When I start choosing to play that instead of a multiplayer game with mates. And also when I start recommending it to people. It’s all kinda involuntary at this point.
Try Stationeers, if you like difficulty. Smelting single metals is easy, but having to smelt ores at a specific temp and pressure to create alloys is hard, especially if you have to first manufacture the gas that heats it.
Factorio, although it’s more about automating those things. Satisfactory or Dyson Sphere Program, which are 3d versions of the same concept.
If you want more of a creating bench style, there’s a whole crop of games under the “open world survival craft” genre such as valheim, raft, rust, project zomboid, green hell, and so on.
I bought Cyberpunk 2077 release day. I enjoyed it and played a good bit for about a month. I never finished the story. It’s time for a fresh playthrough thanks to update 2.0 and Phantom Liberty
Cyberpunk 2077! Update 2.0 really turned the crafting and perk systems on their heads. I was quite resistant to the weapon/crafting progression that’s now in place, but it’s growing on me.
Battlefield movement is much better with dodging/dashing and air dashing. I’m not even playing a melee build and it’s still great being able to close gaps quickly and zip around the battlefield.
Vehicle combat is fun, but it hasn’t come up too much just yet. Hope that changes at some point. Haven’t determined if the weaponized cars are available in races, that’ll be amazing if they are.
All in all, great update, can’t wait to see what all Monday’s DLC adds to the game.
I liked how crafting in Shroud of the Avatar was setup somewhat realistically, even if it was tedious as fuck. Real life is also tedious as fuck. Like you actually put the metal in a forge, heat it, pound it, etc. Like all the steps for making the thing you’re making from mining the ore, smelting and refining it, and then using the metal to make stuff.
Oh yeah, I played it very small scale many years ago and never got into pvp or large scale competitive building so I only had local stories to keep me entertained. Had a small base with a few friends and we'd trade beeswax for low quality ores from a nearby big village so we could get some metal tools since we didn't have access to a mine.
It was always so exciting loading a chest full of valuables (to us at least it was a fortune), carrying it a boat, traveling 5-10 minutes down river to a big settlement and then yelling and trading outside of their gate. Then they carry out their goods while you anxiously wait there, not allowed to enter their big city 😅
The pvp, botting, cheaters and general dev attitude really turned me off that game but I'll always have fond memories of it.
@chloyster I started playing Surviving Mars on my Steam Deck. Although it shows as non-verified, it's a pleasure to play it and it keeps me in for quite a lot of time if I'm not careful enough. Well worth it.
Warframe. Always coming back to Warframe. It’s just too fun making my murdermachines look pretty, and there’s always something new to work toward. The game also runs incredibly well for how good it looks and how much is going on at once, I should NOT be able to run it at max settings 4k at 60fps with a mid-range gaming PC.
Plus it’s really fun getting those big red damage numbers on enemies with the right builds, and I still haven’t played another game with a movement system as fun as this one.
I’ve also been having fun with Armored Core VI, minus the out of place bosses. They definitely just put them in to be like “Look! We have the FromSoft™ bosses!” I ended up making a cheese build to effectively skip them. The actual mech combat parts are really fun though, and I love trying all the different kinds of loadouts! Runs well on a Steam Deck too which is always good.
Dead Space 1, the original. I recently realized I own it on the EA account I forgot having made and figured I’d take a look. I’m partway through chapter 3 now. The game really shows its age graphically, the ragdoll physics on the many corpses lying around keeps glitching out, and if the game is actually trying to be horrifying I feel a touch more subtlety would have been called for. It often feels more like a haunted house than something that’s supposed to seem like a real place.
That being said, the combat is satisfyingly visceral (the gimmick of focusing on cutting off limbs was a very good idea), and tech limitations aside both the art direction and sound design are very solid. The times the game actually manages to be unnerving is almost always due to the tension of hearing the monsters in the walls but not being able to pinpoint its location.
Overall, I’m not exactly in love with it but I’ll probably play it all the way through.
There is a fix you can apply to fix the glitching ragdolls. If I recall correctly if you don't fix it there will eventually be a physics related puzzle that won't work right because the physics won't be responding correctly and you'll get stuck, but my memory could be wrong.
It's pretty easy to fix and will increase your immersion
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