I started on the first PSP game and it was heavily more obtuse, with almost zero direction, tutorial, hints, anything hahaha. It got a LITTLE better with later “old style” games but it was still pretty obtuse. World NEEDED a tutorial that explained every little detail and held yer hand, otherwise new players would be hella turned off by the game and it wouldn’t have blown up like it did.
Yes, they enjoy and will happily play me at Mario Kart for exactly the same reasons they won't play me at F-Zero.Presence of catch up mechanics role of luck, amount it rewards familiarity with the game/tracks
I would mostly agree. The magic of video games and the virtual worlds was bridged to the real world by sharing them with friends. I can totally see that!
I guess “modern” gaming works best when playing online with friends (not every game allows that of course), and wind down type of games. Self care gaming 😄.
I had some great moments though screensharing my game on discord while being able to watch what my friend was playing on their screenshare. There is something - even though that it is not exactly what you were hinting at, as obviously you can’t directly influence the game that the other is playing - but it is a shared experience in some way that makes it feel connected and special.
I was about 2 decades later, but I bonded over games like Pokemon and later made many friendships in minecraft. Wish I could revisit that time. I think it’s less about any particular era in gaming - it’s about being young. Kids are still forging friendships over video games today - just different ones (although, at least in the case of my nephew, Minecraft is still one of them :D).
It was the game you put on in pre-internet years for your younger relatives, so they don’t have to just sit and fester all day while listening a story about your aunts hip surgery.
It was something anyone could pick up in a second and still be a challenge for anyone.
For most of them this was the only time they were able to play games with a larger group without their mothers bitching about game time. Many kids didn’t even have gaming systems, because they were expensive and many parents thought they were a bad addictive influence, so for them this was an absolute delight.
So, fun memories about the game, even though the game itself isn’t much.
Somehow those cultural influences still echo in the modern world. Dads with all that nostalgia convince their kids that Mario Kart is absolute classic.
A dumping ground is really all my Fallout settlements turned out to be anyways lol. Every once and a while I’ll see an idea I want to recreate but usually I just end up slapping some chests down and walking away
The first level literally is designed to progressively teach you everything you need to know how to play the game and it doesn’t even have a single line of text to do it.
Although I do have to say it is a bit funny that Dark Souls’ tutorial is just some messages on the ground and the first one tells you how to move. But you have to move over to it to read it in the first place.
Guess I’m an outlier. For me, games were the way to disconnect from the stress of relationships. I’ve been an introvert since the beginning, and so games’ positive associations for me are a safe place away from social pressures.
I also imagine every “retro” generation thinks its games are the best. Like, there was a meme post about joy at finding a PS2 torrent recently with strong implied nostalgia, and that’s ok. People usually experience video games at an age where the games teach them archetypical feelings of intellectual pleasure, the first time they experienced joy at solving complex problems for example. That becomes a core association through life.
So I think we’ll all have strong feelings linking the systems we played at our formative years. And again, that’s ok. That we can form such strong associations is an expression of the basic human value of video games, as an art and modern cultural necessity.
Like fallout 4 and other games, I pointedly ignored building the outposts et al. I didn’t even mod the ships that much because that was a ball ache as well.
Fallout 4 with the settlers of the wasteland (I think that’s the name) mod becomes a cool base management game alongside the normal fo4 stuff. It makes the whole system feel worth interacting with, in my opinion. Give it a try if you haven’t and are interested.
For all the faults Nintendo embody, they know how to make tutorials, especially with the Mario series. You may think “there are no tutorials in Mario” but that’s part of it. Nintendo’s design formula for making stages for Mario games consist of “introduction, escalation, complication.” First they throw a new mechanic at you, maybe the stage has rotating cylinders you need to stay on top of to progress, and not fall down. Then they up the difficulty a bit, adding more factors to the gameplay like introducing enemies that you have to dodge simultaneously. Then finally they turn the new concept up to 11 towards the end, by making you have to juggle both the new mechanics and some other modifiers, perhaps having to fight a boss at the same time, or perhaps requiring some more advanced platforming maneuvers to progress. That way a stage can be a tutorial, and you don’t even realize it.
Good question! I found it more complicated because you have such a wide variety of resources needed to build everything and only so much storage on your ship so multiple trips and not as convenient fast travel if outside your system.
More than that though is the ridiculous cargo system. You have to create machines to pull out the resources from the ground then a machine to store them and a transport one to get it to the cargo link then it only goes to one side of the cargo link as an outbound resource. Just needlessly complicated and poorly explained in my opinion.
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