bin.pol.social

MutatedBass, do gaming w Starfield has made me obsessed with no man’s sky

I’m waiting for patches, mods, and a sale before playing Starfield, but it did get me thinking about space games, which led me to purchase KSP. I’m really loving it. I used to play a game called Spaceflight Simulator until the dev fucked over the entire player base that supported him since his game released. That game was basically the same concept as KSP in sandbox mode but in 2D. Making the jump to 3D graphics/physics has been really cool, and I’m glad to have filled the hole in my heart SFS left.

pragma, do gaming w Valve's next mystery gadget...
@pragma@lemmy.zip avatar

I hope it’s a regular steamdeck with a screen upgrade and a bigger battery. I’d be happy with just that.

communist,
@communist@beehaw.org avatar

I’d also like hall effect joysticks and a better d-pad

wildcelt, do nintendo w What are you playing this weekend? 2023-09-09
@wildcelt@lemmy.world avatar

I’m going the nostalgia route and playing Bioshock

Rentoraa,

Love me some Bioshock. I was in the middle of a replay of Bioshock 2 when Armored Core 6 came out and got sucked into that. Will definitely go back and finish it after I beat AC6

Phelpssan, (edited ) do nintendo w What are you playing this weekend? 2023-09-09
@Phelpssan@lemmy.world avatar

Finished Super Mario 3D World + Bowser’s Fury!

Needed a break from story-focused games so I decided to pick this one.

Considering it’s originally a WiiU game it’s surprising how well 3D World fits in the Switch - the ~5min levels are very friendly to short playing sessions, so you can just pick it up and get a couple stars whenever you stop for a coffee break. I only played it casually until I finished the main story with ~210 stars, but will probably to back go it from time to time to get the remaining stars and the work on the post-game content.

Also had a ton of fun with Bowser’s Fury, which I think has more in common with Odyssey than 3D World due to its more open-world nature. It’s fairly short and not as polished as the usual Mario games, in particular when talking about the camera work, but definitely worth playing.


Started Atelier Marie Remake: The Alchemist of Salburg!

I don’t think I’ve mentioned this on Lemmy before, but I’m a huge fan of the Atelier games, having finished all that were released in the west. For those unfamiliar with the series, it’s a long-running JRPG franchise centered around slice-of-life stories, with a huge focus on crafting - I’ve spend countless hours in these games just playing in the workshop trying to get the perfect bomb, or optimizing iron ingots to make stronger gear.

This one is a remake of the very first game in the series, from 1997. It’s a fairly simple game compared to the recent entries, but has the same relaxing feel, and the remade visuals are adorable, looks like they tried to keep the same “chibi” look as the original PS1 version.

Like most of the older games in the series, this one features a time limit - you have 5 years to complete assignments, explore the world and make friends, at which point you get an ending based on your achievements. Exploring, crafting and battling constantly move the clock forward, making “time” one of the resources you have to manage. This mechanic was always divisive and has been largely abandoned in recent entries of the series, but it’s never really bothered me.

The main thing preventing me from recommending this game is the price tag - at its core it’s a 25-year-old game, and while the improved graphics and QOL changes are quite good, it’s fairly short (I expect to finish it in 10h or so), and it’s too simple in both story and mechanics to justify the $50 they are asking on the eShop. That being said, if there’s a good sale it might be a fun game to pick up.

slimerancher,
@slimerancher@lemmy.world avatar

I have come to realise I like 3D Mario games much more than 2D ones. If they want to make different style of Mario games, I would choose 3D game and then instead of 2D Mario I would go with 3D world style games. Though, there are chances Wonder will change my mind.

I have been following Atelier games for quite a while now, but haven’t played any yet. Though Atelier Ryza is on very top of my wishlist.

I was also interested in playing the Marie Remake, but I didn’t know it has time limits. How forgiving are these limits? And what do you suggest I play first Marie Remake or Ryza?

Phelpssan, (edited )
@Phelpssan@lemmy.world avatar

How forgiving are these limits?

On Marie they are very, very forgiving. I have more than one year left with Marie at almost max level, max knowledge and reputation, only one item left to craft (the Philosopher’s stone, which requires an item that I can only get in one specific day later this year), already killed two special bosses, already made an Elixir to cure Schea… I haven’t checked the ending requirements but I’m pretty sure I already fulfill some of them.

Generally speaking from my experience with Atelier the time limits are only a problem in two situations:

  • You want to 100% the games, in particular if you don’t want to use a guide or go into NG+
  • You are playing Atelier Totori

Time limits in Totori are rough, the only game I had to reload an earlier save because I ran out of time and could not get at least a “good” ending. It’s still one of my favorite games in the series though.

Worth mentioning that Marie also does have an “unlimited” mode you can choose at the beginning, but given how forvinging the limit is it’s probably not necessary.

And what do you suggest I play first Marie Remake or Ryza?

Between those two, Ryza.

Marie is cute and fun game, but it’s lacking in depth compared to other entries in the series. If it was $20 it could be an interesting entry point to the series, but for $10 more than what they’re asking for that game you can get a far more complete experience by going with one of the recent games like Ryza or Sophie 2.

slimerancher,
@slimerancher@lemmy.world avatar

Thanks for your feedback! May start it once I am done with DQ XI.

garretble, do nintendo w What are you playing this weekend? 2023-09-09
@garretble@lemmy.world avatar

I’m about halfway through FF5 (Pixel Remaster).

Once this game is done, I’ll have finished all the main line games except for 11. I’m planning on just doin the main quest line until where ever that ends in the base game (I already have a level 20 something character from the trial). I’ve been playing 14 for ten years so I’ve already counted that one.

Just has been a personal goal of mine to complete all of them, and I’m finally close. It’s just funny it’s taken this long. I finished 4 back when it came out in the 90s as 2 here. I still have my ff2 and ff3 SNES carts in the other room here.

slimerancher,
@slimerancher@lemmy.world avatar

Wow, nice!

I have only played 7, 9, 12, 13 and 15. I reached around level 20-25 in FF 14, but that isn’t even halfway into base game, so not counting that. I dropped it because of the huge time sink it is.

As for older ones, while I don’t mind retro games, they feel a bit too retro. How would you say those older games are, if you don’t have any nostalgia for it?

garretble, (edited )
@garretble@lemmy.world avatar

6 is my favorite of the entire series so I might be too partial to it, but I do really feel like 6 is the their first big step into a somewhat modern/more mature storytelling. 4 also has a good story, but it’s still kinda tied into this idea of the main characters dealing with crystals and whatnot, and that never really resonated with me that much.

6, on the other hand, has a narrative beyond that. You don’t worry about silly crystals at all, and instead of some vague evil plaguing the world because the crystals got broken or out of alignment or whatever, you have real threats from a nation that’s using magitek technology, then later on even worse threats (and the best main antagonist of the series). I also think 6 has the most interesting characters, and even though there are a lot, almost all of them have interesting back stories you can explore. And many of those stories are tragic. You may have heard about suplexing the ghost train, but the story around the ghost train is heartbreaking. This is the first of the series where I cared about all these characters because they are written well.

It’s just a game that feels whole. Things that happen feel correct for the setting they have set up. 6 and Chrono Trigger are the absolute apex of 2D RPGs before the world jumped to 3D. And another big plus is that these games still look gorgeous because the sprites never get old unlike the boxy, ugly humanoid figures of 7.

As for the others, 1-5. They are alright. 4 is the most important of that group. It’s got a good story, though it’s not my favorite. I think the Pixel Remaster versions are pretty nice because you can set the xp gains to 4x, cutting out a TON of grinding in the older ones. And you can turn off random battles if you just want to get through a dungeon. I’ve played 2, 3, and now 5 this way. I think it’s neat to see how the series has evolved, but if you aren’t too worried about playing them yourself you could surely get by by watching some video synopses online. That said, with the 4x bump, I got through 2 and 3 each in about 10 hours. So not bad at all.

slimerancher,
@slimerancher@lemmy.world avatar

4x bump sounds nice. And thanks for the info. I’ll add them to my wishlist.

Phelpssan,
@Phelpssan@lemmy.world avatar

As for older ones, while I don’t mind retro games, they feel a bit too retro. How would you say those older games are, if you don’t have any nostalgia for it?

I’d say 5 and 6 are worth playing even without the nostalgia factor. The job system in 5 is really fun to play with and the plot is solid, and 6 is one of the classics everyone should play once.

As for the earlier games, they are surprisingly decent despite their age but I’d say they are best played as a history lesson to the genre.

slimerancher,
@slimerancher@lemmy.world avatar

Thanks for the feedback. Will check them out.

nightmareofahorse, do gaming w Looking for games with unique core mechanics

Its retro and really rough around the edges (and QTE heavy) and is more of a life sim than a traditional adventure game, but Shenmue I & II introduced day/night cycles with NPC schedules, has a fun martial arts combat system, and the story is kind of like an 80s martial arts film with a detective kick. There’s also gambling, drinking, a little bit of working at the docks, darts, retro arcade games, and some sleuthing to progress the story. Your progress from Shenmue I carries over to II

But again its rough around the edges and sometimes referred to as QTE simulator (or Dock Worker Simulator, as I jokingly call it). But somehow, all these elements blend together well to create a unique game. Not going to be for everyone but I really enjoyed it

Final note: I highly recommend using a controller. I ran into issues with KB+M, especially after remapping keys. It broke some of the QTEs.

kratoz29, do games w What game has a great story and is worth the time investment?
@kratoz29@lemm.ee avatar

Hotel Dusk and Phoenix Wright Ace Attorney if you want something with a slower pace.

secondaccountlemmy, do games w What game has a great story and is worth the time investment?

Spider-man is something that isnt mentioned here yet. It has amazing setpieces and a good story.

Im1Random, do piracy w Android Game Popup Ads

AdAway is a really good network based adblocker

AnyProgressIsGood, do games w What game has a great story and is worth the time investment?

Homeworld

Scrof, do games w What game has a great story and is worth the time investment?

Torment: Tides of Numenera, Disco Elysium, Age of Decadence, Shadowrun: Dragonfall, Shadowrun: Hong Kong, Tyranny, Fallout: New Vegas, Planescape: Torment

AceFuzzLord, do gaming w Looking for games with unique core mechanics

I don’t know how many other games have done this (or if anyone actually cares), but Me And My Shadow. It’s a 2D puzzle platformer where you have to record your movements to move the shadow version of you in order to reach the end of each level.

It’s a discontinued open source game that can be found on SourceForge and has a couple different level packs available for when you complete the ones already included.

downhomechunk, do piracy w Torrebting security.
@downhomechunk@midwest.social avatar

Disable ipv6 if you haven’t already.

Stuka,

I’m pretty sure 1pv6 is disabled, I went rhoguh steps but I’m not 100% how to verify. Ipleak tests show falling back on ipv4 instead of 6, if that’s any indication

iHUNTcriminals,

Where did you disable ipv6? In your torrent app?

Asking because I’m new not because I can help, lol

Stuka,

I had to follow a tutorial, I believe there was a file or 2 that had to be edited with something specific. I’ll try to find it for you when I’m off work.

iHUNTcriminals,

Was it in qBitTorrent? If not don’t worry about I’m sure I can find info for my os openmediavault

Stuka,

No, it was done through command line

Pxtl, do gaming w Looking for games with unique core mechanics
@Pxtl@lemmy.ca avatar

Battlezone '98: One of the first notable RTS/FPS hybrids. You drive hovertanks and you build bases and you command other tanks. Set in a secret live war on the Moon, Mars, and Venus between the USSR and the USA during the cold war.

wombatula,

I don’t see a unique core mechanic in that, there are lots of RTS / FPS hybrids, both single and multiplayer.

amio, do gaming w Your Opinion on my Game Idea

It's a zachtronics-like, but in a side-scroller? I like coding games but am not sure the combination works just like that. Personally, I'd expect the coding to be relevant to the world, not an unrelated theoretical exercise. Project Euler randomly tacked onto Mario would be a nope for me, but using coding as a meaningful part of the game, so it does visible, tangible, useful or just cool things? Sign me the fuck up.

If you haven't tried playing Zachtronics games, I'd give them a try. They're a major subniche of "coding games" and could be good for some inspiration. They're all basically coding either in spirit (SpaceChem, Magnum Opus) or directly (TIS-100, Shenzhen IO, Exapunks...), usually with some twist. Their languages tend to be "fake assembly", simplified and stylized.

Personally I've rarely had as much fun coding as in my early ComputerCraft days (computers/robots in Minecraft) because it... did stuff. I was already a coder, but was not used to seeing it translated into "physical" actions. Like the difference of learning/teaching Python with text-based UIs and exercises, vs a "robot" that drives around in the room and does things.

I've had some ideas along these lines myself, borrowing a lot of Zachlike inspiration, but I was going to go topdown or just omit the "overworld" entirely.

shadowbert,
@shadowbert@kbin.social avatar

+1 for computercraft. It was super satisfying getting them to do even trivial things, but a huge reward when you pushed them beyond that.

Though I did find, in order to retain sanity, that I had to remote into the minecraft server and use an IDE rather than the somewhat awful experience of writing lua in game without any IDE tools.

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