries it, so it doesn’t feel so slow. But knowing what happens next takes that away. The worst part is how ridged it is with mission failure/success conditions. It removes room for creative solutions.
This is not to say it wasn’t wonderful to play once. But it plays like they wanted to make a movie not a game.
My biggest complaint with R* games is that they refuse to let players leverage the open world to even a minor extent in their missions. I understand that restrictions are important to telling the story and can even nurture creativity but for as detailed the world and fairly deep their systems are their missions are quite dictatorial.
I couldn’t even finish it once and it took so long to get to where I stopped that I had important bits spoiled by random comments mentioning who dies and whatnot… It was really good for what I experienced but oh my God is it longggggggg.
I’m currently playing through the ace attorney series, couch party w my fiancee. We’re having a blast, but there’s absolutely no doing this a second time. The nature of the games is such that you can’t really progress in any of the cases without having asked every question of every witness, gathered every piece of evidence and explored every relevant branch in cross-examination, so by the time you finish a case there’s just nothing left to go over a second time.
Axiom Verge 1 is a great metroidvania. I also tried 2, but it didn’t click with me at all. Cave Story is great as well. Dead Cells, but that’s more of a rogue lite game. Binding of Isaac is also one of my favorites, but it’s a top down rogue like.
Outer Wilds. not only is it a fantastic game, but the entire premise and gameplay is centred around discovering the world. theres no progression, the story is all diagetic and not quest-bound or anything, and once you know the world you cant really discover it any more (unless you forget)
I bought a Japanese “new 3ds” system about 2 years ago off of eBay and I’ve been using it a lot! I’ve been loving the Ace Attorney Trilogy lately, but I also played
SM64 via a homebrew 3ds port
NSMB2
SM 3D Land
Shantae 1 & 2 (gbc and dsiware, but I wanna play the 3rd, which is a native 3ds game)
Zelda: Four Swords Anniversary Edition (dsiware, originally gba)
Pilotwings Resort
CTGP-7 (great mk7 modpack)
So, so much Picross
My favorite 3ds game is Pushmo! I played it when I was younger, but it’s still fantastic.
I also loved the 3ds ecosystem outside of strictly games. Mii maker, Streetpass and Nintendo Video were all really fun extras.
Also the VB emulator Red Viper just recently released, so if there’s ever a time to try virtual boy games, it’s now! 3D baybeeee!!
The Legend of Zelda: A Link Between Worlds. Old school Zelda and direct sequel to A Link to the Past.
Fire Emblem Awakening and Fire Emblem Fates. I’ve also got Shadows of Valentia sitting on my SD card, but really don’t have the energy for tactical RPGs anymore.
Pokémon Alpha Sapphire was fun. Also enjoyed Pokémon Sun, even if just for Alolan Raichu. Love that surf rat.
Super Mario 3D Land, but I don’t know how well it holds up, considering how much 3D World improved upon the formula. Should still be a fun play.
Also, Gurumin: A Monstrous Adventure 3D, which was released on other systems waaaay before the 3DS port. I never managed to play any of its original releases, but I think I might have gotten it for free or something on 3DS because I don’t remember buying it, but do remember enjoying it when I played it.
While I’m not sure the “walking sim” games are what you’re looking for, I’d add Lifeless Planet and maybe Dear Esther. Once you know what’s going on/what happened, there’s not much point in replaying.
If you’re looking for a samurai game, rather than a samurai themed game. Then there’s really no question, it’s Ghosts of Tsushima. It’s the closest thing we’ll likely ever have to a Akira Kurosawa game.
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