Is that game still the poster child for toxic gamers? Been years since I played but I would never let my kid play that game.
It’s sad because it is pretty fun when you get into it and when you have people to play with. But it really only takes one person to ruin a match for nine other people by trolling/feeding/etc. I ended up quitting because it was just WAY too toxic.
The shit people used to say in that game… like nothing I’ve heard in any other game. Literally talking about
spoilerraping people
like that’s somehow acceptable shit talking. Curious if it’s gotten any better… it certainly couldn’t have gotten any worse.
It’s somewhat better but heavily depends on what you play and how you play it. Empirically, it’s better as now I only find toxic players every 20 games or so, when before it was like 1/2. But I also recommend to just mute everything and everyone and stick to ARAM if you don’t like toxicity.
Oh yeah, I forgot they added an official ARAM mode. Back when I played, it was a custom game thing and kinda honor system to stay in the middle lane. I played it a lot before I quit for the low stress environment. Kinda want to check it out now. Shame/not-shame I can’t because I’m on linux.
I recommend it a lot, it’s very entertaining for team fights and quick tactics, rather than waiting 20 mins for the fun to begin or waiting for your JG to do something in SR
I played a long while ago and a string of similar incidents eventually made me leave.
I came back ~6months ago, and it was more chill, but still not great.
I will say that if you’re in a group of 3 or more non-toxic people, you almost never get toxic players. Not only because you’ve only got 2 chances to roll low rather than 4, but also because they’re more aware that probably won’t get anywhere.
Not sure when they added this (maybe season 10) , but you can mute in game by default. I use it. You can still see pings and emotes. When someone is obviously griefing with pings, I mute them completely.
The game is a much better experience that way. Chat in that game is overrated. Plus without all the none sense people spew in chat it’s easier to find flash and summoner timers
People were begging for auto-mute back when I was playing. I realize that it’s a team game and they don’t want to discourage communication but they were well aware of the toxicity. They implemented the Tribunal system to try to address it. Didn’t do much in the short term. Glad rito caved on the auto-mute.
Possible you’re in a noobie bracket where they keep you away from experienced players so you can learn with less stress… and get into the game before you realize how toxic it can be. :-D
But glad it’s good so far! It really is a fun game. I played for a couple years despite all the toxicity so yeah.
I recently played battlebit and experienced more bigotry and toxity in an hour than I have in a year of casual league play. I heard the n word more times in that hour then I have ever seen in league, since season 6.
I've been trying to finish up Backpack Hero, now that, after some meandering, I finally figured out how to progress the story mode. In a game all about UI, it's kind of impressive how much the UI either isn't very good or just breaks on a functional level, but the game is very fun. After I finish it, I'll be heading back to Starfield and Wargroove 2.
Guilty Gear Strive also got a really great new patch, adding Elphelt and addressing some pretty glaring problems with the new mechanics they added. It feels like it's in the best spot it's ever been in.
There’s a subreddit and discord called Summoners school. Going to drop the discord link below as a lot of us are on lemmy to avoid Reddit.
Mobas are hard because of fundamentals people know and you don’t. Learning some of the basics is a huge step up. Tons of YouTube and guides on summoners school will help with that. Don’t worry though too much about picking the best champion. Below emerald ELO (probably even after that), knowing fundamentals and really knowing “your” champion is a bigger deal. Pick a role you like. Then pick a champion that appeals to you playstyle wise within that role.
Finally don’t let failure get you in a negative headspace. It’s really easy and happens often where you are playing against champions you’ve never dealt with before. If the opponent knows the matchup, odds are you get spanked. That’s okay. Review each death and just note what you could have done different and the next time you play that matchup it will go a lot better. League is a game of who has the most experience in a particular scenario.
Take your time. Push your limits and don’t be afraid to die. People get stuck with this “play safe” mentality and you end up in a lot of games where people miss opportunities because they don’t want to risk a death.
The MOBA genre is based off a mod for Warcraft 3 called Defense of the Ancients. DotA, being a mod, had lots of “quirks” (aka bugs) in the game play that kind of just became part of the flavor of the game. LoL was the first standalone MOBA, based off DotA and (iirc) developed by some of the people who worked on the original mod. LoL was designed as a standalone game but it recreated all the quirks of the mod because they were believed to be so important to the game.
Blizzard, when they made HotS, looked at some of the wonky, quirky things and said “This is dumb, let’s strip that out and make it simpler.” The result is a MOBA that’s just as fun but less complex. I really enjoyed it a lot for that reason.
MOBA as a genre didn’t come from WC3. There were quite a lot of predecessors to DotA, both in WC3 itself and in first StarCraft, namely Aeon of Strife is believed to be the first popular MOBA custom map out there.
Blizzard didn’t decide that quirks of WC3 engine are dumb. Yes, they wanted to make a simpler MOBA, but the main reason for lack of funny stuff from WC3 is that they used Galaxy engine for the game, the same one StarCraft 2 was built upon.
And HotS feels less complex not because of Galaxy’s vs WC3’s quirks (the former has plenty, too), but because of lack of gold and shop, shared experience and an actual tutorial at the beginning of the game.
That’s actually where I started my moba journey. Was huge HotS player. Mained tanks like Mura, Etc and Garosh. Then Blizzard killed that esports scene 2 weeks after saying they were doubling down on it at blizzcon. Never have a been that mad at a company. I quit blizzard games after that.
Going to League of Legends was a tough switch. Really helped that the League esports scene is a ton of fun. Though it seems having the esports tied money is starting to make that scene die a slow death too.
It’s beautiful, and often really engaging both in gameplay and in story/setting, but I’m already feeling a bit of puzzle fatigue after ~20% through the game. I’ll see how far I’ll continue.
I just finished replaying DMC V. After replaying DMC 1 - 4 + DmC in the past 6 months, made me realize that I don’t like playing as Nemo. He feels underpowered at times, and his skillset are kinda boring compared to Dante.
In DMC V, I enjoyed my time playing as Dante and V.
V is a change of pace, being slower and ranged, while Dante has really satisfying moves and weapons. I like Nemo’s robotic arm, but the idea that it’s a consumable and sometimes you might ended up picking up an arm that you are not familiar with, does disrupt the flow. Even his basic swordplay feels kinda lacking.
I played DMC3 years ago and never really understood the genre. It was fun, but every other game like it felt exactly the same to me. Then Hi-Fi Rush came out this year, and it clicked, so before this year's releases started really kicking off in summer, I played through DMC1-3 and half of 4. I'll get back to it soon enough, but I really liked what I played of 4; it was the best one so far, honestly. Were your problems with Nero limited to how he plays in 5, or did that criticism also apply to 4?
That’s why I could never get into these games, even at the start as a WC3 map. So little time to actually assess what your choices are. You either need a dozen sessions to actually read everything or just someone to tell you what the good characters and items are.
If you want to try a simpler MOBA, try Heroes of the Storm. The game does not get any love from Blizzard anymore, but out of all the MOBA’s I know, it has the least minimal knowledge required to play.
Started Terra Nil today and it’s a lot of fun! I suck at strategy games so even the easy mode made me frustrated lol, but it’s so beautiful and clearing every stage is totally worth it.
I play a lot of games with my 10yr old daughter. Here are some of what we liked:
-Any lego game(there are sooo many and they often go on sale)
-trine series, much more puzzley
-sackboy a big adventure
-brothers a tale of two sons
-it takes two
-portal 2
-degrees of separation
-putty pals
-ibb and obb
-toodee and topdee
-bleep bloop
-battle block theater
-chariot
-pikunuku
We also loved going through the monkey island games. They are not mumtiplayer but they are slow point and click games that we bounced ideas off one another.
I have played lol for 10 years. Last week, due to some updates lol doesn’t run on Linux at the moment, I switched to dota. I know exactly what you are talking about.
Just switched to Linux recently and I’m missing league way more than I expected. Game is ablast! As for what champions to pick look for straightforward kits you have enough to learn about the map and game states to get bogged down in a champ like aphelios. You are looking for easy to execute combos and abilities.
It Takes Two is probably the best jumping off point (as you’ve already been informed). It has enough variety that you can discuss what parts they liked and maybe find the games in that kind of genre.
My partner isn’t big on games, but loves The Binding of Isaac for coop. The latest DLC adds a better coop mode, but the original coop mode with coop babies works well too (and there’s advantages like them being able to fly so they don’t need to worry about floor hazards). I think the fact that they grew up in a catholic household but aren’t religious helped them get into it lol.
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