bin.pol.social

HiTekRedNek, do games w What are some good examples of "Where the fuck do you go" kind of games?

Zork. God forbid you forget to look mailbox

kayzeekayzee, do games w What are some good examples of "Where the fuck do you go" kind of games?

Animal Well, but that’s kinda the point

taiyang, do games w What are some good examples of "Where the fuck do you go" kind of games?

You want the absolute “guide damn it” example? Try playing the OG Dragon Quest games. They’re nonlinear by nature and there’s a spot in 2 (or was it 3) where you need to literally check an unmarked floor for an item. No indicator, save maybe a vague NPC dialogue in another part of the planet that didn’t get adequately translated in English so you’re truly aimless.

ieatpwns,

It’s in 1 where you find the item to avoid swamp damage

caseyweederman,

It’s a secret to everyone!

taiyang,

Reminds me that Nintendo had help lines you could call for stuff like Zelda secrets, and they may have intentionally added things like secret caves to incentivize that lucrative service.

lonesomeCat, do games w What are some good examples of "Where the fuck do you go" kind of games?

Prince of Persia Warrior Within

Baggie,

Oof yep I feel that one. I love the wheel and spoke moderately open world level design, but if you actually need to move the story it can be very difficult to find where the next bits are.

blockheadjt,

I don’t remember that one being too bad. I actually beat that one, unlike Two Thrones

lonesomeCat,

Two thrones is a cake walk compared to WW

terminhell, do gaming w Questions about The Sims

Base game is free now. Beyond that, unless she mentions any dlc by name, this is the situation for a steam gift card. The game itself promotes other dlc on launch. The content varies a lot in terms of price and amount of included content. The bigger ones (non-sale) are about $40 USD. Down to about $5 for the small ones. Pretty sure a decent sale is going right now too.

neon_nova,

Thanks! I’ll pick it up today to surprise her with.

HollowNaught, do games w What are some good examples of "Where the fuck do you go" kind of games?
@HollowNaught@lemmy.world avatar

Subnautica and Hollow Knight spring to mind

Excrubulent,
@Excrubulent@slrpnk.net avatar

Wait, open world, specific upgrades needed to access new areas and progress the story… I think Subnautica is a secret metroidvania. It’s just most of the upgrades are “you can go deeper now”.

stephan262,

Subnautica’s art direction does give me Metroid Prime vibes.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

That’s what a lot of the upgrades boil down to, yeah. Air tanks increase endurance, fins and seaglide increase movement speed, rebreather eliminates an endurance draining effect at depth, seabases and submarines allow you to start your dive from greater than zero depth. Pretty much all of that boils down to “dives to this depth are now practicable.”

Other than that, the knife allows you to harvest plate coral for making computer chips, kelp for making fabric, and seeds for plants. The scanner is required to obtain the blueprints for several other required buildables. The mobile vehicle bay is required to build the Cyclops. The Cyclops is required to make the shield module. A radiation suit…I think speedrunners don’t use it and just tank the damage with medkits, but I consider it a requirement.

There is one straight-up key you have to craft; there are several others for required or optional doors but you only have to craft one to complete the game and two to unlock all doors.

There’s a tool that is like Half-Life 2’s gravity gun, which can be used to move heavy obstacles out of paths, but it’s never outright required for anything. I usually don’t bother with it.

The laser cutter is required, You have to cut through one of two doors in the Aurora to gain access to the Captain’s Cabin.

PaupersSerenade, do games w Marathon vs. Arc Raiders - Discussion of the games' opposite opinions
@PaupersSerenade@sh.itjust.works avatar

So I’m coming at this as a MASSIVE Destiny nerd. I was in the original’s Alpha, I own the first six lore books, and over the series have a bit shy of 4,000 hours (granted I imagine a few hundred hours of that is just chilling in orbit waiting on/chatting to my fireteam. It has been a very important game to me as I still game with my clan mates from D1 to this day.

Bungie gunplay has always been my favourite in the industry, the encounters are satisfying when you have a competent fireteam, and the gameplay loop kept me going for a long while. For me personally though; my friends and the overarching story were key.

After a decade, things are going to get stale. So I would take breaks here and there and come back when I actually wanted to play. Then the studio became an absolute nightmare to be invested in. The Skeletor Destiny videos are an extremely hilarious but accurate depiction of my feelings towards it all.

I was one of the handful of players that actually enjoyed playing CoD’s extraction variant, and was willing to give Bungie a chance to the extent that I participated in the ARG when Marathon was first announced. Everything since then has been negative in my personal view; from the internal drama of job cuts and accusations of poor workplace conditions to the actual game mechanics and story.

Marathon has great lore and it jogged so Halo could run. Now they’re saying there really won’t be a story right away. I actually like the character and map designs, and the gunplay is basically just Destiny 2’s with some small modifications, that’s just how the Tiger engine looks. With all that I’m just not excited.

TL;DR: I’m not going to pay 40$ so I can be a beta tester for a game that isn’t really promising me anything. I’ve done that for the last decade and largely it’s worked. Bungie has lost the prestige it really needs to make this the ‘next big thing’ IMHO

arakhis_,
@arakhis_@feddit.org avatar

Yeah the lore of marathon is really something else - more at the end.

So yeah the reputation plays a big role here it seems, huh…

I feel the same, just already through all stages of grief, since they I was very into Halo and even loved Reach. But then D1 didnt catch me at all, since I valued mainly the gameplay and story but also just the whole package way more.

The gunplay felt like in another league in older bungie games and is still top contender across all games. That alone though is not nearly enough to me

Off-topic:You mentioned lore books and hours in destiny. Have you seen the lore series on the marathon trilogy or know the trilogys’ lore and universe? Apperantly there is a rabbithole theory that all bungie games are one big shared universe with a coherent underlying lore or something. This blew my mind and made me interested in playing marathon’s trilogy one day for the lore. Also how intricate and layered the whole story was. Great series heres a youtube link to it

xorollo, do games w What are some good examples of "Where the fuck do you go" kind of games?

Pocahontas on Sega Genesis. I don’t even remember the plot, but I got stuck and had to return it to Blockbuster.

gusgalarnyk, (edited ) do games w Marathon vs. Arc Raiders - Discussion of the games' opposite opinions

To be as specific as I’m feeling right now, feel free to tell me to dial in further, and coming from having only played Arc Raiders and only watched Marathon vods here is the main difference - Marathon’s devs are making a lot of promises vs Arc Raiders delivering on those same promised plans.

  • For instance marathon is promising to launch with 3 maps, arc has 3 maps today.
  • Marathon is promising tense extractor gunplay with high stakes loot, everything I heard from multiple streamers/reviewers say the tension isn’t there and the loot isn’t there. Arc has tension and definitely has loot. Their guns have clean 1-4 ranking and the weapons are rarity binned. I’ve yet to use most of the weapons available in Arc because I haven’t focused on crafting them and haven’t found them, theres already a ton of width to the pool.
  • Marathon is promising strong PvE encounters with raid boss like content (or maybe the raid boss promise was actually people just speculating on where they could take this). Arc has boss like encounters with the Queen (and honestly fuck the Rocketeer and the Bastion those guys are tough little bastards that will punish you if you make a mistake).
  • Marathon is promising dynamic events during the match. Arc Raiders already has dynamic events on a per map basis, night raids, and in server events like rocket landings, middle barages, etc.

I would pay $60 bucks today for Arc Raiders as it is now. My friends and I would play the fuck out of it. And if they would do DLC instead of battle passes we’d continue to financially support the game.

Based on what I heard and saw of marathons identical closed alpha, I don’t know if there’s enough content there for more than 10 hours and none of it excited me because it seemed like 20% of what they promised.

I think people are hyped by the concept of Marathon and the hope for an old Bungie game. But I think right now the reality is they’re not the same Bungie as the one that gave us Halo, I personally never got into Destiny, and they’ve only gotten more corporate not less.

If in 6 months they can spin up what seems to be 80% of a game, then I’ll be there and interested. But if Arc released next week, or spent the next 6 months adding content and I had to pick one, I’d be playing Arc without question.

arakhis_,
@arakhis_@feddit.org avatar

the timing seems very crucial for swingcustomers (as in swingstate, not the dirty way I know you thought that) - good for us consumers if they drop it earlier short term.

On the other hand, in regard of long term quality of the game, I kinda wish they ensure to expand and refine first before releasing, since even its embark… idk updates once in post-production dont offer gamechanging features anymore. As listed in the arc-but’s (why my neologism game seem dirty) above theres lots of things that might cause a drop in success overtime similar to division.

Would love your thoughts on how they specifically delivered or unsatisfied the listed promises

gusgalarnyk,

I’m struggling a bit with what you’re asking for but here’s what I think you’re asking for. You brought up two worries with Arc

  • longterm gunplay
  • meta progression

I think gunplay is at a really good point systems-wise in Arc. I think at this point the important long term factors are balance and variety. Balance is anyone’s guess in any single game or with any single company, sometimes they get close at the start and just make nothing but bad calls from then on like in Helldivers 2. So no comment on Arc’s long term balance but I’d give them no worse odds than Bungie to fuck that up - and based off the technical alpha feedback Arc is in a great place in terms of balance and Marathon is most definitely not.

Variety is an easy solve with extraction shooters in my opinion because you can control so many variables. You can have a busted gun but it’s ammo or durability decay is so large you only use it one run per find, you can make it a legendary drop, you can make it only good against players or only good against bots, etc. There’s a lot of factors in what makes a gun good when an economy and RPG elements are brought in. I imagine if they released a new gun every season or every 6 months or released a set of consumables and legendaries the variety would be maintained for a decade. Again, because there’s a bigger PvE emphasis in Arc than in Marathon from what we’ve seen, I’d bet Arc is able to keep things fresh for longer. Imagine a Javelin in Arc - it sucks against players but it crippled the Queen, that’s cool as hell and reasonably feasible. Marathon screams Apex gun design and I think Apex didn’t do a good job with their gun pool - every expansion felt like it hurt the pool instead of making it more diverse IMHO but that could have also come down to balance - I suspect marathon will be the same.

Meta progression is easy. Arc has a skill tree that I like (although it’s missing details which I think is important) and bench upgrades (and maybe vendor levels?). They also have battlepasses but this is actually a negative for me, I think current battlepass design sucks even if they’re going with the friendlier Helldivers style passes. They’re just boring. Still, more little “achievement” targets and rewards.

Those have been very compelling. Marathon has quests for a half a dozen vendors. I believe that’s it. I don’t recall a skill system, I don’t recall bench upgrades, just quests. I like the aesthetic, and I don’t really mind it all being just quests but between the lack of personalization in meta progression AND the fact it’s a hero shooter the game lacks the golden itch of individuality that I love when games have. I think marathon has significantly worse meta progression today AND I don’t think they’ve promised to make it better. That’s super important to me. Hunt Showdown is a great game but it’s lack of meta progression has made it feel shallow for me. Marathon, I imagine, will feel the same way.

Again, this comes down to Arc being good to go today with systems I can dream about them expanding. Marathon isn’t accessible outside the US right now and I imagine even if I could play it it wouldn’t feel even close to a finished project - and with a bunch of corpos making promises to the cameras my gut says if the game is good it’ll be in a year or two and even then it’ll be corporate good and not artist good.

TriflingToad, do games w What are some good examples of "Where the fuck do you go" kind of games?

This one’s pretty controversial, but if you’ve never played it before,

Half Life 1

It’s really confusing and enemies will pop out of nowhere and kill you instantly. Not really fun imo, but then again I AM playing it for the first time 27 years after it came out 😂

I’m sure Black Mesa is more intuitive though.

Baggie,

Which bits in particular? Because on one hand it’s a fairly linear design, but on the other there are some bits that can loop around themselves and objectives aren’t always obvious.

TriflingToad,

past the first few chapters it got a bit confusing, but the train trolly thing was like a maze and I kept going in circles for so long 😵‍💫

nevetsg,

Make sure you listen to the NPCs. They give you clues like being quiet around the big beaky things that one shot you. Also, if it is really big you guns do nothing. Go and find the other way to destroy it.

GoodLuckToFriends, do games w What are some good examples of "Where the fuck do you go" kind of games?

It feels like such a silly example now that I know the game, but tales of symphonia made me give up for about three years before coming back and beating it. There’s a section where you’re supposed to go to a specific city to progress, but there’s a semi-secret long way around that lets you experience a different character’s story early. Well, I somehow sucked at following directions and went the semi-secret way, and then couldn’t figure out how to get ANYWHERE that let you do anything. I wandered around the same continent for several months (playing a few hours a week) before moving on.

nthavoc, (edited ) do games w What are some good examples of "Where the fuck do you go" kind of games?

Atari’s ET. Game was bugged. Every 80’s kid that bought this was disappointed. It is the worst video game in history and all unsold copies were buried in a landfill only to be rediscovered decades later.

en.wikipedia.org/…/E.T.

The High Score is a great documentary that actually has the guy that developed it. I think he was high when he developed it which explains a lot.

alekwithak, (edited )
nthavoc,

Wow. Did not know this existed. Thanks!

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

It’s a bad game for sure, but it is far from the worst game in history

asudox, do games w Developer interview: my Q&A with the team behind RetroDECK
@asudox@lemmy.asudox.dev avatar

Cross posted to !steamdeck btw

PerfectDark,
@PerfectDark@lemmy.world avatar

Oh I’d already posted it there also! Up to you if you want to remove it, but I always post to games and SteamDeck on Lemmy!

But thank you :)

asudox,
@asudox@lemmy.asudox.dev avatar

Oh mb. I’ll remove it.

PerfectDark,
@PerfectDark@lemmy.world avatar

I appreciate you even bothering to go to the effort of sharing it around.

Thank you so much :)

SocialMediaRefugee, do games w What are some good examples of "Where the fuck do you go" kind of games?

The old text adventures where being able to solve a puzzle required hitting the right words. “Oh, twist, not pull.”

mysticpickle,

Dear God those text parser adventures. I remember playing Hugo’s House of Horrors and trying for the longest time to remove some screws from a grate.

Okay screws np.

UNSCREW SCREWS

I don’t know how to do that.

REMOVE SCREWS

I don’t know how to do that.

Reeeee… Turns out it only responded specifically to UNDO SCREWS

SocialMediaRefugee,

It is like a game designed by a bitter English teacher.

OldChicoAle, do games w What are some good examples of "Where the fuck do you go" kind of games?

For me it’s always been Zelda games.

ChexMax,

I spent so long on the 3DS in ocarina of time just running all over the entire map not sure how to progress, I eventually gave up. Those stupid boulders are supposed to give you tips but idk I just couldn’t figure it out back then.

Grangle1,

The Water Temple.

Alaik,

I don’t mean to brag but 9 year old me beat it blind… took me a long ass time though

DoucheBagMcSwag,

I honestly cannot fathom how someone WITHOUT NINTENDO POWER would figure out East Peninsula is the Secret and to burn a specific bush

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