@PerfectDark The content you have produced the last 2 months has been incredible honestly. Fun fact, I’ve subscribed to your weekly lemmy rss feed on Calibre so that I can read your gaming news on my Kobo, which works very well. Your posts look nice on “paper”. Thank you for posting these to the open web and for the great content. Is there any way to support your work by chance?
I never would have connected those ‘dots’ of using Calibre to send them to the ereader. I LOVE Calibre, I’ve used it forever and I can’t even imagine anyone owning any ereader device without using it. I just loved reading this!
And I’m so glad to hear you enjoyed this Q&A and my posts. That makes me happy! While I appreciate your offer, I just do these to make me happy. I love writing them up, I love trawling through gaming bits and pieces to find interesting things to share, so I’m just endlessly lucky people actually want to read them!
The only thing you could do is share the posts with others, if you’ve the inclination! I think the more who end up on Lemmy, Mastodon or otherwise - the better we’ll all be :)
Not sure how true this is, but it reminds me of my old Scrabble type friend. The app was wordfued and her name was lovechild83. We played so many games. I kept rematching her because other people weren’t nearly as good. She challenged me and the games were near 50/50. I hope she is doing well. I stopped playing that app after like 5-7 years.
Github is a platform to upload your code to using git (a source code versioning system that allows you to store different versions of your program code, history of all changes to it, etc., and to collaborate with other people to work on the same project with each person working on their own part and then merging the changes together). You can check other people’s projects, upload yours, leave comments, create issue reports, copy others’ work and make a “fork” of the software, and much more. Among other things you can download the latest releases of the software provided by the developers, usually installation instructions are provided on the project page, and the latest releases can be found under the Releases tab.
GitHub was really intimidating for me the first few times I used it. Overly simple answer is that it’s a place to store and share code, and oftentimes versions that are compiled and ready to install. If you want to keep things simple just look for a “Releases” section
I see all of these “Why SteamOS and why not another distro?” comments and it kinda blows me away how much the idea of approachability designed by a trusted name seems like a foreign concept here.
Then again, we’re talking about Linux fanatics who probably also argue over whether emacs, vim, or vi are the best text editor lol
Alt + F4 does not fail to quit the terminal window where Vim is running in if that shortcut is configured so. But if that terminal has other things going on in it, they’ll be closed as well. It’s like demolishing a house to undo some text written on a fridge note, albeit exaggerated.
If Vim is not running in a terminal window, then that shortcut will indeed fail and users without knowledge of the commands below become stuck, sometimes to the point of a hard reboot.
:wq or :x or ZZ - write (save) and quit :q - quit (fails if there are unsaved changes) :q! or ZQ - quit and throw away unsaved changes :wqa - write (save) and quit on all tabs
I’ve gotten sucked into the rabbit hole that is multiworld randomizers lately. I’ve done several smaller multiworlds with a group of friends (4-8 players) all playing different games, and a week or so ago got involved in a larger one (15 or so players) that was organized on a forum I frequent. All of these have been through Archipelago, and if you’re not familiar with multiworld randomizers their FAQ is a decent introduction. I’ve played a few different games in these - Minecraft, Wind Waker, and most recently Balatro, and all of them have been really interesting and fun ways to play games that I was already pretty familiar with. Also, my regular gaming group has had trouble finding multiplayer games that we all want to play recently, and these archipelago multiworlds make it so that we can play something together without all having to agree on what to play, plus you can play asynchronously so we can start together but then finish runs out as we have time. It’s been really cool and I’m jonesing for more.
I’ve really enjoyed it, and it’s been a breath of fresh air for this friend group that was really struggling to find stuff to play together. We used to get deep into a lot of survival crafting type games, think Ark and Conan, but several of us had gotten pretty burned out on those, and most of the multiplayer stuff we were interested in either didn’t grab everybody or was limited to just a few players. Stuff like Helldivers being only 4 players meant that not all of us could play together, which felt bad. These multiworld games, though, mean that we can all get on a discord call and kick the runs off at the same time, and it feels like we’re playing together as we call out stuff we’re sending to each other or items we need, but then we can wrap the runs up over the course of the next week as we have time. Plus there are enough games that most folks have been able to find something that feels comfortable for them.
There is a game i would recommend called Mechabellum. It’s a mecha auto battler where you can’t really move units between rounds. You build up a bug army trying to constantly counter your opponent with the 20ish available units.
I’m not being hyperbolic or lying for the sake of comedy, but the only games that ever made me feel violent were platformers with high frustration levels. I’ve never felt violent playing DOOM or Carmageddon or Postal 2. It’s pantomime violence, regardless of how realistic it looks. But Mario Bros. and Super Meat Boy? You’d better leave the house when I boot those shits up, and take the hammer with you.
Anyone who says postal 2 makes people more violent/racist/whatever has either never played the game or they have incredibly poor media literacy. That game’s a gem and to this day has some of the best level design I’ve seen. Also if you didn’t know they had a 20th anniversary update a couple years back that added a bunch of bug fixes, qol, and content out of nowhere
Same boat for me. I can whack zombies with a baseball bat all day or whatever and feel nothing, but get me frustrated with some insane timing-based thing and over- or under-sensitive controls, and I’ll crack for sure. Souls-like and certain platformers are pretty much the only ones that do it because I feel like I should be able to do the thing, and can’t. Other games that are super challenging, like RPGs or action-type games, I can try the same boss fight or “cinematic timing-based action sequence” (a thing that should die off) 100 times and not get the rages.
I yell a lot, up to and including unintelligible screeching, and heaven help anyone who interacts with me in that state… But fortunately I’m not a controller thrower or slammer. Can’t afford to buy new shit due to rage. Instead I learned to just pause for a while and come back at it in better headspace. That’s often all it takes.
It’s for the best I live alone, but I’m sure my neighbors think I’m insane…
I have two favorite warlocks from destiny 2. My wife’s obviously. But the number one spot goes to a nameless warlock. Only because I forgot to record the whole thing.
We were thrown into a 3v3 except our third never loaded in. Me a titan, and my warlock had a mission to survive. I needed this win because of a exotic upgrade I wanted. But it looked bleak. The enemy team was good. But magic happened. The warlock and I shared a moment of clarity. We weren’t outnumber and out gunned. We had more targets and more ammo. We moved as a perfect unit, watching each other’s backs,boost jumps and popping heads, perfect supers. Finally about halfway through, the game still neck and neck, when one of the other enemy quit. Wether out of pity for us, or to give his team a better chance I don’t know. The warlock was an absolute tiger. I may have gotten the last kill, but that warlock straight up got MVP. The best part? I got my exotic upgrade. I haven’t really played since. The warlock set a bar so high that I fully expect all my teammates to be as good as them. Some are, a lot aren’t. Wherever that warlock is, they are kicking ass and chewing gum. And they are all out of gum.
Fuck me that is the most wholesome shit I’ve seen in a while.
Edit: OP, you should crosspost this to uplifting news community. I just saw a post from that community where members were complaining of the lack of actual uplifting news because there are so many posts like the one I saw this complaint in that are cinical in a kind of satirical way. For example, the post I saw the complaint in was about a boat filled with youtube influencers almost sank and everyone almost drowned.
Fuck. I would have to seriously consider that if they did. But imagine valve running kernel design and security support. There’s no way they would do that as a competitive alternative to Windows. None. No way. It would ruin them and so much of what makes them special and a positive influence to everything.
Valve wouldn’t be running kernel design. SteamOS is just a heavily modified version of Arch. Arch runs the kernel design and security, while Steam just runs on top of it.
Also, SteamOS would make a dogshit desktop OS. It’s designed specifically for Steam’s Big Picture Mode. It has Arch running in the background, but that’s not the primary focus of the OS.
It would be great for something like an arcade cabinet or a family TV, but not so great for a desktop.
Yup.
I’ve spent a good while running Deck in desktop mode compared to my laptop running Manjaro, and so far the only thing I’ve noticed is that the Deck has that handy “add to steam” context menu item that automatically sets a 3rd party game to run in proton through steam.
And there’s an AUR package for that.
So unless there’s something major I’ve managed to miss, Manjaro + that package gets you the entire desktop SteamOS experience on any device.
bin.pol.social
Najstarsze