I also recommend The Finals! It's exclusively multiplayer, and the only "grind" one needs to worry about is unlocking all the weapons and gadgets; it doesn't take long to do, and you don't even need all of them if you aren't going to use them. But there's nothing to level up or upgrade, so once you buy an item, it's just a permanent part of your kit. There's no story or campaign that you have to progress, no cutscenes to sit through. You just launch the game, pick a mode, and queue for a match.
I have like 750+ in-match hours logged, and have no plans on stopping.
Trackmania, although depending on how you want to slice it, you might consider it ONLY grinding.
Incredibly low skill floor (4 button racing sim) but with near infinite skill ceiling as you learn to master all the nuances of movement, surface types, tricks, etc.
Endless amounts of content with the seasonal campaigns, tracks of the day, and weekly shorts, but also just a full blown track editor for community content on the side. Each track is like a little puzzle where you memorize all the details then try and get your best performance. Play in an online server with your friends and just chat, listen to music, or watch a movie in the background. Find your favorite style and master it: tech, dirt, NASCAR, lol.
It’s my favorite game to just turn my brain off and drive.
The obvious answers are the games we endlessly replayed historically: Mario Kart, Goldeneye (VS mode), Halo (VS), Smash Bros.
If you specifically want ones on PC, I’d suggest Starcraft, Age of Empires, and probably Counter Strike (I wasn’t into that one, but it had a huge following).
Many board games fit the bill as well. Codenames (physical or online at horsepaste.com) comes to mind, and another commenter also mentioned chess.
Basically any games that were made before endlessly grinding became a thing (yep, that’s only been a thing for a decade or two).
I think I’ve sunk 200 hours into tetris this year alone, I have it on like 4 systems including my SP handheld clone
Edit: my phrasing here was unclear, there effect connected has not been ported to portmaster or the ports collection, I use Tetris RR, a custom patched og GB tetris to have all the same amenities (hold, hard drop) as modern tetris.
If you like tetris and want tetris RR, find a GB tetris ROM and patch it yourself
A link to the Romhack (for the mods, this is a link to the patch, not the rom, i know VL has pirate content but this aint it, it does however have a link to their archive, where the rom does exist) vimm.net/romhacking/hacks/5813
In all honesty, Rainbow Six: Siege is as ungrindy as any game could be, and it is as endlessly replayable as there are combinations of all the active players. The whole game is about finding ways to use the deep sandbox to outsmart your opponent, utilizing yours and your teammates abilities in unique combinations and it’s wonderful
For the average technology user yes. Software needs to come packaged in a way people recognise and can use without much setting up needed. I know there are many distros out there that do this. The average person using a computer however does not.
not going to be a steam OS user, but its less what you can’t, and more that any changes that valve patches in via their efforts on AMD drivers, users would get it first and without any fuss.
One example is HDR support. various distros and DEs kinda sat on HDR for the longest time, with mixed results on implementation. Valve just walks in and implements it.
Approachability. Valve is a recognizable name and the Steam Deck is notoriously usable in the sea of Linux uncertainty.
Before you say “Linux is totally usable, just look at <examples>” the first question people are prompted with is “What distribution do you want to install?” and there is no singular place that says “this is what you want for this specific use case.”
Valve is not the first name in Linux gaming, but they are a known and trusted name. It’s not just about brand recognition but about trusting a name to guide you through something brand new and extremely daunting. For the vast majority of PC gamers, SteamOS offers a guided introduction to something that previously was stereotyped as complex and difficult to learn.
Is it the best distro? Probably not, but then again it’s extremely easy to migrate from SteamOS to something else when someone discovers they want something else. Until they understand enough about Linux to find that they want something else, SteamOS is currently one of the best ways to get them there
Approachability. Valve is a recognizable name and the Steam Deck is notoriously usable in the sea of Linux uncertainty.
It’s very usable for a handheld gaming platform. It really isn’t any better for a desktop platform. The thing that makes it so usable is that you boot it and it boots into Steam Big Picture, and you don’t see the desktop. Most users never will. Is that how people are going to want their desktop to work though? Probably not. They probably don’t want to only use Steam. They probably want to use other applications too.
I don’t think it’s about having extra functionality to no one else has.
SteamOS is more restrictive than other distros out of the box. A user with no experience whatsoever would have a harder time messing things up because rootfs is RO and gets wiped on every update. Kinda forces the average user into using flatpak/Discover to mimic Windows and Apple app stores. In other words, it’s all about the psychology, not the distro itself.
Not to mention there is an actual company with an incentive to maintain the distro, with a massive focus on gaming. They have a ton of testing resources that a lot of distro maintainers do not have in that regard.
Having said all that, installing a distro other SteamOS on my Steam Deck was one of the best decisions I’ve ever made. I’ve been using Linux for 32 years, I do not like SteamOS because they are trying to make it dumb for general consumption. Similar reasons why I despise Windows, besides the whole being owned by Microsoft thing.
Right, but it’s a different distro than the one being referred to here. I know because I made the same mistake.
That one is based on Debian and has existed since 2013. The version on Steam Deck is Arch-based immutable and has not been publicly released yet (EDIT: For anything besides Steam Deck).
Yes, as I said in my initial comment, there is no general purpose release.
It’s not true that you can “literally only use it on Steam Deck” either, lots of people have already demonstrated it working fine on a wide variety of devices. It’s just not intended for that purpose.
The new version on the Steam Deck isn’t available - the old version of course is, but you might as well use Bazzite.
I dont think Valve would bother trying to convert people to Linux - regardless of where people’s OSes are, they are the gaming store. Plus, Valve really doesn’t think developers should develop Linux native ports, so I dont think they’re really push people to use Linux - just use whatever you want and play shit with Proton if needed.
If they wanted to “make a splash” they could have released it 3 years ago. I don’t know what they’re waiting for. With the launch of Steam Machines it was made available to everyone on day 1.
It’s not as simple as just releasing something. They need to develop it first, and making it a good experience with arbitrary hardware is actually pretty hard.
Really? Which distro has a button I can press to open a menu to change the power budget on my Ryzen 5 5600? Which distro has everything configured for me to be able to use my VKB joysticks without needing to mess with the registry in the proton prefixes of Windows games?
Lol, I’d be surprised if they could do either of those things, let alone both. I know Bazzite can’t; I have it on my laptop and that shit can’t even update itself properly.
Power levels are changed via the quick access menu and input options are configured via Steam input, which doesn’t even have anything to do with the distro in question, it’s part of the Steam client.
edit: figured out how to open the quick access menu on my laptop and I can’t change my power levels. So yeah, as I suspected Bazzite can’t do either of those things. I doubt any other distro can either.
Let’s say it’s not true, Valve can choose to release a distro that is mostly-complete and add additional features later or they can update it in secret for some strange reason while sitting on it…?
It’s not simply “some strange reason”. There will be a lot of press coverage when they release a desktop version so naturally they want it to be as good an experience as possible. They may not ever get another chance for that kind of coverage after all, and they wouldn’t want SteamOS’s reputation to be damaged (again) because it wasn’t good enough for most people to use (again).
OP clearly overestimates how many people would use SteamOS or any other Linux distro for that matter. Most users are casual gamers these days, they are not changing OS just because there is a forced Windows update.
I don’t know, I think you’re clearly underestimating how many people would install Valve’s OS. The number of people with a Steam Deck that don’t know that what it’s running is a Linux distro is pretty high. The other piece to this is that it’s not just a forced Windows update for a huge chunk of users, it’s a forced device upgrade. Valve offering a free upgrade that negates the need to buy new hardware would absolutely capture people’s attention.
Yes and no, people can still use win10, it just won’t receive patches anymore. And in this particular case, my best guess is, that most people would rather use and outdated OS for a long time, rather than changing the OS altogether. Not every game is on steam, also not every non game programm is easily available for Linux. Humans are lazy.
I think that was them drawing a line on eol windows. They cut both 7 and 8.1 at the same time. Could just be the policy now.
Part of me wants them to take the opportunity to push people to switch to Linux, the other part of me thinks that will be perceived no differently from msft’s badgering about win11.
That would be quite the power move, but unfortunately Steam doesn’t hold that much power alone, I think. There are still enough games that are not on Steam. As of today , Microsoft is the biggest games publisher (with Bethesda, Blizzard, Obsidian, ID, Mojang etc. belonging to them) and there are also giants like LoL or Fortnite.
It’s hard to say. I agree, it seems like the MAU data for each of League and Fortnite is roughly the same as MAU for all of Steam (which is nuts). Of course there’s no way to know how much overlap is there. Still, both of these titles would be a hard stop for people deciding whether to switch to Linux.
As for msft themselves though, ironically I don’t know what titles they have that keep players on windows. Battle.net works on Linux, Minecraft Java ed works on Linux (not sure about bedrock ed compatibility or player count, but afaik most of those players are on non-PC platforms), all their zenimax titles are sold through steam and work great on Linux. CoD might be their biggest hold.
I disagree on number of games, but I agree on player count. The number of PC games that are not on steam (or don’t work on linux) is tiny these days. But the number of PC gamers who don’t need steam, or need something that doesn’t run on linux is probably still quite high. Still, even if valve was able to push a few % of PC gamers to Linux, that would be huge. We’re currently at 2% on Linux in steam surveys. I could see a power move by valve around win10 eol bringing that closer to 10%.
Yeah that’s true, I think the biggest hurdle are games that use anticheat that don’t work on Linux, which are afaik usually multiplayer games. So they might be able to pull gamers, that only play Singleplayer games.
No one is trying to play games on those vista machines, though. Valve pulled steam support for win 7 and 8.1 over a year ago because they were EOL. If they also pull support from win 10 once it’s EOL, then people will need to make a change to keep playing their games. If msft refuse to support existing hardware with win11, then many people will be forced to choose between buying a new laptop/PC, or trying Linux.
honestly check out archipelago, it’s a framework that allows you to play a lot of different randomized games with your friends. you can play synchronously or asynchronously, and if you’re handy with code, you can even add any game you want to it
appendix"what’s a randomizer?" a randomizer is a method of scrambling the items in a video game, while keeping it solvable, to be able to re-experience the same game with a fresh sense of progression. an easy game to think about this with is something like metroid or zelda. you need powerups to unlock certain parts of the game, but what if you could find those powerups anywhere you found a missile expansion or a chest? that’s what a randomizer is “how does that work with multiple people?” now imagine that, between you and your friend’s randomized games, the items for both games could end up in either game. if we use the metroid/zelda idea from earlier, metroid might have zelda’s boomerang, while zelda might have metroid’s morph ball. the logic to ensure the games are solvable is still there, but you might be stuck waiting until your friend finds your key item. this is called “being in burger king” or 'being bk’d"
other vocabcheck: any spot you can collect an item in a randomizer (think all collectibles and powerups in metroid, for example) burger king: when you have run out of checks of your own and are waiting for someone else to send you a critical item you need to make any meaningful progress again. named after the first multiworld randomizer, where someone was stuck for so long, they were able to go to burger king for six hours and return only to still be in the same situation
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