So I’m coming at this as a MASSIVE Destiny nerd. I was in the original’s Alpha, I own the first six lore books, and over the series have a bit shy of 4,000 hours (granted I imagine a few hundred hours of that is just chilling in orbit waiting on/chatting to my fireteam. It has been a very important game to me as I still game with my clan mates from D1 to this day.
Bungie gunplay has always been my favourite in the industry, the encounters are satisfying when you have a competent fireteam, and the gameplay loop kept me going for a long while. For me personally though; my friends and the overarching story were key.
After a decade, things are going to get stale. So I would take breaks here and there and come back when I actually wanted to play. Then the studio became an absolute nightmare to be invested in. The Skeletor Destiny videos are an extremely hilarious but accurate depiction of my feelings towards it all.
I was one of the handful of players that actually enjoyed playing CoD’s extraction variant, and was willing to give Bungie a chance to the extent that I participated in the ARG when Marathon was first announced. Everything since then has been negative in my personal view; from the internal drama of job cuts and accusations of poor workplace conditions to the actual game mechanics and story.
Marathon has great lore and it jogged so Halo could run. Now they’re saying there really won’t be a story right away. I actually like the character and map designs, and the gunplay is basically just Destiny 2’s with some small modifications, that’s just how the Tiger engine looks. With all that I’m just not excited.
TL;DR: I’m not going to pay 40$ so I can be a beta tester for a game that isn’t really promising me anything. I’ve done that for the last decade and largely it’s worked. Bungie has lost the prestige it really needs to make this the ‘next big thing’ IMHO
Yeah the lore of marathon is really something else - more at the end.
So yeah the reputation plays a big role here it seems, huh…
I feel the same, just already through all stages of grief, since they I was very into Halo and even loved Reach. But then D1 didnt catch me at all, since I valued mainly the gameplay and story but also just the whole package way more.
The gunplay felt like in another league in older bungie games and is still top contender across all games. That alone though is not nearly enough to me
Off-topic:You mentioned lore books and hours in destiny. Have you seen the lore series on the marathon trilogy or know the trilogys’ lore and universe? Apperantly there is a rabbithole theory that all bungie games are one big shared universe with a coherent underlying lore or something. This blew my mind and made me interested in playing marathon’s trilogy one day for the lore. Also how intricate and layered the whole story was. Great series heres a youtube link to it
In all seriousness, maybe it could be part stealth game, where she breaks out of her confines and sneaks around the dragon’s lair to do various things, only to make it back in time to avoid being found out.
A bit more whimsical, but maybe she’s a Disney princess, and can communicate with birds and such to relay vague messages to her would-be rescuer. She could use the animals to distract or sabotage the dragon’s minions and make the knight’s journey easier.
She could have magical abilities, which you could then take in all sorts of directions.
Makes me think of the special Silent Hill ending where a dog was in a room pulling all the levers.
I imagine this concept as a rogue-like, the princess (player) loots the dragons stash and chooses power ups for each round and the order they apply (like super auto pets or Noita wands), then tosses them out to the approaching knight.
The dragon then sends goons in waves while the knight fights, getting power ups when the princess decides they need it. Essentially a tower defense game too. Or, with more player agency, the knight could also be controlled by the player, but making it a tower defense makes the player feel trapped as needed
Each Knight drops more loot for the dragons stash, increasing the mix of power ups and empowering the next knight even more.
It’s a bloody road of knights until the princess is rescued, then the player can be the next princess. In a different tower, with a different layout and starting stash.
When doing the quest in town after the first Oblivion gate, the guards didn’t follow me into the building. Had to look up how to finish the quest to continue.
After that, the PoI marker for bringing Martin back to the monastery was at the wrong location (close to the edge of the map & high up in the sky), so quick travel killed us both. Had to look up where the monastery was to continue.
Princess has small (flying) familiar, they mind meld and share images. Familiar goes around trying to stay unseen, gathers stuff, maps the place and brings it all back to the princess. Princess then sends a scritch to savior as a vague guide and they communicate through the familiar and short messages.
In Oblivion Remastered, in third-person, when you run in a straight line either left or right your character will do this kind of sideways/backwards jog instead of straight-up strafing like they’ll do in Morrowind.
Imo either one makes sense when compared to real life, but maybe I’ve just been playing games too long?
I wouldn’t necessarily chalk it up to laziness or whatever. Imo it’s just different games do different things differently. It doesn’t break my immersion or mean the game is less fun to me.
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