Aside from FTL (which I’m glad to see is well-represented here), my top ones would probably be Papers, Please and Disco Elysium. Papers, Please manages to pair a good narrative leading to many endings with oddly fun gameplay. Disco Elysium simply has some of the best writing ever in a video game and world lore that I can’t get enough of.
I also really liked The Binding of Isaac (Rebirth and later), Don’t Starve, Shovel Knight, and Hollow Knight.
It’s one of the simplest games possible, the controls are “clockwise” and “counterclockwise”, and there are no distracting characters, setting, or story.
And yet the easiest level is – quite accurately – labeled as difficulty “Hard”. The next 5 levels (6 total) go way up in difficulty (and labelling) from there.
Each level lasts 60 seconds. If you can survive that long. I’ve never unlocked the final level myself, so I don’t even know what it is like, but I can guess.
Terraria is the easy pick for me. I believe the only game that comes even close to the amount of hours I have in it would be Minecraft. I doubt I need to say much about this game, so I’ll leave it at 3 words: near infinite replayability.
Melvor Idle is an amazing game if you like the “idle” in idle games. And if you like the idea of leveling up a multitude of different skills like in RuneScape but don’t like the idea of walking back to a town every time you’ve chopped down 12 trees, Melvor Idle has you covered. It’s a long grind but I had fun the whole way. I’ve 100%'d it and all the DLCs and still love playing it.
Cassette Beasts… I’m genuinely surprised I haven’t seen this game mentioned here. An absolutely amazing creature collector with a very unique twist on things, a great story, beautiful pixel art, and hands down the best game soundtrack I’ve ever heard.
Melvor Idle is a great call. The base game is a solid idle game and there’s a load of mods too.
I did a HCCO12B (Hardcore combat only, 12 bank slots only) run when the game first released.
Reinstalled the game yesterday and started another HCCO run using the new mod, it adds some QoL and tweaks.
My only negative about it is that when playing normally, I always feel like there’s a perfect/optimal strategy and I should figure it out before playing.
I just chip away at my list every time there’s a sale. This time I got God of War, Spiderman, Jedi Survivor, and Dragon’s Dogma: Dark Arisen.
DD was an impulse buy since I don’t know anything about it, but the reviews were good. It was $4.79 and I see there’s a sequel coming later this month, so that’s probably a good deal and a good time to catch up.
But I’ll probably still be “ahh, suffering…” through Elden Ring when the summer sale rolls around…
Dragon’s Dogma is a great game that was ahead of its time when it came out. I can’t help but wonder how much of a hit it could have been if Capcom marketed it better (or at all).
It’s incomplete in certain areas, inventory management is a nightmare, and the mini bosses in dlc areas (gorecyclops, undead dragons, wargs I think they were called) take ten minutes of healthbar whittling and they respawn when you rest.
But the true test is whether the game is fun to play, and it is! Regardless of which class you’re playing, the game lets you feel like a badass. I’d just recommend playing with some QOL mods.
Definitely, assuming you like the fantasy action RPG style games. Some enemies are too tough to even damage until you level up and get better equipment, so keep that in mind if you find some sections too difficult. Magic actually feels POWERFUL, more so than other games like Skyrim and Elden Ring. Even with the sequel coming out soon, I couldn’t recommend the first one more; its in my most favorite games of all time.
Heck yeah, it feels very meh for the first couple hours, if you’re doing all the side quests and stuff.
I recommend either sticking with it, or skimming through till you get to the main city (Grand Soren) and then see if you like it from there.
I know that’s like telling someone the show gets good after the first 4 hour long episodes, but it’s actually really good and nothing has really matched it since.
Same! I’m even excited for the lack of fast travel. Which is crazy I figured I’d be annoyed. The ox carts seem fun though and I think will give the world size and depth
Can confirm, started playing Dark Arisen for the first time yesterday myself and I am also shocked at so r of the things that were implemented in this game. Took me by surprise. I struggled a lot to get my ps5 controller working with it, as you need mods to make it visually be correct. The start is a little rough as mentioned, but just gotten past that now and it keeps getting better!
If you’re going to play DD1 you can 100% fail side quests for going too far into the story before completing them, but don’t worry! Quest anxiety can ruin the game, there’s a new game plus if you really want to 100% it, but with DD2 coming this week I’d say just have fun with it.
From what I understand the only thing that connects DD1 & DD2 is that there’s a dragon. Lol
Dragons dogma is a fantastic game that I thoroughly enjoyed. The sequel is looking amazing so getting into the world now through the first game is a good idea
Fight N Rage was my favorite beat’em up before Streets of Rage 4 released, made by mexicans I think, very stylish and manga influenced, tons of juggling and branching paths.
Valdis Story was the hollow knight of it’s generation, awesome metroidvania with great bosses and combat with good combos, but it didn’t get tiresome like castlevania mirror of fate because regular enemies weren’t health sponges, bosses were where you let loose.
I got the Vampire Survivors DLC. I try not to buy Steam stuff anymore unless it’s either a deep discount on something I kind of am interested in, or it’s something I badly wanted.
Rodina is a very cool space game. You fly a starship - which you can completely design and walk around inside - around an open solar system. You land on planets and asteroids ( seamlessly in real-time) and collect pieces of the very awesome scifi novel-like story. I believe there are now enemy alien bases you enter, but when I played the real draw was the incredible lonely atmosphere of space. It has some of the best newtonian space flight/combat I’ve played to this day, and the gun play is kind of like old school Doom. I’m sure it’s come quite far since I played years ago, but it was literally a one man project at the time.
Graphically, it’s very low-poly, and it’s not the most varied game, but what’s there is 👌
Anyone who likes space scifi should play it. It’s incredible, and it came before No Man’s Sky released.
It’s a VERY good spiritual successor to titan quest. I’ll recommend last epoch too, if you like the genre and are interested also in multi-player (it has an offline mode as well)
Grim Dawn is the most fun I’ve had with an ARPG in years. The class system is very interesting and, as far as I know, unique to this game. Rather than just being a barbarian or necromancer or whatever other typical ARPG class you can think of, your class is determined by selecting any 2 archetypes. For instance, maybe you like being a pet class like necromancer, but you want to have a slightly more active play style than just watching your skellingtons paint the map red. So, you mix in the Nightblade (melee rogue) class at level 10. Your new, combined class is called a Reaper, and you have access to both skill trees, free to mix and match as you wish. Very interesting playstyles can emerge from creative pairings.
I am a casual player so I can’t offer any perspective on the endgame or anything like that, but if you’re looking for something to scratch the Diablo 2 itch with a fun twist on classes,you cant go wrong with Grim Dawn.
It’s actually a spiritual successor to a game called Titan Quest, which had the same dual class system. It’s a ton of fun, though pretty dated in terms of quality of life for ARPGs.
I have played it for a while, albeit shorter than some true veterans, and I am a little bit torn in my opinion about it. The customizations options are great and the story is cool and engaging. However, the game feels very much grindy overall and you have to win the game to unlock higher difficulty settings, which is a bit boring in my opinion. Also, the loot from some early bosses are better than what comes later for certain builds, meaning you have to return back to areas you have passed through and grind the same bosses again for better versions of the same loot that you already have, which is also a tad boring. I’ve also had some weird stuttering issues on Linux. Otherwise, great game and I recommend trying it!
I played Terra Nil, which was really enjoyable, but way too short! It only has four levels, and I would have played much more than that.
Also playing Against the Storm, which I stumbled across on Steam looking for something else to play after I finished Terra Nil so quickly. Really liking this one as well! The city building itself is fun, and the added aspect of the metagame/cycle outside of the city builder is a twist that I think works really well.
Hmmm… When I finished the four levels in Terra Nil it unlocked four more scenarios with different maps to play. You’re right though, more would have been fun to have.
I saw that something unlocked, but I thought it was the same maps with a chance to go back and get the species you missed or something like that. I’ll have to go look more closely!
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